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Everything posted by Quillon
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I am. I'll prolly use it to a limited degree in my first playthrough but prolly have fun with it more later. What I don't like is that it specifically says "for companions". I hope player/controlled character could be AI controlled also like in Pillars 1 and unlike in Tyranny. In Dragon Age Origins it was also restricting like that but some mods expanded it to the controlled character as well as fixing/enhancing its whole functionality. I don't think they'll do that. It basically just watch how your party fights and not fighting yourself Well, you can do that in Pillars atm.
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I am. I'll prolly use it to a limited degree in my first playthrough but prolly have fun with it more later. What I don't like is that it specifically says "for companions". I hope player/controlled character could be AI controlled also like in Pillars 1 and unlike in Tyranny. In Dragon Age Origins it was also restricting like that but some mods expanded it to the controlled character as well as fixing/enhancing its whole functionality.
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Another thing for "Where did all backers go?" is that Pillars 1's initial goal was an RPG to its barest bones. There was like 6 classes, 3 races, much fewer companions etc. People wanted a "full rpg", Now it seems we'll get a somewhat "full RPG" no matter what at this point, some people could have decided buy it at release instead. Its still early, tho, today was really slow but it could pick up with some vid updates/q&a stream and new stretch goals. And current state is by no means "low" its already better than WL3's campaign. And while I was writing this, Xoti joined the fray.
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I believe Eder's original design were rogue then they changed it to fighter cos players might need a tank early game. It's said Aloth's original class will always be wiz, maybe you can mix it with cypher, he looks the type or whatever, your choice. Pallegina, mix it with fighter for tankyness, or barb for some carnage or again whatever.
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Years ago I played Age of Conan, there were two stances for Barb, Blood Rage which heals the barb for a small amount every time it procs, and Reaver stance which increases weapon damage. Both stances caps at 10 or 15 procs depending on your feats. Tho the mechanics were action oriented(when you were inactive or unlucky for 10 secs or so you were losing the buff) I woudn't say no to some mechanics along those lines, a modal ability for sustained survivability and another for more damage. Just don't mess with the AoE hits. Or some health tap mechanics, the longer barb stays in the fight the more he/she leeches endurance from enemies into his/her endurance pool...maybe.
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Meh, there's like almost one month till campaign's end. No need to worry. Yet Not that I think campaign's going slow but Obs should do vid updates instead of write-ups, they were very good for Pillars 1 campaign. Also if the teases about Fallout 1 like open-world structure true, they should TELL it.
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I wonder what would be the party limit if we're gonna have a ship that houses all companions and it gets attacked by another ship or sea monster? Like if we have 5 story companions and 5 more custom companions on board when it got attacked...would we have party of 11? or 5? while the other 6 sleeps or whatever. Yeah, very hypothetical.
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Same but not being able take 1 is just as annoying not taking 3 companions for me so it doesn't make much difference cos there'll most certainly be more companions than the party limit. Limiting it to 5 prolly helps with visual clarity, battlefield confusion, management etc. Also making the slow mod = default mod is for the same cause I guess.