
xSigma
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An Awesome Surprise
xSigma replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Wow! That is beautiful!!!!!! I just want to drink it for some reason. -
Building Structures?
xSigma replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dwarf Fortress mini-game! Yes, another mini-game. -
Hmmm...opens up possibilities like Few stated. Certain characters get bonuses or penalties when interacting with others. Wizards get bonus when speaking with wizards...etc.
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Hmmmmm back on to the topic of Elves... are Elves going to be unique? Or just the same ol' classical elves?
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Stop with the pause argument already. Why do the actions of someone playing a SINGLE player story game affect you. Don't like pause? Don't use it. Don't force it down our throats, it hurts.
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Well, like Falkon Swtchblade before me posted : Why not use stamina to our pacifistic advantage? When we(the char) gets stamina down, we get knocked out...why not knock out the npc's as well, and only 'kill' or finish them when you search/loot their bodies. I would love a pacifistic playthrough. Skyrim killed my barehanded character when I noticed you can't level up your fists.
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Illusion Magic & Mog Dance
xSigma replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes! Sounds like a good idea. Doesn't seem that hard to implement... Is it? -
The Role of Rogues?
xSigma replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't know...cipher assassin? EDIT: Now that I think about it...that would be pretty darn cool. Think of Serenity , the movie. I usually play an assassin or thief. Mage being my second option, i'd like them different from my other initial characters. I agree completely with Ogrezilla This is what I want in my rogue,...this and cloth physics on hooded cloaks...and daggers -
Combat animation?
xSigma replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I thought it was an interesting read. -
Wow, just google searched them. Damn, wish I was that good.
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Update #34: FIRST ART UPDATE
xSigma replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Am I the only the one who loves the kick-starter's openness. Gotta love the interaction, feedback responses- 286 replies
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Update #34: FIRST ART UPDATE
xSigma replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Your examples of original universes are ME and TES? Wow. e: Pick up something by Mieville sometime. Or Rajaniemi. Or Peter Watts, or Scott Lynch or Felix Gilman or hell even Pratchett or Herbert. If you've been so starved of good, creative genre fiction that Bioware and Bethesda are your go-to for originality, these guys are going to give you a spectacular ride. I think he meant examples of the universes implemented in game form, not all of them. Could have interpreted wrong though. Yes, that's what I meant, a vast universe within a game or series. To Confetee : Haven't heard of those books/games , but if it came to mind when I mentioned universe games, sure. I'll check them out later, thanks for the recommendations.- 286 replies
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Knocking on NPCs Door
xSigma replied to Wulfic's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Good Idea. Walk up to a door. "Knock" "Pick Lock" Choose either one. -
Update #34: FIRST ART UPDATE
xSigma replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
I just want Obsidian to know this... You have a new IP....take advantage, make a rich varied universe with many creature types, lore, environments, morality types, etc. Don't get bogged down on a specific visual theme. So your going for a Romanesque style? Have a book that talks about Persian style homes...etc. This will make the universe vast, allowing for more games over a broad range of places and times. Giving a plethora of possibilities. Think of ME or TES universes. Ooooh the places you'll go.- 286 replies
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Defeating linearity in one sentence
xSigma replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So in summary. One of you wants to reduce linearity by giving options that ultimately lead to the same conclusion. The other wants to reduce linearity by giving options that ultimately change the conclusion. Why not a little of both? So are the following examples a correct depiction of your respective approach? Enter an abandoned mine to retrieve a map by ... A : going through the front and retrieving it or going through a much faster but dangerous cave and retrieving the map. OR B : going through the front, they destroy map thus eliminating the quest related to the map, or going through the cave retrieving the map and finishing the next quest. I would personally like dynamic quests so that the game would have multiple playthroughs that are all unique, however I would still be happy if they went with route A. My rogue takes the cave, while the fighter goes through the front door.- 31 replies
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Update #34: FIRST ART UPDATE
xSigma replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Exactly, I can't wait until my rogue gets a hooded cloak and walks around with the cloth moving and wrinkling with every step.- 286 replies
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Just read any of Shakespeare's plays, there is a reason he has Comedy and Tragedy close together. Either to simply be funny Comedy in contrast to the tragedy is pathetic and sad, a tragedy. To 'soften' up the crowd, to make them more susceptible to tragedy. Source : Shakespeare's Use of Comedy in Tragedy : http://www.jstor.org/stable/27530731?seq=3
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The Minigame thread.
xSigma replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Pazaak, Dice (The Witcher or regular), Any board game (Chess,poker,etc.) Chess simulators are not that big, you could easily squeeze in a couple of Mb into the game. However, make them completely optional , don't make it part of a quest to advance...etc. Don't want to play Dice, don't go into the "Game House" (naturally that's the building that houses all of the games. -
In-Game Tutorial
xSigma replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No tutorial during a major game set piece. Think of how ME3 failed in their intro with the tutorial.