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marelooke

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Everything posted by marelooke

  1. Oh darn, that's going to be a hard choice between this and Forza Horizon 3. And Warframe has a new event lined up that should be releasing soon-ish as well... So much fun to have, so little time...
  2. I've been playing Forza Horizon 3. On a PC (of course). Finally a good open world arcade racer for the PC. It's been since the original Test Drive Unlimited that we had one of those...
  3. Enjoyed the first one, never finished it though. Gave up on 2 due to the free-roam DLC mess. Well, as a series that started on the PC this is a bit of a slap in face. I mean, how hard is it to unlock framerates? The guy who fixed Dark Souls PC release did it in one night. Mafia 2 was already DLC riddled with save points (couldn't save in free roam without DLC). From there to "consoles first" is a small step. My expectations were low, seems they've been "bottomed" though...
  4. Hey folks, I'm right here! Stop gossiping Got lucky and noticed the online Ur-Dragon was on low-ish health (2.5 health bars remaining), so decided to slap it around as it usually tends to die at stupid-o-clock in my time zone. Ur-Dragon in Grace period (after it dies it stays in a weak state so other participants can grab their loot) Dying Ur-Dragon Leaderboard for this kill: Now back to "gitting gud" so I can actually beat Daemon's awakened form...
  5. Completed all "story" quests (meaning all non-notice board ones, which are usually of the kill this or that or collect this or that type) in Dragon's Dogma: Dark Arisen. I'm now actually contemplating doing a speedrun at some point to get to 100% achievement completion...
  6. Hmm, the multiplayer they're talking about for Wasteland 3 sounds very... Original Sin 2-ish, kinda obvious where they got that idea ;-) The camera thing and obvious inclusion of voice acting leaves me indifferent, at best. At worst voice acting detracts from the experience, like it did in PoE, at least for me.
  7. Clean hands or kill? The first target is ... Rather difficult to do on both. Both. I have this tendency to choke out as much guards as possible anyway. Think I only left 1 guard standing in the building, so dragging the guy to the chair was easy as there was nobody left to detect me... I considered killing him anyway, just for the achievements since I left all of them alive in my last playthrough, maybe if I ever do a "high chaos murder everything" playthrough. I also did all secondary objectives as Ghost (Granny Rags was interesting, had to use Time Stop, or w/e it is called). Now attempting Ghost + not killing any targets + low magic *that* would be *hard* (or just infuriating ;-))...
  8. Went back to Dragon's Dogma: Dark Arisen for a bit and finally killed Death in Bitter Black Isle. So now I can start ignoring the bugger until NG+ on Hard mode. I also found that the room before the final boss of BBI is pretty good for getting all your gear Dragonforged as lots of Dragons spawn there and the ones in BBI have a rather higher chance of Dragonforging than the ones in the main game. Next up: beating Daemon to a pulp. Then maybe go back tot he main story for a bit. As for my Ghost Dishonored playthrough: successfully took care of the first target "ghostily". Holding off on continuing for a bit until I have the time to run through the next mission in one go.
  9. With Dishonored 2 coming out I figured now was a good time to do that Ghost (alert no enemies and kill no-one) playthrough I nearly did in my first playthrough of the first game (think I only missed it due to the start of the game where I killed some guards since I figured it was still part of the tutorial, turns out it wasn't) Escaped the Prison unseen so I should be good now if I can replicate the rest of my playthrough from years ago
  10. Rise of the Tomb Raider is a lot better in that respect: way less QTEs, no more idiotic "deathrides", better puzzles and much less teenage angst (or just pure idiocy). It is, as we like to say, a straight upgrade ;-) The one thing I miss from the first Tomb Raider (the one from '96) are the level spanning puzzles (dunno if any of the later ones had those) like Palace Midas.
  11. 'Adventure with up to 4 friends'. This signals MMO design choices for me. Can't actually remember if this was in the first reboot game, if it was then I guess it's not so pronounced, which is a good thing for me at least. It allowed two-player co-op by default, but let each player control two party members each. Mods quickly allowed for four player co-op and it was such an obvious move that it's just implemented by default in the sequel. Really the puzzle is why they didn't do it the first time around. Because the story was written around two characters. Now they have all these races and modifiers (eg. mystic, soldier) that basically "create" your goals in the game for you so it's supposed to scale a lot better. Pretty much all the "MMO-like" aspects of D:OS can be retraced back to the fact that Larian started the Divinity series by copy-pasting Diablo's gameplay loop, so they probably instinctively come back to some of those design elements. Personally, I wish they'd drop stuff like being able to see the enemies' levels and the color-coded randomized loot, but that would require some pretty significant rethinking and they probably just don't want to do it. Plus, they can get away with that game-y stuff because Rivellon is a pretty silly place in the first place. Agreed on the random loot. I hope at least major enemies drop fixed loot, haven't gotten that far in the Alpha yet. Also seems the game's tone so far has been quite a bit more serious than the first.
