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Everything posted by Quillon
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You could also take advantage of being a certain class in narrative and changing secondary classes would be inconsistent/cheating so it'll be locked most certainly. Tho I don't know how will secondary class work in dialogue; will 19 barb + 1 cipher able to use cipher powers in dialogue?.. ah maybe class calls include power source level check so instead of [CIPHER] class call in dialogue we may see [PSIONICS #].
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7 cultures & 17 backgrounds. Not every culture have all the backgrounds but it'd make something like a 100 different quests I guess Even after culture & background choices we can tell Calisca different things about what we did/why we left... Granted many similar variables here could be merged to some extent but still a *ton* of work. If you do this you won't do much else and you'll have a game like Age of Decadence in your hands. Where "hardcore" audience cherish but don't actually play it much.
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POE 2 Suggestions
Quillon replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wonder if devs ever considered/experimented with ultra-slow time over pause, if it'd be any fun to play it that way as an optional feature. RTwUST -
You can "one trust to the right spot" and kill with many things; a knife, a pencil... You wouldn't enter a medieval battle with a dagger in hand if you have options. Daggers are essentially medieval side-arms, but made so they can be main weapons & used in open battles in RPGs, so RL references & how good daggers are in RL meaningless here, talk about daggers for what they are in RPGs. And again, I'm not questioning daggers' place in the game; I like daggers when a rogue dual-wields them the best and I frown upon if a paladin or priest wields it If you can find a valid concept and the game allows it so you can make dagger wielding paladins & priests, good for you. To summarize.. He just feels this way, nothing anyone says will sway his opinion. It really is the fault of the fantasy community for assuming paladin's are always associated with a "knight" type role. As well as assuming that Knights are only allowed to be meat headed sword and board types.. There is no right way, its everyone's fantasy why would I need my opinion swayed? I don't have to like certain/all concepts. I usually like traditional norms, maybe cos I'm used to them but also my canon PoE character is an intelligent barb, I think its great game lets me make this, some other person could hate the idea of intelligent barbarians and I don't need to sway their opinion cos its their likes/dislikes.
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You can "one trust to the right spot" and kill with many things; a knife, a pencil... You wouldn't enter a medieval battle with a dagger in hand if you have options. Daggers are essentially medieval side-arms, but made so they can be main weapons & used in open battles in RPGs, so RL references & how good daggers are in RL meaningless here, talk about daggers for what they are in RPGs. And again, I'm not questioning daggers' place in the game; I like daggers when a rogue dual-wields them the best and I frown upon if a paladin or priest wields it If you can find a valid concept and the game allows it so you can make dagger wielding paladins & priests, good for you.
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You dreamed you were in Dracogen Inn with Eder, reminiscing the old times. You saw his face turn serious all of a sudden when you heard the words: "...maybe the gods weren't finished with us" you woke up sweating.Got out the bed quietly not to wake up the ginger, got dressed, paid the madam handsomely for the past 6 months and left the brothel that morning. Got aboard a ship destined for Dyrwood, all the while hoping you won't miss the delicasies of Aedyr Empire. You didn't know what to feel when you found nothing's changed in your court, except for the long list of appointments amassed. You dreamed you were in Dragocen Inn again but you were upstairs in Dragon's Lair, lying abed. Eder was sat on a chair by the hearth, his pipe in his hand staring at the flames, muttered: "...sooner or later we all have to wake up". You realized it really happened.
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They could make a backer survey with top suggestions + what'd be our suggestion at some point before release.
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Not to mention that it's hardly 'wrong' either, as the dagger was commonly employed as a sidearm by knights. Daggers are not used that way in cRPGs or in PoE, its considered a main weapon so I'm treating it accordingly. Its like using pistol as a main weapon in a modern military game. Just cos the game lets me do something doesn't mean I have to be comfortable with it. And I'm not saying the game shouldn't let me.
