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Everything posted by marelooke
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Had an epiphany about that document in Rise of the Tomb Raider I seemingly had no access to anymore. Managed to get it, so got the game to 100% completion. Back to PoE (and Endless Paths) now, Fampyrs are so bloody annoying... EDIT: made it to floor 11 op the Path, getting a good remind of all the things I disliked about the game. Ugh. Time to take a break from Od Nua at least.
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Now that White March if fully released I've actually picked up my PoE playthrough. I've been game-hopping for a while now, not having really beeg "gripped" by anything lately but I'm actually enjoying PoE now, maybe it's because the start of the game is behind me now and there's more options in combat. Likely some of the tweaks Obsidian did to combat since release have also helped. The fact that the story is also starting to get interesting might also help. Either way, I just arrived at Twin Elms but decided to go back to Caed Nua and see how deep I can go. Last time I left at level 4 (did they zero index these levels?), so I went and killed the "boss" on level 5 and am now on my way to clear level 7.
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$175 to preorder the CE I've splurged on some Kickstarter projects... but damn that's pretty damn steep for what's on offer and with my luck I'd get a bunch of import taxes and customs charges on top of that... I think I'll pass.
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Yeah, publisher ruined the setting from what I understand. Bummer as the original concept looked way cool but since most of that (unused) lore was recycled for Warframe I doubt we'll ever see Dark Sector as it was originally envisioned.
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I'm at 69hours now, so yeah I've only had it happen to low rank ones, so it's just easier to fire them than to deal with the consequences. I've also barely played anything other than my Sisters Warband (did get started with the Mercenaries though)
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I've fired two or three so far I think, at least in my sisters warband though I'm sure I have *much* less hours put into Mordheim than you... I think two of them were low ranks with Skull Fracture (can't be bothered dealing with that) and the other one was supposed to be a gatherer but lost a leg, so yeah... Seems I'm playing a "Warlock" in Grim Dawn, though I'm not sure if the order in which your classes come matter (if they do then I'm playing something without a name, which likely is bad since I have kinda no idea what I'm doing currently but so far it seems to work )
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Some other games also do this, so I made sure my microphone has a hardware switch. Which, of course, I forget to turn off half the time when I *do* want to use it...eh, rather that way than the other way around, really
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So, euhm, I got sidetracked again and managed to actually finish Bioshock after sod knows how many years. I always enjoyed the storytelling, atmosphere, setting etc. But the actual gameplay, not so much, oddly enough. It's still unclear to me as to why it's considered such a classic though (compared to Half Life 2, for example...)
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Dungeon Keeper 3 confirmed?
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It told me to stop playing it a few weeks ago after playing it for like 45 minutes, maybe an hour...so I did. I don't like ham-fisted narratives with stupid "twists". Hehe, I consider the "story" to be more of a checkbox item, at least so far (bot a little ways past the "We can see you" achievement).
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Tried some more levels (puzzles, really) in SUPERHOT. It's quite fun though I'm not terribly good at it, so I take it a few puzzles at a time. I've also been trying a bit of Black Desert Online, I think the game was mentioned here a few times because of the character creator. I initially had little interest in it (since it's a game allowing PvP, moreover it hails from Korea so the fear of the grind was putting me off as well), but it was recommended again to me so I had a closer look and decided to give it a go. The game's like Guild Wars in the sense that you buy the game and after that it's free to keep playing, as a result there is also an in-game store (about which a lot of rage is going around due to the pricing, I hear). So what can I say so far (made it to level 15 so far)... The PvP aspect should not concern most people, it seems the penalties for random ganking/griefing are such that unless you *really* anger someone it won't happen since the risk/reward ratio is so skewed against the ganker as to not be worth it. Character creation, well yeah, it's pretty neat and very much like EVE Online so you can create some unique looking characters with it. Unfortunately there is a bit of a lack of hairstyles (though you can adjust these somewhat), combined by the fact that so far all gear lookes pretty visually similar (except, as far as I can judge, the items you get from the, rather pricey, in game store) means that the starting areas look like they have an army of clones running around, which is rather a shame. The tutorial is pretty horrible (it also feels extremely condensed, the first 10 or so levels literally fly by and after that it slows down massively) and you'll have to rely on the help menu, videos, forums, in-game chat and good old trial and error to figure a lot of things out. There seem to be quite a few novel systems in place with regards to trading/drops, eg. you have to establish "trade routes" to be able to access some merchants, it also allows you to send workers to farms to produce things for you (as I understand, haven't messed with this so far), moreover there is no fast travel at all, meaning, I assume that moving area specific items to another area (where they cannot be found as easily, for example) will be profitable (same way you can make money in EVE by buying in one system and selling in another). There also seems to be no "global" stash/bank, that is, there are "warehouses" which sort of function as a stash but it appears they are limited to the specific area you are in (makes sense as otherwise splitting up the market would be a bit ineffective). Combat seems fun compared to (most) other MMOs and uses mouse targeting combined with a combo system (no tabbing around). Just spamming basic attacks seems pretty ineffective even at low levels, so you really need to at least learn some combos. There's also the typical double tap to dodge, I haven't tried facetanking hard enemies so can't speak as to how necessary the dodging is. (it also was never mentioned in the tutorial, so far anyway) There are mounts (got a donkey), that can get killed, and you can tame your own in the wild (at least horses, not sure if there's other things you can tame to server as a mount). There are also pets that will pick up loot for you and do other stuff for you, though haven't seen/found any of those yet. There is also some form of a parcours system (eg. you can climb up/over things, not just awkwardly hop and see where you end up), not quite sure how far it goes yet but I've had to clamber up a few buildings to rescue cats already.