  12. What got me hooked on Tomb Raider in the first place was the sense of exploration and discovery. Loved going where no (wo)man had gone for centuries and sometimes beyond the games borders Tomb Raider 2 was fun too, albeit a very different game. At TR III, they had sort of lost their touch and it was too much linearity and puzzles. IV was the first I didn't complete (those were the days before cheats and tutorials widely available on the internet). I bought the... not sure what it's name is but the first one of the new generation of Tomb Raider (same visual style as the sceenshots from sorophx), but it's telling I don't even remember it's name (and dropped it after 10 minutes, never to pick it up again). It is just called "Tomb Raider" though it's generally referred to as Tomb Raider 2013 (to differentiate it from the original).
  13. Someone had to rake up the Diablo 3 thread...rebirthed my Demon Hunter in the Season, let's see how long I last this time...
  14. I'd offer to charge you, but given your Warband's likely medical expenses I doubt it'd be worth it A few very bad beating drove that message home for me for sure. Anyway, been playing some Divinity: Original Sin 2 and it's been great so far. I should note that I haven't touched the EE of the first game, so all my comparisons are to the "classic" version. The new spell/skill system is a massive improvement (you now have limited capacity to "equip" skills of various levels, D&D wizard spellbook like. No more losing spells when you remove them to never find the spellbook again...). The new UI is also a huge improvement over the one from the first game. I also like how the game just strands you on an island with only the knowledge that you were "Source sensitive" and zero instructions on what to do next. Love their take on the elfs as well they remind me of the Guild Wars 2 plant people whose name I can't quite recall at the moment. Also your origin quite clearly has an effect on other characters. Will be interesting to see how the story develops. Dialogues also seem more "serious" than previously. Character creation needs work though (it's alpha, so what do you expect ), i just picked some origin "properties" sort of randomly based on their names as no descriptions were available. Makes me actually want to push through the first game now...
  15. I laughed so hard at the dialog window asking for anonymous system feedback... I probably should have made a screenshot...
  16. Oh, so that's why Illidan is showing up everywhere again. Guess they weren't inspired enough to get back to the Legion with new villains on top of the obvious not-dead old one: Kil'jaeden. Would've been nice to finally make him kick the bucket but I guess it'd probably be rather anticlimactic given how they gutted raiding with the raid finder introduction, assuming they didn't get rid of that again (highly doubt it). A good Burning Legion focused expansion could've maybe gotten me to reinstall WoW after all these years, but bringing Illidan back is just lazy. At least Kael'thas doesn't appear to be back again after having been "back again" already...
  17. Ah, it's the Belgian way to "solving" traffic issues. Yeah, it's kinda nice that enemy Maidens don't tend to be too stun proof...started working on that for mine
  18. "PS4 Pro" that's a normal desktop PC, right? ;-)
  19. So it's now just like the original engine then! Funny you should write that. In the video detailing the latest release the narrator remarks that the OpenMW engine is likely in a more bug-free state now than Morrowind's engine was at launch. Given Bethesda's track record of releasing hilariously broken games (and getting a free pass from popular media "10/10 best game evar!") that seems quite plausible. Here at work we have this saying: "If you put the barrier low enough..." ;-)
  20. Sounds like they're removing the time limit of the demo to me and frankly it's barely more interesting, any serious way to make ISK requires skills unavailable to the "Alpha state" they're talking about (well, trading could work, I guess). Too bad, a way to play EVE on and off without full sub could have appealed to me but I fly Battleships a bit too often (and rely on them to make ISK...) for the F2P state to be viable.
  21. (bunch of screenshots from the beginning of DDDA, might spoiler the first 10min of the game) New haircut for NG+, happily living in our little fishing village. Peace! Quiet! Gossip! Oh dear, there goes the neighbourhood... I know, let's attack that dragon with this simple steel sword! Someone has gotta be the dumb ass hero! Well, that didn't end well. Oh well, could hardly get worse than getting knocked on my ass by a dragon, right? Right...?!?! I mean, not like dragons are vengeful or anything...are they? I don't think that can be healthy... 't was to be expected that would leave a mark... Oh yeah, telepathically threatening me now? (also, why am I still walking around? "Brainssss!" and stuff...) OK, now I'm properly pissed off, this poor Cyclops is gonna get punched 'cause of that! Oh hi, you're me! Or I am you. Err sort of... -ish (if that doesn't make sense you haven't finished this game ;-)) Woohoo, legion of Pawns to do my bidding! Time to take over teh world!1!1! Ugh, whoever woke me up with that noise is gonna hear it! Ugh...giant snake... Where's Indy when you need him? Wait, two giant snakes...? Buncha giant snakes sharing a body? Shouldn't have skipped Greek mythology then I might have recognized a Hydra when I saw one...
