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marelooke

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Everything posted by marelooke

  1. The Prey DLC sneakily got released! It's called Mooncrash and the more I read about it the more disappointed I get. I'll get it anyway, eventually, and maybe it'll be good but...I dunno. Rogue lite escape the base stuff with "multiple playable characters" wasn't what I was hoping for. Oh of course, "upcoming multiplayer update" now it all makes sense. The one time I'm actually eagerly awaiting a DLC and when it releases I'm like...: I'll wait for more reviews and/or a sale. EDIT: yes, the more I read about this the more I'm thinking I'm going to give this a pass.
  2. Meow! Messing around a bit with captura mode
  3. From what I've seen it's mostly getting flak for the censorship, the voice acting and the gameplay generally not being very good (annoying and repetitive puzzles, clunky controls and the spacing of the save points being hit and miss).
  4. Judging by the reviews you are far from the only one feeling that way. I'll keep an eye on it to see whether they turn the game around as the premise definitely sounded promising...
  5. Afaiu they only worked on the art. Skyforge, it feels to me, is kind of a mish-mash of European and Asian MMO styles. It uses a combination of maps that feel like "regular" MMO maps where you progress through quests pretty much like a regular MMO, except that these are repeatable. Story parts also take you through these. The other part are instanced missions that you grind over and over again (and which scale, the open world maps don't). Initially it had a relatively interesting storyline and progression system, both were however scrapped at some point for whatever reason. The story was still just gone last I checked and the skill tree has been replaced by grinding events for currency like things that you can buy bonuses with or something shallow like that. The combat was pretty fun and the different classes did actually feel different enough form eachother. I did "ascend" last I logged in which opens a lot more possibilities combat wise (you get to switch between other class' abilities and stuff) that I didn't really play with (you start as an "Immortal" and your aspiration is to become a full fledged "God" btw) I feel the game leans more towards the Asian grinder than the Western MMO in the end. Ultimately I felt that game got way too repetitive way too soon and when I last logged in it seemed like the monetization had become very aggressive as well so that second time didn't last long at all. Unrelated: I tried TERA and I didn't get what the praise for its combat system was all about, I think Guild Wars 2 has a better action oriented combat to be honest.
  6. I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself. If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore. Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks) Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history. I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed. This seems misaimed, since level 7 is like 15 minutes of playtime and it wouldn't have been that different in vanilla. I know, since I got bored and left at level 19 back then and didn't give the game another try until Wrath. If you don't have friends along, WoW will always have a terrible and boring first experience. That is only sort of true, since I played through most of the 2nd Blood Elf starter zone (Ghostlands) with a group that spontaneously formed, so yes, that's higher level, but only barely (Ghostlands is level 10-20 according to Google). Moreover I did pretty much the same the second time I passed through there with my Paladin. However most of the road to 70 was solo (excepting I spent a lot of time in dungeons, especially my paladin which I leveled as tank through dungeons) although there was almost always banter/talking in map chat. Barrens chat might have been infamous (at least Horde-side), but the dead silence everywhere last time I tried the game I find a lot more jarring. You said it better, than I could. You said all the reasons, why I have stopped to play (M)MO's. Anonymity and rising asshattery ruined these games for me. Indeed, that is pretty much what I was trying to say as well. Most of the things I managed to achieve in that game I did due to meeting people while doing other stuff: my first real raid boss I got invited to through a Priest I met while I was leveling I managed to get into a top tier raid guild (on my realm) with no raid experience (barring the above) because I happened to have played with their dps-lead through a bunch of dungeons just prior to sending in my application most people you regularly did dungeons with you ended up "knowing" as the same people would be around at about the same time. Moreover due to how you had to hike to dungeons etc etc there was a lot more talking before and during dungeon runs in general people were generally better behaved. Being a jerk would just get you blacklisted from groups. This included leaving groups when things didn't go smoothly immediately, throwing tantrums, loot stealing etc. I also find that people tried a lot more to improve as a team in those days. Now the first sign of adversity people leave the group and just queue up again with no consequences. Doing so in pre-LFG WoW on a regular basis would just mean you'd get shunned in short order. Nobody likes a quitter (especially not with the time required to set up a group etc.). This is also one of the reasons Cataclysm tanked, they tried to make heroic dungeons hard again, without taking into account that the social dynamics just weren't there anymore, resulting in queue times of like 2hours as DPS with the tank leaving within 5min because he felt the healer was crap... most people you regularly did Batlegrounds with (or against) you ended up knowing, resulting in much more fun fights where social dynamics mattered (eg. you'd focus fire enemies you knew were a danger) PvP at dungeon/raid entrances (even on PvE servers, yes) Another thing I dislike about modern WoW is just Cataclysm. They redid the entire world, destroying all the nostalgia that was there (The Temple of Atal'Hakkar is a prime example in my mind, I *loved* that place and it was proper hard for a group of rookies). I feel they should just have updated everything but left what was there in place.