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I played it a bit with a friend, and even then I've found it to be extremely unenjoyable. It's one of the games where I really thought not even a price tag of 2€ is worth it. I liked it single player when it was just Zombies. But then they added superzombie types (exploding zombies?) late in the first area and the second area (or second and third?) and it just lost all appeal to me. They made the mistake to keep the cool weapons/blueprints from you until near the end of the game (keeping the good stuff for too long seems rather common, or maybe that is because when they start cutting content it's near the ending first...?). That's when the game got truly enjoyable for us (never made it far in single player because, yeah, tedious). The first and especially the second area were rather unappealing, after that things improved but that's a very long slog to go through to get to the good (better?) bits...
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I'm level 11 in Grim Dawn (thanks for letting me know it was fully released btw). Can't put my finger on exact changes but the game "feels" a lot better than when I last tried it. Also seems a bit easier, somehow. Have to pick a second class now, wondering if Arcanist is a good pairing with Occultist: let the pet(s) do the tanking and nuke nuke nuke with the Arcanist abilities? Also still playing Warframe, new quest was released recently, kinda positively surprised they didn't take this opportunity to introduce more grind. On that note, a lot of the high level (well, Void) content has become a lot less unbearable since I figured out that I'm actually powerful enough to not have to bother too much with PUGs since I can, if I want to, solo pretty much every Void mission. I hope they'll rework the tutorials though, as this game has surprising depth (and complexity) once you get past the initial hump, which I'm sure, most people don't. I mean, the tutorial isn't particularly easy (at least not last time I tried it with a new account) and once you're through you're just dumped into your ship without any explanation, once you figure some basic stuff out the difficulty falls off rather quickly (unless you go looking for hard challenges). Also it's kind of bad if you need the forums/wiki to figure out that certain things even *exist* in the game.
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Got stuck on some battle in D:OS for now (the two headed fire dude with the icon that keeps reviving his cronies). The main issue being that I'm basically three manning him since my pyro/geo-mancer only has offensive Pyromancy spells, and tossing fire at fire elementals seems to be kinda counter productive (who could have guessed ). Finding some offensive Geomancy spell would probably solve all my issues with that fight. But the entire random finding of spells and stuff is kinda...meh. Also kinda annoying that enemies keep going for my wizards, I could take the stench skill but I had the bright idea to make my wizard the high charisma character... oh well... So playing more Warframe. Saryn Prime has been out for a bit now and Saryn has been my favourite frame for quite a while (apparently with 18% of my time spent with her, though I think those stats are only accurate since they revisited the Star Chart a bit over a year ago). Kind of a shame that there's so much whining about her skill rework (which I quite liked, barring for the fact that they decreased the survivability of the non-Prime Warframe which sucks since she has a lot of melee abilities...). (for the uninitiated "Primes" are "improved" versions of the "normal" versions that are, theoretically, harder to get, in the beginning they just had a different focus, now they are just plain upgrades to the normal version) Trying to get my reputation up with a few other Syndicates now (which should bring me in the positive with 4 (out of 6) of them, will be a fun balancing game then to keep them all happy-ish afterwards... Also trying to get my hands on the Ivara Warframe (got 2 out of 4 parts now), I'm slowly getting better at those Spy missions, just need a bit of luck with the drops now... Kind of curious about the new patch that should drop soon (today? Wednesday is usually patch-day...), especially the Sabotage mission rework.
