Everything posted by Grape_You_In_The_Mouth
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Survey for the future
Grape_You_In_The_Mouth replied to a post in a topic in Pillars of Eternity: General Discussion (NO SPOILERS)Vague question possibilities: "Deep" game in the same category as "heavily strategic"? - I assumed this was gameplay, but I'm stuck on depth as intellectual depth (story). Art as "Deep"? It was just buildings and people. If it was the statue of liberty lesbian-kissing the statue of justice, that would be deep. The artstyles were almost exactly the same, the only difference was that PoE was mature in the physical character proportions, and no drawing lines in the 2D art. "Fitting of an Isometric RPG" - At the beginning I thought "an isometric RPG doesn't have to be any of this." At the end I thought "Yeah sure Pathfinder art is fine in an iso-RPG." The art was so bad, I wanted to be positive somehow. "Games purchased this year" - Including expansions? What if the expansions took me 40 hours to play through? The sliders - great idea but the middle usually seemed great because "the perfect balance works for me" except that's super uninformative? What does 15 mean vs. 100? 15% or much less than in usual games? What if it's 15% vs. the counter-balancing characteristic---What's "15 open world" mean when balanced by "85 planned location"? ====================== If they listen to me about the unused gameworlds they can thank me as they fly off in their private jets/mars-ships Took me an hour.
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The 3.04 Beta is Now Live ; Patch Notes Within
I can't participate in the beta but the fixes look good---I wasn't even aware of these except for confident aim, but that means I appreciate fixing the underknown bugs even more, as I had no idea combat was being affected by these. Love that fixes are continuing, as this is a hallmark RPG for future players to experience. Also, would have to say that from a money perspective I'd be fine with no new updates. Game plays great and combat errors are unnoticeable to me.
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What's the point in beta patches if you don't fix the reported bugs?
Grape_You_In_The_Mouth replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Reading the first page of this thread make me wonder how anyone could possibly be so hurt about this issue, other than immaturity. Obsidian doesn't have time or money to fix every bug, and other games have bugs, too---end of story. That's it. That's all there is to it. The beta patches aren't for fixing every problem we notice. It allowed them to make sure the new version of bugfixes didn't crash everyone's game and destroy their items and saves. Oh, and we can respec characters but "dammit you don't want to." Well hey, if it's impossible for someone to pretend like one ability doesn't exist, out of the hundred or more that do exist, I wouldn't call that person reasonable.
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Worst game balance ever
Grape_You_In_The_Mouth replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The game balance is pretty awesome compared to Baldur's Gate and D&D, both of whom had a much bigger team than Obsidian's PoE team.
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Pathfinding made me quit ( again ).
Grape_You_In_The_Mouth replied to Madmilitia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Pathfinding never made me quit. Never was it so bad that I had to load from 2-saves-before or reload multiple times.
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Devs: A plea for a walk toggle
Grape_You_In_The_Mouth replied to oddrheia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)No walk toggle please. Waste of money, and who would want to move slower through maps? I agree that it adds immersion but this is a C-priority item.
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Pillars of Eternity 2 questions
Grape_You_In_The_Mouth replied to Daermon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Also is it just me or is this Daermon guy a huge joy to read. "and i like, but 8 better for me " It's like the most enjoyable opinions all wrapped into one person somehow.
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Pillars of Eternity 2 questions
Grape_You_In_The_Mouth replied to Daermon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This game is so good, I can't believe they're planning on waiting a while for PoE 2. This is JES's highest rated game and it was 5 years ago that Fallout NV came out, so I'm wondering if: - there's some system problems getting in the way, such as waiting for Unity 5 or an easier way to create the game environment maps - there's some drama going on (Tim Cain's been working on Tyranny for the past year, not PoE, but he's systems design so maybe that's not an issue. Also, a founder left the company which is like losing a family member--if everyone hated him, not as big a deal, but if everyone loved him, it's like being orphan Annie and getting dragged back to the school of hard knocks. Either way, it might take time for the team to just get experienced enough to fill the vacant position properly, which is a logistical problem at the very least) - there's some logistics going on. Technically, logistics are always going on, but they might have already made some promises that they need to keep, or they're waiting for more people, or they're waiting for Fig to help them instead of kickstarter, or it's the wrong season to announce anything and they're tired of questions, etc. etc. If I had to guess, I'd say J.E. Sawyer probably just saw Spring Breakers starring James Franco and Disney pop-star Selena Gomez, and Josh came into the office with corn rows, a grill, full-body tattoos, and let everyone know that he'd be having a "Spring Break fo' evah, dawg."