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Good luck with that concept. Unless its a pre-made companion I'm always gonna make a human/human godlike or maybe elf, who wouldn't wield a dagger unless he's a rogue or dual-wield barb, cipher...ranger...hmn too many options but paladin & priest wielding daggers? C'mooon... Maybe dual-wield paladin
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Party Dialogue Options
Quillon replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
1 - The difference here you don't decide what your companions say, just their disposition helps your case. Maybe the bonus is limited somehow. 2 - I guess they'd make crit path skill checks passable with only one character and leave extreme cases for side content. Or maybe these "group checks" happen only when you're talking for the group/doing things as a group; "Don't shoot! We're friendlies!" would require the shooter to evaluate all of you. Or jumping across a chasm as a group etc. -
Party Dialogue Options
Quillon replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I also don't like Wasteland 2's system where you control multiple characters in dialogue. Its also the reason I didn't play much of DOS. But I'm certain its not the case here. The way I understand it companions' skills will effect if the Watcher's decision will be a success or not. Its very different from interjections, if a companion interjects its because of his/her personality and he/she is there with you(your choice). Personally I love companion interjections, my comp. could say something that could make **** hit the fan but then I can calm the **** down if I can, or I can agree with him/her etc. fun stuff. But returning to skills; my question is if we can allocate companions' dialogue skills? I think it would be illogical if we can f.i. increase Aloth's intimidation skill, his character should dictate that and change depending on how he fares throughout the game. Also it would make sense for dialogue skills to be "increase by use". Like dispositions. Tho are they the same things now?........We need an update for skills on fig! Or someone with tumblr account ask Sawyer bout this. -
That is not the word I would use. I would have said "god awful". Adam is showing his professionalism in that interview big time. I wanted to slap the guy when he made the "and suikoden 4 switched to a ship, and it was the worst game in the series!" comment, I can't even imagine how Adam or Mikey felt. I liked the interviewer, he covered many subjects; usually most interviewers don't have a clue about the game: they ask 3 random questions and then "When its out?" question and ıt's a wrap. And I'm sure Adam and Mikey survived that unscathed; another game did a similar thing and failed, different games different situations, no biggy.
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Kotaku podcast: http://kotaku.com/e3-day-five-podcast-the-director-of-south-park-the-fr-1796149686 Have to upgrade ship for deep seas. - RTS like. Multiple options for level scaling; crit path only, side content only, both & none. Enemy level is shown when hovered over. Surprisingly smooth production, 2 more months of prod then post prod starts in August. Similar map count; less wilderness areas more world map exploration(?). No crunch at all. More smooth development talk, bigger team. Importing save game; even small conversation options(Calisha convo) in PoE1 can have reactivity in Deadfire. Wonder if these small options will only be integrated with a save game(?).
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What do you mean the running seemed a wierd and wierder on some characters? It did seem rather syncronized at times. Animations. When they enter a settlement and run to chieftains house look at the characters, some looked weird, Aloth's running were even weirder. Oh yeah, I see what you mean with Aloth, his running gait speed doesn't match the others, or rather, the stride is much shorter. http://www.ign.com/videos/2017/06/15/pillars-of-eternity-2-gameplay-walkthrough-ign-live-e3-2017 After watching it again, this seems intentional; might be certain type of running or for Aloth only. Still there is some sliding going on which is too apparent at the Golem fight, other small slides also seem intentional to open space for other party members. Gamespot write-up: https://www.gamespot.com/articles/e3-2017-pillars-of-eternity-2-deadfire-is-more-adv/1100-6450985/
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Non-stop partying ofc. They partied so hard, eventually woke a god.
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That would be cool. Maybe an option to treat a pet companion differently than partying companions. Where you can have the bird perch or at least "stay clipped" to Maia's side more or less. But also just shove the bird into the normal party formation as they are doing now if you are so inclined. But this is a mostly cosmetic thing, it's kind of fun to think this bird is as much of a team member as anyone else and can operate independently of Maia. I doubt there would be any rp writing that would specify the bird as being a war pet or an animal friend, so the player could probably just choose what setup they most prefer. I mean why it is a bird if it won't operate any different than a walking animal companion? Taking up space, not flying more than 1 meter above ground... maybe it'll be an effective scout and might have special uses in scripted interactions tho.