  7. I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself. If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore. Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks) Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history. I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed.
  8. It's a f2p third-person action rpg. It can be played solo or co-op. It's fun as hell for killing some time and you really don't need to spend a dime on it. It was developed by Digital Extremes, the same people who made Dark Sector and The Darkness II. The Darkness 2? Well darn, I never realized. You forgot two kinda known (and I like to think, relevant) games they co-developed though: Unreal and Unreal Tournament. So Warframe's gunplay is kinda on point, as you would sort of expect knowing that.
  9. Given that it's been a little bit over three years now, I think it's appropriate to bring this up again in this thread... RIP Kirill.
  10. It's System Shock 3 in all but name, and it certainly matches (and surpasses) SS games in many aspects. Can't really get much better than that. Couldn't stand combat on my first playthrough either, I'm loving it now tho. Turned out I was just doing things wrong. Remember, killing everything is not the goal of the game, especially in areas you've already explored - and avoiding opponents is actually really easy. And for every situation where you point a gun at a baddie and shoot said baddie, there's an alternate solution which is way faster and easier. The direct combat is difficult (and annoying) to make sure you understand that direct combat is a waste of time and resources, for the most part. Also I seem to remember hearing killing things results in more hostility from the enemies. Iow, the more pacifist you play the easier it is to stay that way (ofcourse, that's hearsay, but I wouldn't be surprised if it were true in subtle ways, tbh, like enemy detection ranges). There also aren't really any respawns, not in the sense other games have them. (Some) areas do get repopulated after a while though (which kinda makes sense) but never by truly hard enemies and always after some time has passed (so running back and forth through an area doesn't get you fighting the same mooks over and over, whereas returning to an area after hours might result in new enemies having wandered in) And if you exploit the weaknesses of the enemies you can kill everything quiet handily. I killed every single Typhon I encountered in my first playthrough (except you-know-who), though I'll admit that some were "a bit" more of a pain than others. Just DO itTM The game really is great.
  11. Very fair point. And although many here like Prey I seem to remember that it didn't sell quite well enough, at least initially so whether we'd get any DLC was up in the air for a very long time (well, until pretty recently, in fact)
  12. It should be an option if you click the "Select Mode" button in the bottom right. I think you only need a Segment to be able to use Archwing in the Plains of Eidolon (and then you still need to build the Gear items to be able to call it down). I'm starting to see why you were the first person that came to my mind when I saw that game in my suggestions on Steam...
  13. Btw, there's a "Gift of the Lotus" alert up now, you really want to do the Orokin Reactor (or was it a Catalyst?) one at least as you can normally only get these with Platinum (40p for one I think). It's a Mobile Defense mission on Venus, should be fairly doable to solo and if not that going public shouldn't be much of an issue either. These alerts tend to run for 24h after a Devstream fwiw and pretty much always give either an Orokin Catalyst (aka "blue potato") or an Orokin Reactor (aka "gold potato") which double the mod capacity of either a weapon or a Warframe/Sentinel/Kavat/Kubrow, respectively. On another note: I tried that Valkyr specter a few more times, with a Latron Wraith I could indeed blap it before it went into Hysteria (or did much of anything, really), with my Excalibur loadout I managed to shoot it to an inch of its life and then just blinded it until it became vulnerable again so I could finish it off. Powers didn't do much to it when in Hysteria though, so I guess its either murdering it before it goes into Hysteria, making sure it can't, like with your Hydroid tactic, or surviving until Hysteria runs out.
