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Everything posted by marelooke
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Still salty that they never patched the PC version, which made it unplayable as far as I'm concerned (map and the overlay had different resolutions, making the map useless for all intents an purposes, only "solution" is to lower the game's resolution). I hear the Gog version was fixed, don't intend to re-buy a game because the devs/publisher were too lazy to fix my box copy though.
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I'd never have expected such of EA. Never. I'm shocked. Truly! Really! Come on guys, I'm using my best acting skills here.
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Tried to go back to my Kingdoms of Amalur playthrough, ran into my first "trapped" chest and got reminded of one of the reasons I dropped the game in the first place. Obnoxious minigames, ugh. EDIT: well dropped is a bit of a big statement, playthrough just petered out
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Shame about Visceral, Dead Space was a really great game, especially with the "slow" movement (apparently a PC-port bug, but enhanced the experience imho by making you feel more vulnerable and like you were actually wearing a heavy suit). Was Visceral involved in DS2 and 3, because those were definitely kinda weak atmosphere-wise (only part of these games that made me tense was unsurprisingly the return to the Ishimura in DS2...). Still would've liked to see what the hell they were planning story-wise after that kinda "WTF?" DS3 ending... As to the Star Wars game, as soon as " other EA studios are brought in to help " you know it's as good as dead. Andromeda had the same bollocks happening, though it did manage to make it to release at least.
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What the hell, Europe. The currency sign is on the wrong end, theres an unnecessary gap where the comma should be, and said comma should be a decimal point! Anyway, Google says that equals $59,063.50 at todays exchange rate! Crikey! From what I remember when they introduced the Euro the sign is actually supposed to be in front. Unfortunately a lot of countries that used to have their currency designation (usually not a currency symbol) after the amount didn't get that memo (or, more likely, didn't bother reading it). It annoys me to no end. Iow, it's supposed to be €50.000,00 or 50.000,00 EUR. But not 50 000,00 € ...
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Haha, I started on The Shining Blade mostly because I wanted Vengeance (2nd stage of the precursor, talk about masochism). I do hope The Shining Blade is not any indication of a trend for material requirements on legendary weapons though. "Insane" is putting it mildly. I've put that on hold to craft The Minstrel instead and start preparing for Legendary Armour since I'm getting close-ish (still a few very painful bosses to learn: Slothasor, Matthias and Xera come to mind) to finishing the first collection on that. 50 Provisioner Tokens per armor part is just mean (and tedious), so better start early so you can spread it out if you ever intend to go for it. While the armor might be expensive it will probably save me gold in the long run, being a Chrono main (and if the trend of stupid expensive Mesmer statsets/runes continues with PoF...) Precursor scavenging is what killed the game for me originally. The material requirements were a joke, I got so pissedd off I sold the deldrimor steel and spiritwood plank I was supposed to use just to craft the first of the Hunter and used the money I got to buy the finished precursor on TP with money to spare. So Shining Blade isn't so much a trend setter as a continuation of it. I was only willing to go for it because I almost have enough T5 mats to craft the curios (also, must have swooooords). Legendary armors I'm unwilling to even imagine the costs and they're all ugly. As for mesmers, if I knew my silvary will end up being a time mage I would've called her Thyme instead of Lilly. Hmm, I crafted Sunrise before and the Precursor (Dawn) wasn't that much of a problem. I bought a few of the things I needed (mostly out of impatience) but I just farmed most of the other materials (helps that I just enjoy taking in the sights while mining stuff or chopping down trees). But the amount of Elder Wood required for Save The Queen is just...beyond ridiculous. 104 (and 100) stacks of Elder Wood. As for legendary armour, it's not that bad, the most annoying part is the Provisioner Tokens (50 per piece), I'd rather have just crafted another 250 basic mithril swords or whatever, rather than this timegated...junk. Still, I'm not done with the achievements by a long shot (Matthias, Xera and Keep Construct are still on the to-do list...) so I still have quite a bit of time to sort all that out. (and if I really get fed up with those I could eye a set of Legendary WvW armor instead)
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Pictures of your Games Episode IX - The Bigger Picture
marelooke replied to Rosbjerg's topic in Computer and Console
So a few threads back I promised I'd try to get some screenshots of more interesting GW2 bosses, so here goes: Samarog Deimos OK, I cheated a weee bit by grabbing a screen from the boss intros... -
Haha, I started on The Shining Blade mostly because I wanted Vengeance (2nd stage of the precursor, talk about masochism). I do hope The Shining Blade is not any indication of a trend for material requirements on legendary weapons though. "Insane" is putting it mildly. I've put that on hold to craft The Minstrel instead and start preparing for Legendary Armour since I'm getting close-ish (still a few very painful bosses to learn: Slothasor, Matthias and Xera come to mind) to finishing the first collection on that. 50 Provisioner Tokens per armor part is just mean (and tedious), so better start early so you can spread it out if you ever intend to go for it. While the armor might be expensive it will probably save me gold in the long run, being a Chrono main (and if the trend of stupid expensive Mesmer statsets/runes continues with PoF...)
