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marelooke

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Everything posted by marelooke

  1. If you want PvP in a game like most of them, you'll need factions to drive it, though you can work around that I'd imagine via merc companies or something else. Not sure that would really effect much of a MMORPG's death, though. Is it a problem to just play the same faction as your friends and just have alt for the other side ? Or you do it the EQ2 way: have two factions for story purposes but let the players play together during general gameplay. Enemy faction NPCs are KOS but players can do whatever they want (which made some quests interesting as you might have to hike through an enemy capital to help someone or run into NPCs that are hostile to only some in your group). You can even betray your faction (which means losing your class: going from Good to Evil, for example, a Warden would become a Fury) and there's even a hub for people in between factions (or you can just stay factionless, though I never did the betrayal thing so the specifics of it I don't know either. It's a huge rep grind, that much I know)... The betrayal thing wouldn't be relevant in WoW due to how they just have the same classes on both sides nowadays, in EQ2 otoh it is the only way to have a Dark Elf Warden (since Dark Elves are an Evil race so can't pick warden on character creation). I don't remember how PvP worked, but having it faction based wouldn't be such a big deal though given how both factions had different classes it would be an interesting balance exercise. Mercenary companies, as you suggest, would also work. Or the Guild Wars 2 way: World vs World (which would translate to Realm vs Realm in WoW-speak) would be an interesting way to go for a game with the population to sustain such a thing. The reputation grind of the betrayal questline wasn't that bad. Having to camp named mobs on the other hand was. You could spend weeks waiting for the right mob to spawn even if you farmed it every day due to ridiculous spawn times and chances - either a mob only spawed once every X amount of time or it spawned in a couple of minutes with a sub one percent chance of spawning the right one. Oh, and there was no PVP in EQ2 for over year. It got patched in later, first as open world only, later with some WoW style battlegrounds, but neither Sony nor Daybreak were ever captable of overcoming the big problem of EQ2 PVP: It was bolted on due to how popular World of Warcraft was at the time. It turned out to be impossible to balance what with EQ2's 24 classes, faction class restrictions, alternative advancement paths, quest buffs (that even carried over into battlegrounds) and an equipment and stat system never meant for PVP. Since I mained a Warden I never had issues in PvP, making my team basically immortal might have had something to do with that *cough* But yeah, PvP was an afterthought and they were always honest about not balancing around it, which I think more developers should do (*cough* Blizzard *cough*) I agree. And PvP tends to imply (excessive) balancing, which usually ends up with all classes being practically the same and talent trees being reduced to mostly a cosmetic thing (see World of Warcraft, though they figured that one out and just axed that part).
  2. If you want PvP in a game like most of them, you'll need factions to drive it, though you can work around that I'd imagine via merc companies or something else. Not sure that would really effect much of a MMORPG's death, though. Is it a problem to just play the same faction as your friends and just have alt for the other side ? Or you do it the EQ2 way: have two factions for story purposes but let the players play together during general gameplay. Enemy faction NPCs are KOS but players can do whatever they want (which made some quests interesting as you might have to hike through an enemy capital to help someone or run into NPCs that are hostile to only some in your group). You can even betray your faction (which means losing your class: going from Good to Evil, for example, a Warden would become a Fury) and there's even a hub for people in between factions (or you can just stay factionless, though I never did the betrayal thing so the specifics of it I don't know either. It's a huge rep grind, that much I know)... The betrayal thing wouldn't be relevant in WoW due to how they just have the same classes on both sides nowadays, in EQ2 otoh it is the only way to have a Dark Elf Warden (since Dark Elves are an Evil race so can't pick warden on character creation). I don't remember how PvP worked, but having it faction based wouldn't be such a big deal though given how both factions had different classes it would be an interesting balance exercise. Mercenary companies, as you suggest, would also work. Or the Guild Wars 2 way: World vs World (which would translate to Realm vs Realm in WoW-speak) would be an interesting way to go for a game with the population to sustain such a thing.
  3. The UI in the demo doesn't seem to leave any room for more than three skills though. Hasn't really bothered me so far but then again, it's only a small part of the early game.