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Pillars is overwritten and too esoteric (also purple prose)
Grape_You_In_The_Mouth replied to mc_kracken's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah guys hold up I'm sorry I'mma let you finish but I didn't like all the reading and I never read the golden-texted NPC stories, but I'm on my 3rd playthrough now and I'm doing a slowwww burrrrn and just enjoying it for the story and I'm loving it. I'm almost to the mega lore-dump a.k.a "Act 3" so I'm sure there will be too much elf-god peyote visions, but this game hits me harder every time and I haven't seen any text that is superfluous this time around (maybe they edited it?). One of my first two playthroughs was done without reading any of the descriptive text (unless maybe skimming if part of the main story), and I think that was my worst game experience actually. Edit: I think I might know part of the difference in my enjoyment across playthroughs. A lot of the descriptive text in the main story is vaguely describing important pieces of the narrative puzzle, which will only be clear to you later on in the game. So now that I've played the game already, these introductory dream-like descriptions are not random, but recognizable.
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The future of PoE - what would you like to see?
Grape_You_In_The_Mouth replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)expansion into huger game with incredible C&C and tons of awesome items and skills, with cool secret companions. Then they use the generational-souls concept to make tons of $$$ by making it break the MMO concepts of gameplay: your actyions transfer via souls to dynamically change the MMO world. BOOM. **** you WoW and the blizzard lowest-common-denominator polished approach.
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Who else is disappointed with the game's battle music theme
Grape_You_In_The_Mouth replied to constantine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Music does not matter at all to me, because why wouldn't I play the best music ever made in history via Winamp instead? There's no way they can top that.
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Risky Decision: Should The Up-close Models or Portraits be Used During Character Creation, etc.?
Grape_You_In_The_Mouth replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: Stories (Spoiler Warning!)Totally agree that 392 is looking good. I don't think I saw the Amuauaua and they look awesome
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some questions
Grape_You_In_The_Mouth replied to Madscientist's topic in Pillars of Eternity: Stories (Spoiler Warning!)My thoughts are: can't you just watch Sensuki's videos and find out yourself? He's pratically half of the posts on this forum
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How Should Obsidian Market Pillars of Eternity
I think they should never use the word oldschool. If oldschool games have good qualities, talk about those qualities instead of saying it's been replaced. Maybe take a spin on the word eternity? "Pillars of Eternity -- Adventures that outlast a lifetime." Also: +Wanted: Hero (*Face Outline*) Will Pay 50,000 for Deeds of Intrepid Valor* * -- Or Acts of Intolerable Villainy Take heed! Troubles await your every path. Brigands, monsters, treachery, deceit, and certain death are to be expected. +Play it your way, then enjoy a replay +Be the hero! And do so any way you damn please. +A new world is ready. Are you? +The adventure that reacts to YOU +Some games are like movies. This game, is a real advenure.
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Risky Decision: Should The Up-close Models or Portraits be Used During Character Creation, etc.?
Grape_You_In_The_Mouth replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: Stories (Spoiler Warning!)So they could throw an in-game preview box as well, which would have the model at a distance so they would see how they look in the game, but it would still be far away enough to veil the non-AAA quality. I really think both the Wasteland 2 and PoE models are a huge turnoff for me
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Risky Decision: Should The Up-close Models or Portraits be Used During Character Creation, etc.?