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Playing through the story again in Guild Wars 2 with my new Mesmer of Elonian descent (since the expansion has us returning to Elona). Still one of only two MMOs where I actually enjoy just hiking around the world just because (the other one being EverQuest 2) and the only one where you can return to old areas and find stuff you haven't seen before even though said stuff has been present since the game's release... I do hope they push the dynamic events more to the forefront again with the next expansion as they've really not done much in that vein outside of core Tyria (the Living World/Heart of Thorns events are much more structured and predictable).
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What Book(s) or Author would like to be turned into a game?
marelooke replied to EbonyBetty's topic in Computer and Console
Meh, I don't like too much current affairs in my entertainment...- 64 replies
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Pictures of your Games Episode IX - The Bigger Picture
marelooke replied to Rosbjerg's topic in Computer and Console
Got my hands on my first Legendary: Sunrise, the Daysword (and yes, I jumped down from that ship after climbing all the way up) The Deimos raid boss from the Chronotank's PoV. Not the best shot, but the only one I have, usually too busy not messing up to take many screenshots during raids Giant statue of Abaddon and nobody even considers it worth mentioning. OK then... Open Sesame! -
What Book(s) or Author would like to be turned into a game?
marelooke replied to EbonyBetty's topic in Computer and Console
I'd imagine mostly books with interesting settings so that other stories can be told inside them, which is why Jack Vance was the first author that came to my mind.- 64 replies
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Don't really get it either. Sure it makes for nice screenshots and it is, ironically, also the reason why EVE 'spreadsheets in space' Online has some of the best character creation in any game (some newer MMOs come close nowadays). They tried the same thing and nobody wanted it because it got in the way of, y'know, getting stuff done in the game. In the end they had to introduce the ability to turn it off entirely...
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It's probably because I'm the only one left that still uses Firefox instead of Chrome. I'm not quite prepared to hand Google even more personal data than they already have either. (and Firefox is still the superior browser in my book, I honestly don't see why Chrome gets so much hype, marketing?)
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What Book(s) or Author would like to be turned into a game?
marelooke replied to EbonyBetty's topic in Computer and Console
Man, I loved the Kara ben Nemsi stories as a kid. Personally I would love to hike around Jack Vance's Tschai (from "Planet of adventure"). Maybe as a first person Torment-type story heavy game...- 64 replies
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I doubt there was any corporate sabotage. EA offered to let BioWare push back the release date six months, but they declined. More than anything, I see this as combination of recognizing that ME:A was a stinker and distancing themselves from it as quickly as possible, and just wanting to reallocate personnel to work on Anthem. (Remember, BioWare Montreal was originally EA Montreal, and EA loaned the staff out to BioWare to make (under BioWare supervision) ME:A.) We don't know the terms attached to "pushing the release date back six months", they might very well have been deemed unacceptable.