  22. Yeah, my mother superior and main purifier have maxed devotion. Everything is put into casting with maxed comets and healing circles. This scenario even Bertha has a 50% wrath chance after her first or second spell. It's really making life tough. If I could do it again, I'd try to get the ogre stuck somewhere and douse him with oil bombs. All said, we're doing okay. Most people have over half health and the reinforcements tend to be pretty weak. How do you like the witch hunting crowd? Tried it, but had a weird feel. Might give it another shot. Maybe mercenary. Can't stand the demonic bunch and not keen on skaven. Will say that the skaven are the biggest pain for the sisters because of the powerful AoE range going on. For direct range damage, nothing compares to maxed comets with high intelligence and good casting skills. Probably mercs, good chance for witch hunters, small chance I choose skaven next. Odd, after the early game, where Skaven really were a threat, I can't say Skaven gave me much issues. Granted I tend to keep my Warband together. I meann, sure they hurt, but they go down so easily to the sheer attack power of the Sisters that they are hardly a threat. The Cult of the Possessed otoh can really dish out the pain and can take quite the beating as well making them the more dangerous opponents in my book (having a bunch of units that tend to ignore parry is another one that really hurts my composition). Anyway, working my way through New Game Plus in Dragon's Dogma Dark Arisen, still playing on normal so missions are generally a snoozefest, but I want to kill Death on normal before moving on to Hard Mode, so I can then run like a little girl when I see him...
  23. 10? that's unlucky I avoid missions where I can't pick my starting locations like the plague. Since I started doing that after I restarted my sisters warband very early I haven't lost a single game (though I've been a total wuss and have avoided starting Chapter II so far). I've so far only had to fire like 3 people in my Sisters warband (the blow to the head where they stand around doing nothing half the time is one that I've fired 2 for that I remember. I also fired an Augur I wanted to turn into a runner but she lost a leg and so became kinda useless for the purpose...). But I generally avoid firing people even if they might now no longer perform optimally, as can be seen by my list of injuries so far: - my main Matriarch has a Mysterious Ailment (-10 to base Wound) and a Maimed Hand (melee/ranged hit chance -10%) - Sister Superior (tank) lost a leg - Novice (mace + shield) has Megalomania (will no longer flee) - Novice (mace + shield) lost an eye (-10% ranged/melee hit and +10% perception and +10 initiative) - Sister (single mace, dodge build) chest wound (-1 toughness and maximum toughness) - Sister (mace + flail) internal wound (-1 offense point), this is probably the only one that really bothers me on occasion - Smuggler, broken jaw (-1 leadership and max leadership, -5% spellcasting chance) All these are pretty much my "original" team (barring the sister with a chest wound and the smuggler), the rest has no (lasting) injuries. Looking through my warband history I also had one death (think I posted a screenshot about that one in the screenshot thread) I think I need to start taking more risks, though since my Warband hit lvl10 I've been eating more KOs so guess it's only a matter of time before I end up with some major injuries... My other Warbands haven't fared quite as well though, far from it...
  24. Managed to hit level 100 exactly when I killed the Dark Bishop in Dragon's Dogma Dark Arisen. I'm on my way to the big baddy downstairs in Bitter Black Isle now but am having a little "fun" with Death. Death is an excruciatingly annoying boss in the sense that his scythe attack will instantly send the victims back to the Rift (or the player to the "game over" screen), comparable to getting hit by Imprisonment in BG2, except there's nothing you can do about Death's scythe attack except for not getting hit (no resistances, no blocking with a shield, no nothing). And Pawns are pretty damn bad at not getting hit by the huge scythe being swung their way. And Pawns being sent straight back to the Rift results in all kinds of nuisances like the Pawn getting sent back with an average rating to its owner (unless you do an annoying dance to avoid this, and depending on when the other players is active that might or might not actually work) and you having to hike to a Rift Stone to summon all your Pawns again (and re-equip their inventories, fun fun!). So yeah, not sure what I'm going to do about Death, either not care about the rating stuff or just go at him with only my Main Pawn (which will most likely result in me soloing him). I considered avoiding him entirely but when I tried that tactic my Pawns decided to hang back and hug the Scythe instead of running with me. *sigh* What an obnoxious encounter design.
  25. Dear human, Please keep your trash on your world or we'll be putting that hyperspace bypass back on the table. Thank you in advance, your nearest sentient species Euhm, Tesla does exactly this? Unlock the full performance of your car through a software "DLC"...
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