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Everything posted by Ganrich
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It obviously isn't in spell levels 1-3. They have a level 3 spell called Nature's Balm that is a heal. However, that means that up to level 5 you don't have any healing as a druid. I am assuming that Moonwell comes later since I don't see it in the spell list (just made a quick Druid to check).
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Priests aren't really OP though. They are necessary because they are the only class that have a large amount of heals that can target party members. I would easily say that another class needs to be able to heal, but in a different way. Perhaps Paladins should have an aura HoT ability, or give the Druids a few more healing abilities. A class being necessary doesn't make it OP. It just means that its role is required, and perhaps another class should also be capable of that role to a different degree. Paladins and Druids should be able to heal others much more than they can presently to take necessity of a Priest in the party composition. However, if given too much then that begs the question "would you bring a Priest?" If you need the buffs then yes, but if you have a Pally/Druid and a Chanter then maybe not. Things are out of whack that is for sure.
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Yup, Ciphers have some devastating abilities and have enough focus at the start of combat to use 1 or 2. Soul Ignition is just broken, and basically is basically a finger of death on whoever you target. That is exacerbated by the fact that you can cast it continuously with the speed at which Focus is gained. They gain focus way too fast IMHO, but that is based on the power of their spells. They have a nice variety of spells, but are limited by selected specific ones as they level (Like a Bard or Sorc in the 3rd edition DnD). Chanters gain their resource much more slowly, but most of their invocations are pretty devastating. Some invocations have HUGE AoE, and do very powerful things. If you mix your phrases accordingly then you are a huge boon to the party just based on being present. Their summons, particularly the skeletons, last faaaar too long as well. They are also limited by what phrases and invocations they have by selection at level up just like the Cipher. Druids have a slew of offensive spells, they don't select specific ones as they level, nor are they limited by something like the Grimoire. They have access to their entire spell list at all times, and can shape change and wade into melee when need be. IMHO they are the most versatile class in the beta at present. They aren't the best at anything but they are more powerful than a Jack-of-all-Trades class ought to be. These 3 are the classes I am most interested in playing at launch (the chanter being my first) and I can easily say they all need some adjustments. With Druids, I think Wildstrike should give you access to all the spells that use that damage type and any other spells you must select in some limited fashion. I would expect the druid to have access to a few more spells than a wizard with a single Grimoire, but not their entire spell list. Also, the Damage type of the ShapeShift form should be very transparent so that you can align your Wildstrike selection and WildForm to be more ShapeShift focused.
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Are they even listening to our feedback?
Ganrich replied to ctn2003's topic in Backer Beta Discussion
They did that. Also the music and the writing. The Editor is pretty powerful as well. I have played some really good mods. I think the RPG world is better for having SRR as a whole, and I look forward to HBS continuing it. IMHO it can only get better. They proved that to me with Dragonfall. On the note of the OP.... Yes, they are listening, but 1) changes don't occur overnight, 2) they don't have time to discuss every issue that is discussed here, 3) some things will change while others won't (whether you like the system or not), and 4) these forums have died from the state of the initial beta release (many can't play because of bugs) and I expect some awesome, new critiques and feedback from the moment the patch drops. -
Would team based turn based work well here?
Ganrich replied to wolfstriked's topic in Backer Beta Discussion
No. They have already "ruined" Torment, don't take PoE away from me. I can deal with Torment. I find it hilarious that the RPG crowd wants every game to be TB. I like TB, but let us have variety. I already have Shadowrun, WL2, Divinity OS, and the upcoming Torment if I want a TB fix. TB has seen a renaissance. I would like RtwP to have the same luck. More RPG for everyone. -
Focused Class Analysis: The Wizard
Ganrich replied to Mr. Magniloquent's topic in Backer Beta Discussion
Yeah, I think there is a discrepancy for the damage on many a wizard spell. The Druid and Priest are the same way. Some spells feel right on the money. Others are over or under tuned. With the cipher being the focus damage caster I feel like OBS dials it back with wizards to keep them behind in that regard. Which is why the wizard, druid, to to an extent the Priest have so many AoE spells. Some of those AoEs are pretty small even with high Int, and require great work at times to hit 2+ enemies to justify the spell usage. This is odd considering the Cipher has no limitation on his spells. A couple ways to assist the wizard here: 1). Some abilities may need their numbers buffed. 2). Add good conditional effects onto weaker damage spells. 3). Spells like Soul Ignition (Cipher) need to be toned down. It is basically power word kill in the beta. With unlimited casts (and a cheap focus cost) no less. I am sure there are other things that could be done here that I am not thinking of. -
[BUG?] XP Gain seems incorrect
Ganrich replied to Ink Blot's question in Backer Beta Bugs and Support
XP in the BB has been increased to allow us to level from 5 to 8. This is to allow us to get a handle on the classes, abilities, skills, and talents in the game. This is so we can give our opinions and suggestions to improve them. At least that is how I understand it. -
Signed, for the sheer awesomeness that this bug represents.