The models up-close during character creation do not look good to me, much like Wastland 2. Should they take the flak for keeping them in, being criticized more for poor character graphics (even though on the map--farther away--they look fine) or should they just have your portrait there during character creation? I would vote the latter, because I really do think seeing your hero models up-close will make reviewers criticize or belittle the graphics much more frequently. And man....custom portraits look so damn cool, am I right guys
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BB v364 Playthrough
Grape_You_In_The_Mouth replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah thanks for the vids, they're good stuff
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How Should Obsidian Market Pillars of Eternity
So much about price, so little about style! Boooo to all of you
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How Should Obsidian Market Pillars of Eternity
Just read Sensuki's post on marketing to MOBA players and the discussion of perfect sales timing. How do we think Pillars of Eternity can best market the game? What comes to mind instantly for me is Guardians of the Galaxy - it had a really catchy aesthetic to the images, included sexy elements, and seemed really fun. My immediate second thought is PoE is going for classy, and they might hurt themselves even if they try to sell it as something different. But why can't they sell it with bright colors, catchy heroism, and sexiness? I'm still debating in my mind. Let's give them your wisdom, hardcore RPG fans!
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Narrative, Setting, Depth, Immersion and Choice and Consequence
Grape_You_In_The_Mouth replied to Marcvs Caesar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Completely agree that story and C&C are what make a masterpiece, especially in an RPG. I regularly see games that have been completely trumped by graphics and gameplay still be played 15 years later because the story is good. Every once in a while there is a game that had a great mix of a combat system or other gameplay mechanics but everyone focuses on those so much they are improved all the time. What do I expect from Obsidian? Pretty good to great. Some favorites of mine are New Vegas, Planescape, Aracanum, and MCA likes FFVI so it should be a home run. At the very least I expect it will be the start of a good series.
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You're lucky
Grape_You_In_The_Mouth replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah I'm tired of hearing hamsters say it's a different subgenre---do you think most people who bought Skyrim even know what isometric or turn-based means? They see a picture of a game on Steam, and they click on it. No AAA dev makes games hoping to sell to the .1% of the population that want a new Baldur's Gate.
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Project Eternity Wallpapers
Grape_You_In_The_Mouth replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think it would be a good investment, and great for us too, if some more official wallpapers were released. The current ones aren't so hot except for the group fight. Maybe crowdsource it by making it a contest in the next update, and they select which ones are goonies. (Note: The Goonies 'R' Good Enough) Devs if you're out there it's looking awwwwwesome
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Avellone's Arcanum playthrough?
Grape_You_In_The_Mouth replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)If Arcanum's combat system was holding you guys back, I recommend the only good mod for it, which rebalances the game nicely but will make you have to die/retry (just use the virgil debug menu for cheats if problems). I used melee and real-time melee/casting a lot and enjoyed it, which is directly contrary to the modder's turn-based design. All the other mods are completely ridiculous, unfortunately. Direct Link Description on GoG As for Chris Avellone, I don't think we should just brush away that he stopped playing it. He did put in a lot of time already, but he just finally made it to Tarant. He probably hates the game because it's like so many games he's made and played, but it was a stretch goal. We're like a girl who finally decides to get fuc*ed, and half-way through, the guy doesn't want to anymore. Do we demand he deliver, even if his heart isn't in it? I would be in favor of a review of the game's story after he uses cheats to beat it quickly, to give some closure, but I also found Chris' videos hilarious. Another issue is that he probably doesn't want to spend a bunch of time trashing Tim Cain's masterpiece, but I think Tim can take it.
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New stretch goals for companions and wilderness areas?
Ditto on the chainmail bikini. I really want more stretch goals just to be able to back the project for the first time, and hopefully make the game as big as BG2 with some of my money used to patch issues that have jumped into production. Stretch Goals -Chris Avellone really plays Arcanum whilst reading a walkthrough and cursing Tim Cain -More Outdoor areas -Chainmail bikini -Better enemy AI -Extra balancing (i.e. Obsidian plays their game before we do)