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Picked up my D:OS playthrough. I intend to finish the "classic" version as savegames don't carry over to the EE.
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Finished up Rise of the Tomb Raider. The final part had some epic eye-roll moments... And the naïve girl Lara-shtick is not for me, thankfully the gameplay and overall setting were pretty good. I tried to get 100% completion too, but it seems I'm foiled by a bug (or horribad design): a ledge I need to get to one of the final documents I need is no longer there in free roam (it's one in Path of the Deathless in case anyone wants to avoid running into the same snag), making the document inaccessible for that playthrough. Bummer.
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Got to "the point of no return" in Rise of the Tomb Raider, so going back and finishing up the one side quest I still had hanging and now working my way through the challenges and other things to get 100% completion on all areas. I know I could come back after I'm done, but the likelihood of me firing up a finished campaign seems a tad low. I'm a completionist but I'm not that OCD quite yet
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SW: The Old Republic - Episode VIII (May RNG Be With You)
marelooke replied to Blarghagh's topic in Computer and Console
You're forced into PvP? Ugh, I don't think I've enjoyed MMO PvP since the Burning Crusade... (and consequently, avoided it like the plague) -
Lol. Wow. That's gonna ruffle a few feathers when it arrives. The guy's narration gives me the creeps...
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Warframe event is over, grabbed the stuff I needed from the Void before Saryn Prime release (yay, Saryn!), so back to Tomb Raiding it was! Last session I ran into quite a number of bugs, an achievement didn' t trigger (find all documents in Baba Yaga) even though I have 100% area completion. The completionist in me finds this painful, especially since one of those documents was the one I was complaining about being a real pain to grab. Ugh. I've also had my camera "stuck" at some point (only way to look around was aiming down the sights), very annoying, especially since I had no idea how far I was from the next savepoint (it was in a story part with quite a bit of combat and I didn' t just want to bail out for fear of having to start over quite a ways back). Made stealth...interesting to say the least Had to quit out of the game entirely to fix that one (once I reached the next campfire, that is). Pretty sure I'm off to the last area now.
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Lara getting beaten on more, managed to get the annoying document in Baba Yaga, only to find out that for the last one there is I need some tool I don't have access to yet, well, bummer, so onwards with the main plot I went! I have the feeling I'm nearing the end but knowing that there's still 2 tools I don't have access to I might still be further off than I expect (which I'd consider a good thing ).
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The Witcher Extended Edition, Should I play it?
marelooke replied to HawkSoft's topic in Computer and Console
Maybe that was a change to the EE though, not sure I played before its release. Nope, that's exactly how I killed it as well. With or without specter oil? Also: -
The Witcher Extended Edition, Should I play it?
marelooke replied to HawkSoft's topic in Computer and Console
Dunno if they tuned down the first boss encounter for the EE but if they didn't: that boss is, as far as I remember, the hardest fight in the game. So should you get frustrated there, remember that once you're past that one it will only get better. In that fight be sure to use all the tools available to you (especially an appropriate weapon oil, specter oil, iirc. It makes a *huge* difference since you won't have a silver sword yet). The Swamp, while annoying, doesn't come anywhere near that boss, difficulty-wise. -
Mordheim: City of the Damned released 2 new recruitable units as DLC (one for the not-so-human warbands, and one for the human warbands). Oddly enough this info is not featured anywhere on the official website's frontpage. Thankfully Steam put it right in my face: Globadier (for Skaven/Cult of the Damned): http://store.steampowered.com/app/434040/ Smuggler (for Mercenaries/Sisters of Sigmar): http://store.steampowered.com/app/434041/
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Hate to ask if you have noted it already but are you playing it on the pic or Xbox one? If so what would your specs be and how does it run if you don't mind me asking. Playing it on the PC on a first gen i7 (model 930) with 16GB of ram with a GeForce GTX 970 on spinning disks (no SSDs). I'm using the settings recommended by the NVidia GeForce Experience tool and the game appears to be running great (haven't actually checked my framerates though, haven't noticed any slowdowns or stuttering though). I think AA isn't turned all the way up and textures are on "high" rather than "very high" (or whatever the maximum is called), I can have a look when I get home if you're looking for specifics.