  14. I'm MR24 at the moment. I've been playing since not too long into open beta (started on 14 December 2013, only reason I know that is because it came up in a forum argument very recently ). Not that MR means that much anymore, if you throw enough money at it you can pretty much buy your way to high Mastery Ranks pretty quickly. One of the downsides of the trade system combined with the Void changes. I'm not exactly an expert in all parts Warframe though, after the Void changes and the introduction of Riven mods I've not really kept up with the changes as much and I mostly stick to the game modes I enjoy most, those being mobile endless modes like Survival and Excavation. That said feel free to shoot any questions you might have my way and I'll try to answer as best I can as I've at least dabbled in most things that require a coordinated group (aka: I know zilch about the now removed Trials or fighting Eidolon). As an aside I'm not sure if you play mostly solo or not (I played solo for a quite some time when I started out) but public games give quite a bit more affinity due to affinity being shared among the team as long as people stay in affinity range of each other (there's an icon that tells you in affinity range of how many other players you are)
  15. It pretty much tanked DOOM's modding scene in spite of the game providing you with decent modding tools from the getgo, so I'd hope Bethesda would have learned. ... Or, y'know, not.Honestly, I hope this happens here as well. The only reason why their games keep staying alive that long is because of mods on the pc. If they are gone, Bethsoft should finally be able to feel the impact. I am sure the consoles will make up for it on their bottom line. Though, I agree that this decision will have ramifications on the PC front. IMHO, Enderal is an example of why I own Skyrim. That is why modding is great. Also, if they keep trying to elicit control over modders there is the long shot of a small company building a game engine and game with mods in mind to take advantage of the vacuum. Which would force Bethesda to up their game and give us a solid TES/FO competitor. Bethesda's mods have been their major strength on pc. As I cant say it is their game design, combat, or story telling. I do think this is a mistake. It's a mistake they have been aiming at for a long while. So, I'm not surprised. I'm not so sure consoles will make up for it. They back-pedalled pretty darn fast last time they tried this idea. I think they're hoping they can get away with it since it's a multiplayer game (so they hope arguments like "balance" and "won't anyone think of the children?" will hold) and not a "true" Fallout 5 and that this way they can hopefully ease their consumers into the idea for TES VI/Fallout 5. Given that it's the same engine I'm not so sure the modding community will go along with it and if the modders don't fall for it then they had better release something pretty darn polished compared to the worse and worse quality they've been pushing out (because modders will fix it for free, right? Maybe not this time, Beth...) Given that I'm probably not the only one thinking that that is what Bethesda is thinking (Greed is a pretty predictable demon) I wouldn't be surprised if some other companies are seriously considering whether they can release something very moddable in the timeframe given (~2 years) in an attempt to steal bethesda's lunch, breakfast and dinner. It's not like the technical quality needs to be that great, I mean, they're competing with Bugthesda and given a good enough modding platform the modders *will* fix it... As for my personal opinion: if there's anything I wasn't waiting for it's a multiplayer Fallout game.
  16. Well damn, that sounded like fun so I went back there with basically whatever I had equipped: Gara, Hek, Lato and Dual Kamas. Guess they buffed these Specters as I remember basically one shotting all of them from across the room when they released the junction system so I was kind of expecting to do the same (DE doesn't go back to old systems all that often and if they do it's usually a full rework...). 4 shots of the Hek from the other side of the room took off (only) half her health, then she went into Hysteria which was a weeee little bit of a problem as Gara doesn't really have much in the way of offensive abilities (you can use her 1 to explode her 4 but that didn't seem to harm the Specter). So I kind of just trapped her with mirrors (which unfortunately seemed to break her AI as after that she sort of just stood there) until Hysteria ran out. Then one close up shot of the Hek sorted that out. I daresay I was pleasantly surprised (and slightly scared once she went into Hysteria which makes her pretty much invulnerable...). Time to go run through all of those Junctions again. Maybe with just an Excalibur, Braton Mk1, Lato and Skana (= the original starter weaponry, though I might grab a regular Braton over the Mk1, or just primed versions of it all as the differences with regular gear isn't that big and I at least have those properly modded)... I wonder if a long range precision rifle would have made a difference (thinking Latron series here). I mean, the Hek has pretty insane range, but it's still a shotgun... Hmm... I love these war stories, they reignite some of the passion from when I was levelling and give me some goals to aim for (that aren't just ranking up the next weapon or frame...)
  17. Nonsense, of course you bring the crossbow. How else would you squeak your opponents into all those carefully staged environmental hazards just for something to go horribly wrong and kill you instead!? By throwing objects?
  18. I didn't see the mod related stuff or the leak mentioned around here (nor in the E3 thread) just speculation based on other rumours. Figured at least the mod related stuff would be interesting to mention...
  19. They actually react to all movement, so just throwing a random piece of junk in their general direction will set them off. While it works a lot better in microgravity, it'll save your butt (and ammo) on the station as well. Exactly, I probably should have mentioned that. But given that the crossbow is only really useful in very very few situations using it for Cystoids is a very viable tactic (then again, just throwing junk allows you to just not bring the crossbow along, freeing up inventory space).
