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Sarex

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Everything posted by Sarex

  1. Think of all the weapon stockpiles that had their best by date expired. We mustn't waste foo...I mean weapons. Although I think you are being optimistic, there is a fairly good chance this whole mess goes out of control. If history is good at anything, it's good at repeating itself. Nothing better for the economy than to do a little purge and boost the domestic heavy industries.
  2. Started a new playthrough with a vanilla monk, will go for the Aeon path. Was thinking about going Scaled fist and maybe going for the Dragon path.
  3. If it's bad marketing then I don't get why they aren't trying for PoE3. Burnout is real, but you have different people and I would guess that enough time has passed by now, for the original folks too. Maybe Avowed is that from their pov.
  4. I'm looking forward to a game from Owlcat that uses the new PF ruleset, if that ever comes to fruition. @xzar_monty I never played Deadfire, I didn't finish PoE either. Once I hit the level cap I kind of lost interest.
  5. I still don't think this was that big of a deal, it should have just been optional. Although I did not expect them to backtrack this fast. Guess they must be afraid of bad press...one bad thing plus being a Russian dev, does not make for a good recipe.
  6. https://steamcommunity.com/app/1184370/eventcomments/3812910932503680049?snr=1_2108_9__2107
  7. Yes, they added an API call that sends info to Appsflyer regarding when you started the game from which platform and your OS version. They combine that info with when you clicked the ad to install the game. @xzar_monty I'm pretty sure they didn't install any 3rd party software, they are just sending data to that company.
  8. Fair enough. Here is an explanation they posted. Here is the current EULA in the game before the patch and the new one. edit: although it seems to me like they make back down on this because of the backlash, so if you are against it maybe a good way to protest by uninstalling to force their hand.
  9. Don't trust the Russkies? Did you patch it already?
  10. I think you can stop patching, especially if you are on GoG. Do wonder why they added that and if other games use it. edit: reading up on it, I don't know why it bothers you that much, it's nothing special as far as tracking is concerned. Steam/GoG have much worse tracking, not to mention other games. Also if you want to get around that, just block the game in your firewall and you can still get the latest updates and not worry about your data.
  11. I never said otherwise. I am aware that people like the PoE games and have absolutely nothing against that, but obviously not enough people liked the game. On the topic of Pathfinder, as @Bartimaeus said, you don't have to cheese it. It's a single player game you can do what you want. I personally, as far as I remember, never exploited/cheesed the PF games. I never dipped in to another class (multiclassed), I played a vanilla Paladin and had no issues on Core difficulty, even found it a bit too easy overall. Now that is my personal experience and I have seen multiple people on this forum complain about it, but that is why you can always drop the difficulty. Besides the point, it was discussed multiple times that PoE wasn't particularly balanced either and that there were clear outlier classes.
  12. I agree the obvious trash stuff that is not even interesting should have been scrapped, that is why I said that they should have downscoped WotR and focused more on polish. Although I imagine they already cut a lot of things out that were probably even worse. This is the downfall of wanting to make the biggest game possible.
  13. That is a fair question, but I don't think Obs can exactly wait years for profits. Comparatively to other games, or their sequels, Deadfire was a miss. They were expecting to sell more, not less, so obviously there is an issue for them to identify. I mean any take he has on it would be interesting, at least to me, hence why I was searching for it. I think he was focusing on DOS because at the time it was the closest successful example that was comparable and it had a sequel which was a major success. As for the rest I would say that is your take, unless you are JS under an alias (although my money is on Gromnir).
  14. I think it's AI fanart (is that even a term) of this character. edit: Got it from here so it's probably not AI
  15. Exactly, I am not saying you shouldn't balance, but it should never be the highest priority or the guiding light you follow.
  16. From what I gather he actively does PnP sessions, I would think he plays the games too, but who knows... These games, at least for me, were always more about the gameplay. The story/roleplaying aspect was never particularly great in any of them. I think it's hard to tell a good story when you want to have multiple paths/choices and when you want the game to be that long and as you said, when you want the game to conform the genre/ruleset. On the topic of balance. I agree that ideally it's great to only have good choices that are all interesting to play, or to at least have one good choice that is interesting to the person playing, but realistically can you think of a game like that? Lets say that is the goal you want to strive for when making a game, how big of a priority should it be? Should it trump everything? Should you tone down interesting skills, to bring them in line with other skills at the cost of making them less interesting. Making a good build is a part of the difficulty of the game, if you don't want that then drop it to story difficulty and pick whatever skill you want. I think that chasing balance in a single player game is a waste of resources, you are never going to achieve it, people are too good at finding exploits or just things you never thought about. But let's say you do, are you aware that even games that revolve around being balanced, aren't really. From my personal experience of having played League of Legends, that game for all its balance patches was constantly shifting metas and for a couple of reasons. Most people would probably say it's because the devs are incompetent, but that is BS, it's unbalanced because that is what keeps the game interesting and fun. Besides even if they made it balanced, a one trick pony (a person playing only one character all the time) would probably stomp the ladder. Also who do you balance around? A bad player, a good player, or a no lifer? But back to the topic of a single player game, between a choice of a balanced gameplay and an interesting gameplay I would always chose the latter. I'm saying this because I cannot think of a single player game (of this genre(IE style games)) that was both.
  17. One would think that they would have learned from Cyberpunk.
  18. I went down the rabbit hole of his interviews/posts/presentations of what went wrong with Deadfire (PoE). In general he doesn't seem to know what the core issue was. I'm trying to find if he has some impressions about the Owlcat games, but apart from mentioning them he doesn't go in depth. He does touch on Divinity Original sin, but says that it's not a direct competitor/comparison, which I agree with, but I would think that the Pathfinder games are so I was expecting to see more. I mean that is what those games are trying to do and the audience they are trying to cater to. There are other games that do what you want to. Sims being the easiest example.
  19. Just finished it and I agree. Hope they don't do a sequel.
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