  4. Didn't know DE was involved in The Darkness 2 (which I enjoyed) until someone on these forums pointed it out but I sure as hell knew they were involved in UT99 Also, thanks for getting that song stuck in my head again, arrrrrrghhh! (oh, and if you want to see the entire TennoCon demo, I linked it a few pages back in the thread ) And yeah, pretty darn proud to be a Warframe Founder, it sure has been one hell of a ride As to Destiny, never cared for it as I was already playing Warframe and, well, Destiny didn't seem to offer anything for someone already invested in Warframe...especially knowing Destiny had an ... "end", which seems...weird, for a MMO...
  5. I miss the times when MMOs would just stream content as you played. It's funny how technology always seems to inevitably move backwards in some aspects...
  6. The Warframe Fortuna song has been stuck in my head for days now, damn you DE!
  7. Wow, this is EXACTLY what I wanted! :> Ah, they're preparing for the multiplayer DLC monetization, I see... I'm not sure if you saw the conversation that got her fired, because various "journalists" (eg. RPS, Kotaku and some other place) decided to entirely mischaracterize what happened. Not sure why they'd nuke their own credibility like that, since everything that happened is out in the open as she didn't even try to attempt to salvage the situation by deleting her tweets. If you tweet about something (*anything*) you should expect people to respond, it's a public platform. You should especially expect Youtubers for the game company you work for to respond if you add to an AMA about said game that you did earlier. This makes what you say implicitly about your job (whether you are on the clock or not): you have made yourself known as an employee of that company, talking about work related stuff. Ergo: you represent your employer now. Deroir (the youtuber that responded) was about as polite as you humanly can be, whether what he actually said held any water is another thing, but she immediately went on the offensive in a very rude way and just got ruder and ruder while the people involved and calling her out on her behaviour stayed extremely polite (hard to believe maybe, as this is the internet). She also started playing the "woman in tech" card for absolutely no reason at all. If I behaved publicly like that towards my employers' customers I'd get fired as well. Hell, I'd have been fired after I publicly celebrated someone's death (she was one of those people celebrating John Bain's passing, which makes the sad "journalism" of RPS, Kotaku and the likes even more depressing). Given how she acted I wouldnt'be surprised if she'd had multiple warnings from HR to keep her behaviour in check. Hell, with her history it might have been a prerequisite for ArenaNet hiring her in the first place. It seems that many people, including some media, expect her to get a pass because she's "a strong advocate for inclusiveness", apparently, in their minds, that is more important than, you know, being a decent human being. EDIT: Good video on the topic by YongYea:
  8. Well TennoCon (Warframe conference) was this weekend, given that we have quite a few players here on the forums: Fortuna + Railjack reveal: They also teased a third update, but linking anything about that would contain massive spoilers (assuming one cares about the lore in a game such as Warframe) if one didn't play through all of the quests yet. It's called "The New War". Sooo, massive spoilers ahead in this teaser (and arguably even in the thumbnail):
  9. I think you can replay most quests nowadays (though you can't re-do choices you made, which will only be relevant to quests that didn't exist when you played last I imagine), so there's really no need to start over anymore. So depending on how much you had early you might be setting yourself back quite a bit.
  10. ~ player.modav carryweight 5000 Solves part of that issue at least. Well, it really pays to learn which eneimes are weak to what weapons. Please, no... It's interesting for the occasional mission (like the train one in the first reboot), but get annoying when it's all the time like in XCOM2...
  11. Congratulations, you just discovered what we mean with "mastery fodder" The Gorgon used to be awesome I hear, before I started playing, so yeah, that's over 5 years of neglect on this weapon and it's only gone from "meh" to absolutely terrible in that time. Which is a shame as the thing sounds pretty good imho. For assault rifles I guess the Soma is still a pretty good allrounder with great precision. For shotguns, if you don't have it yet: try the Hek. The Hek is just death incarnate to anything on the star chart and if you can get your hands on the augment, it gets even better. I love the Hek. So I've been playing more Warframe lately as well. I built a new Amp that should allow me to be less of a liability while hunting Eidolons, need to level that up so I can Gild it to unlock its full potential. I also built my second Zaw (Zaws are custom built melee weapons) which is a heavy scythe with pretty insane range, just ranked it up, now I need to Gild it then rank it up again and then I'll see how it actually performs (it will likely need some forma too) but I'm counting on large range death and destruction. I've also been taking my Saryn (Saryn's been my goto frame ever since I first got her, well before her first rework) into Elite Sanctuary Onslaught, seeing the whole map light up with toxin damage ticks never gets old, it has something magical like blinking Christmas tree lights...of death
  12. Trying to get myself to take on that last mission of the previous Guild Wars 2 Living World episode (Living World Season 4 episode 2). Excessively long instances with frustrating buggy boss fights aren't really my jam and that's exactly what pretty much every story boss has turned out to be. But gotta get past it to get more story. Thankfully most of the rest of the game is still awesome. But don't get me started on the game's optimization (or lack of it, rather), makes Fallout 4 look good.