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Oh, I agree. I would assume that wouldn't fall into LoS though. I could be mistaken, but anything over a wall is outside of your LoS.
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Pretty disappointed, this launches in December?
Ganrich replied to khermann's topic in Backer Beta Discussion
Yeah, I am in the same boat with Zombies. The way I feel about Zombies is pretty much how MCA feels about Elves. It is pretty close to a deep-seated hate. I always hoped for something like the Dark Tower in a cRPG. -
This is under the "Known Issues" thread they have pinned as well. They say it is suppose to only show what is under your parties LoS. It definitely feels wrong at present though.
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Interview with Feargus Urquhart
Ganrich replied to Freshock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I said this in one of the other posts you linked this in, but.... Feargus, I am one of the 17. Do it. -
BG series Itemization was fine. You needed those insane weapons to make playthrough 1000 interesting, and you might not use it on play through 1001. With the current inventory... I am fine without arrows. If that changes to something more like the IE games then I am 100% behind arrows. I enjoyed that aspect of the IE games. Inventory management as a whole was something I really think the IE games did well. I am fine with the Stash, and think it is a good mechanic in its own little way, but it isn't something I felt needed an overhaul. I do miss not being able to pick up items, and drop them, from the inventory screen though.
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Pretty disappointed, this launches in December?
Ganrich replied to khermann's topic in Backer Beta Discussion
Yeah, I think this year is pretty definitive. I hope this next patch is a huge difference, or we these forums will get rowdy. Also, Feargus, if you read this.... I am one of the 17. Make a Weird West game. I hate Zombies (I will still back the heck out of it), but we need a game that is 100% cRPG in a different setting than we have seen (although pillars is in a different setting... I mean in a really different setting). -
Talents what would be wanted, and what is needed.
Ganrich replied to Ganrich's topic in Backer Beta Discussion
I agree with this. I think all classes get 4 talents from 1-12 (levels 3,6,9,12). Fighters get more, but I don't know if any other class does. Either way, a talent is a rather large investment, and being able to swap your accuracy bonus from melee to ranged (or vice versa) should be allowed. That said, almost every spell gets +10 to accuracy on it. So IMHO the system would have to only allow that bonus on weapons, and not on spells. Because a Chanter who gets a kind of crappy ranged accuracy, but a good melee accuracy, using that to become ranged could become quite OP (at launch... I know they are OP at present). I would almost think it should work similarly to a Weapon Focus talent and require you to select a certain weapon set to do it. -
Talents what would be wanted, and what is needed.
Ganrich replied to Ganrich's topic in Backer Beta Discussion
Don't point the gun at Marvin. There are bumps in the road. -
Talents what would be wanted, and what is needed.
Ganrich replied to Ganrich's topic in Backer Beta Discussion
Rangers do seem a bit too "Archer only" atm. I would love to see talents flesh out their melee prowess. -
I didn't include dual wielding when discussing weapon speed. I am sure you will attack more frequently when dual wielding. However I don't know if dual wielding 2 swords will be as fast as as a single dagger. Weapon speed is tied to the weapon, and that makes more sense than tying it to the weapon style in use. It would create balance issues if dual wielding swords was the same speed as dual wielding daggers. Who would use daggers? On the same note who would use a single sword with no shield if dual wielding wasn't without some penalty. At present, from what I have seen, nothing completely out strips another weapon, or weapon style, 100% of the time. There are some issues at the moment, but nothing major. One is that guns hit really hard in a lot of situations. While bows fire faster... they tend to tickle the opponent. This isn't 100% of the time though. An argument I have seen is that heavier hitting weapons seem to always be better at bypassing high DT. Which makes sense, but seems overly prominent at times. You are right, though. Things will likely change. edit: Sensuki seems to have done much more homework than I have on the subject. Glad you chimed in lol.
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Weapon speed is governed by size. Two handers are slower than one handers, and larger one handers are slower than daggers and the like. However, bigger weapons deal more damage. All weapons have different capabilities. Swords, for instance, can deal piercing or slashing damage. Axes deal +10% crit damage. Etc. Some of these differences should be viewable on the wiki. http://pillarsofeternity.gamepedia.com/Weapon Speed of ranged weapons are (fastest to slowest) bows, xbows, guns. I haven't run across a pistol so I am unsure at their speed in relation to others. I do believe that dual-wielding gains secondary attacks. Since the system isn't round based like the IE games you don't get more attacks outside of dual wielding. I haven't really looked too deeply into the differences between dual wielding, two handed, or one handed weapon styles to say much more or I would. I may look into it as best I can some time today.