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Once you start exploring from there, not once you arrive there, seemed to me that after that point the story pace picked up, as did the enemy variety and I finally started feeling like I could adequately deal with enemies. Going either full Human or Typhon is an achievement, for one (full human is kinda promoted by January as well, which was the main reason I went that way first time around, only found out about the achievement after). The other reason is kind of related to the game's ending: I'm curious what will happen if you go full Typhon. (fwiw, there's only one room I couldn't get in as "full human" that I might have cared for (can't know if it was really interesting since I, you know, couldn't get in ), it was one in the Crew Quarters, the room of , all the others were just storage or medical rooms and I was kinda drowning in most things by the end of the game anyway. Only things I remember really crafting because I had a use for them were Neuromods and Gloo ammo)
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Not sure how far in you are but for me the game only really started once I started exploring around the Arboretum. Also the lack of inventory space in my Typhon-power-only playthrough is rather annoying. Not sure why that needed to be a "human" skill (or a skill at all, really. I'm well past the age at which I even vaguely considered inventory management fun). So far I must say that my human-only playthrough actually seemed easier too (I just got through Psychotronics, now entering the G.U.T.S.) but of course haven't really met any of the truly OP aliens yet to nab their powers. I must say it does give a whole new dimension to the game and I would almost be tempted to advice people to stick to one or the other (Human or Typhon) it's pretty interesting to see how getting around changes just based solely on that choice (eg. not being able to repair anything is a much bigger deal than I would have thought, at least early on. Lack of hacking is also...interesting, not sure if there is a Typhon way of dealing with that actually). Tbh I kinda fear just grabbing stuff from both bags would make the game trivial in short order. (that said, if you care about reading as much backstory as possible going human-only seems to be the better option of the two, since you have to forego access to repair and hacking without human powers, it seems as Typhon-only there are much more and much bigger areas you cannot get to)
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Fired up D:OS for the first time in a while. Found out that I quit at one of those annoying bossfights and decided to just install the EE instead. And then I found out they removed *all* backer content (or even mention of KS) from the EE. Errr, ok, that's...not very classy?
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The little I played from the second game gave me a much better impression than the first game, especially dialogue wise (well, other-things-wise as well). But I didn't want to spoil too much for myself before the release so haven't played all that much. I found the first game tried too hard to be funny too much of the time, the pacing (and just writing in general) seemed much better in what I played of the second game. I should probably warn you all that I more or less grew up in the city where Larian's main studio is located, so yeah, I might suffer from a Belgian/Flemish sense of humour. (so you can now all make a note to never take advice about comic relief from me, assuming you hadn't already, that is )
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Finished Prey, the ending(s) was/were interesting... Massive spoilers follow (obviously):
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Feels like I'm nearing the end of Prey and it's starting to show. By which I mean that the extreme attention to detail of the first part of the game seems to be gone, I an into some, imho, terrible design choices (if not outright bugs). Pretty big spoilers: By now I've maxed most of my weapons, maxed most of my "human" abilities (remember, not using any "powers" in this playthrough) and enemies aren't much of a threat anymore (except Telepaths in zero gravity, bastards). I also noticed most "do everything" achievements don't actually require you to do so, eg. got the achievement for finding everyone aboard Talos I but there's still a few I'm missing (not counting those you apparently can't get to depending on your choices). Oh yeah, I also killed you-know-who instead of hiding out, two clips of the golden pistol took care of that. Anyway, think now it's just wrapping up the sidequests I still have and getting to the finale, barring any surprises the game might still throw at me.
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Sooo, I returned to prey and just barely avoided seeing the sun come up again. Getting past the little slump was really worth it. Especially now that enemies generally aren't really much of a threat anymore (as long as I don't get caught off guard, of course. Oh, and I've not tried fighting you-know-who, preferring hiding it out instead, boring as that is) and I've maxed out most human abilities so the station is wide open for exploration (think the only area I've not been now would be the Bridge) I can imagine going through the game again, this time with powers. I think using powers and then going back to avoiding them would be harder as you'd have been able to get to everything the first time around.
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Heh, I didn't really feel the game needed a remaster. Now a sequel, that's another matter entirely... Then again, if I can import my save I might actually get the last few achievements done, assuming it's reasonably priced.
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Wait? What? In what way do they become "more aggressive"? Aren't they always hostile anyway? Well, enemies don't usually respawn in the "regular" sense, appears to be based on your actions (eg. pushing the plot forward is a surefire way to have a bunch of new enemies waiting...everywhere), so murdering everything gives some measure of peace, for a while. Some locations do seem too have enemies spawn regularly on entering though (workshop, I think?)