  13. Looks like the Agony developers are having some serious trouble now given this message on their Steam page. Can't say I'm particularly surprised. I mean, trying to release an uncensored version of a game when the only reason they got funds from a publisher was that they censor some parts was bound to end badly...
  14. To be honest (and I did try the same things) otherwise they'd just have had to script a game over or something like a hard reset back to the beginning, doing that would have kind of killed the start imho. It also stands to reason that no sane human would try to smash the glass of his/her own balcony door/windows without proper justification ("the door was jammed" probably wouldn't fare too well with the landlord). Trying to smash that window straight away is, let's face it, a very gamey thing to do. That said, there was only one other place where I felt the game was just blocking me from doing something, "for reasons" and that was
  15. Vault 88 Power Armor workshop Vault 119 Power Armor armory Vault 119 cafetaria Atom Cats garage Jamaica Plain Misty weather
  16. Which quest was it? The dungeon by Dawnstar. First a door wouldn't open so I toggled culision and walked through it. Then a scripted sequence bugged out and I tried to force the quest to the next stage and got stuck in a dialog. Finally, I gave up. Do you have the unofficial patch installed? If not, you really should grab it (goes for *every* Bethesda ES/FO game btw). I can't recall having any game breaking issues once I installed that (well, not in Skyrim anyway)
  17. I think S.T.A.L.K.E.R. already worked this way. Ironically it's one of the things that actually made the game easier on harder difficulties... My clanmates in Warframe tolerated me during an Eildolon (actually a Tridolon) hunt. It's funny how even with 5 years worth of gear there's still stuff I lack the proper equipment for to perform really well (lack of experience obviously didn't help any either )
  18. Yeah, quite obviously so. There's so much wrong with that article... Just...no...that's not how the GDPR works. Encrypting information you don't have the right to collect in the first place doesn't suddenly make you GDPR compliant. It's also funny that they mention it not being in the EULA for at least one game, as if it being in there would have somehow made a difference. Afaiu (ianal) you need explicit consent for the collection of any personally identifiable data, these things being hidden in EULAs nobody reads that are written in legalese being exactly one of the things the GDPR was designed to combat. The entire thing seems like a massive GDPR violation and given the speed with which it was dropped it seems as though the companies involved (or their lawyers at least) are well aware of it... Could be pretty interesting if someone decided to take this to court. Preferably a German one as they're seemingly quite fast and keen to set examples when it comes to privacy given ICANN was one of the first to lose a case about the GDPR for requiring more data than they strictly needed. EDIT: typo
  19. What mods do you use that require so much time updating when Steam bumps a version? Only things that come to mind for me are SKSE and the stuff depending on it, which I think are three or four mods. Still, having to keep a backup exe around and/or waiting for SKSE to update everytime Valve touches that creation club crap is hellishly annoying.
  20. Seems like something people shouldn't be too surprised at. "tracking" "mostly harmless", those don't belong in the same sentence without a negation.
  21. If you want to really mod Fallout 4 you really should (on that note, there's a mod that re-enables achievements...requires a dll so no go on consoles). Doesn't even need to be that powerful, the core of mine is still a first gen i7 and it handles pretty much everything just fine. Just loading times suffer a bit here and there (might also be due to lack of SSD).
  22. I'm so smart... (and no, I didn't use any mods, cheats or exploits for that)
  23. Played through the new Warframe update. Was about what I expected but I haven't boarded the hype train for Warframe in a loooong time so unlike a lot of others I wasn't disappointed Though it made me wonder what a good writer could do with the Warframe universe...
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