  20. Oh yea, that was a pain. On the other hand, it was that room where I found that when you use the power to eliminate PSI abilities from Technopaths, their turrets do indeed all drop. I also found that when you shoot said Technopaths with a GLOO gun while they're defenseless, they're going to freeze and fall down to their deaths. That was a fun discovery. I mainly found out they have a longer range on their powers than the player does. I also found out that having the Gloo you stand on being shot out from under you is...not good By human I mean "human neuromonds only" not "no neuromods" ("No Needles"), just so that is clear I can't really remember having much problems with resource management, exploiting the weaknesses of the enemies helps a load with resource conservation though. And some of them just aren't worth fighting (especially early on) if you can just skip them (like the Weaver in the GUTS). I also don't think I ever bothered killing the big guy in my human only playthrough, just not worth the ammo (only drops alien material anyway, which you don't really need anyway), hiding for 3 minutes each time does get annoying though. Resource conservation tip: the foam crossbow is great against Cystoids, certainly never waste bullets on them, use the Gloo gun if you don't have the crossbow (or don't have it on you). Also: stun gun, upgrade asap. That said, I finished my alien only playthrough and I actually got a better ending than last time... That leaves five achievements to be had ("No Needles", "Awkward Ride Home" and "I and It" being the major ones, then there's "Escape Velocity" and "Mimic Massacre" left as well). Awkward Ride home seems really interesting (and evil) to pull off, though given my inability to be that kind of cruel, even in a videogame, I'm not quite sure I should even attempt it (I also think it implies "I and It")...
  21. Sooo, Fallout 76, apparently there's been some leaks from a reliable source (predicted title last year already). Knowing that MxR's videos aren't exactly everyone's cup of tea, I'll summarize: it's still going to be an RPG, no battle royale, Rust like or anything emphasis on building and improvised weapons rather than customizing weapons (whatever that means) voiced protagonist is back (tbh, I ended up not minding the female voice actress much, she did an ace job, too bad about the ****ty script and dialogue system, but no word on the latter one so far) groundwork for FO5 which is already in the works apparently no modding outside of the creation club If that last one is true then Bethesda is really trying to sink its own ship. Full video:
  22. Just leaving this here: FO4 might have been quite the evolution, but polished? Hell no. I mean sure if you compare to F:NV but then pretty much everything looks polished (especially if you take into account the launch state), but I'd argue FO3 was easily more polished from a purely technical PoV than FO4 (and I'd toss in Skyrim too as being way more polished than FO4).
  23. Oh I've just finished the alien powers run (I'm now on human-only, genicidal run to wrap the game up completely. Maybe.) Anyway, I've picked the hardest difficulty (in which the game forces you to experiment a bit more and dig deeper into its mechanics so it just generally ended up feeling easier than normal, funnily enough, by not letting you get away with stuff that doesn't work) and it did feel easier than when I was trying to avoid most alien powers on my first run - you can instantaneously take control of both organic and mechanical enemies (yes, temporarily, but it's enough to either just bugger off or weaken everyone sufficiently), as well as shut them down (the power that simply lets you turn off alien psychic powers is just massively overpowered, turning both the mind-cotrolly aliens and machine-controlly aliens into utter jokes). And, just to make you even more powerful, you have a shield that makes you immune to damage. Sure, you can't hack and repair, but vast majority of content has alternate routes leading towards it. Inventory space is limited, that's true enough - but the PSI hypo thingies are rather cheap to craft, to the point where I didn't really have to limit myself in using said powers towards the end of the game. Yes, usually it's not a problem, though I've run out on a few occasions, mostly due to long stretches without crafting stations (I was out of PSI hypos after the entire Power Plant segment as the only functioning crafting station in that region is in the Cargo Bay, gotta say getting out was...interesting). Currently I'm out of organic material to craft with (I think, the leftmost stuff in the crafting station). But I've taken care of you-know-who and have about 20 hypos left so I'm pretty confident I'm good until the end of the game. I must say that the Machine Mind power did indeed turn all the robots into a minor nuisance (especially given how cheap of a power it is), though given their damage output even getting clipped hurt pretty bad. The alien power shutdown power is indeed pretty darn powerful. For regular Typhon the stun gun is pretty much equivalent, but for some of the harder ones (Telepaths and Weavers) the power is indeed a seriously huge advantage. Finding all the altnernate routes was serious fun, though they were often more time consuming or dangerous than the "normal" route (I mean, climbing out of the reactor room with the Gloo gun was definitely slower/harder/deadlier than just repairing the elevator... ) I'd need to do a no-powers and kill-everything run to wrap everything up (and a few combat achievements, apparently haven't managed to kill a bunch of mimics fast enough yet, among a few others) but I'm not really sure I'm up for that. Don't forget the time slowing psi power that's also exclusively in the human skill tree. One point is all you need to turn yourself into an unstoppable death god on demand. I think I used that once, for the achievement...
  24. Picked up my Prey "alien only" playthrough with the DLC hopefully dropping soon. I swear the people saying that the alien powers are overpowered must be combining them with human ones, because this is well harder than my "human only" playthrough (on that note, I'm not even considering "No needles", that's just masochism): no inventory space, no ability to hack or repair anything, no way to upgrade any weapons past "peashooter" level and alien material to craft with is scarce as well as the ability that gives you more materials is in one of the human skill trees as well... Either way, I'm well past halfway now:
  25. I got The Sexy Brutale from a Gog sale
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