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Everything posted by marelooke
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Found an interesting article about how the happiness stuff works in Fallout 4. I seem to remember someone here running into that wall as well, so I'll be doing some experimentation and then posting my findings. Goal is to bring at least a few settlements to 100 happiness.
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Which RPG-story would you like to rewrite?
marelooke replied to Harry Easter's topic in Computer and Console
Since you are taking care of the ending, I'll take the rest of the game's "story". I'll just try to make it "better" instead of fixing it, since the latter would require scrapping the entire storyline starting with ME2 (which ultimately was a mostly pointless filler game that ended up leaving the last game with lack of time to properly expand on everything it should/could have). actually visit Palaven and learn more about the Turian. Pretty sure most people would have liked to see more of the Turian homeworld than just a moon... I'd flesh out the Asari plot mission more and probably the Asari in general, show some more of their planet, go a bit deeper into their belief system and the "shocking revelation" that their goddess was a Prothean and what that would mean for their culture. I'd get rid of Javik. I'm not sure why they needed to drag in a Prothean to begin with. To expand on their culture? Could have deepened out Liara a bit more there (instead of turning her into that information broker, role better suited to Miranda, or TIM if you really need to have one). To provide more background on the Asari/Prothean thing? Then why is he a DLC character? To satisfy curiosity as to what they looked like? What about Quarians then? That'd at least have made sense since the Quarian-Geth war was recent (any old Asari would know what a Quarian looks like, as mentioned by Liara's mom in ME2). Some mysteries are better left and I think the Prothean one was one of those. fix the mess that was the entire Quarian-Geth thing. Clearly more was planned there instead of the two-dimensional pile of clichés we got, what with all the hubbub about the Horizon sun in ME2. Maybe the original idea was that they'd just wipe (out) the Geth somehow and they back-pedalled on that (especially after introducing Legion) but I think I'd find that preferable over the current sutuation. get rid of the TIM indoctrination plot, keep them as xenophobes helping Shepard from a purely human POV by providing information (see information broker point above), but never entirely trustworthy (since they don't give a damn about those filthy aliens) so you'd always have to be careful with the information you get from them. Could lead to some interesting situations I'd imagine. show some more of Tuchanka, while this mission was pretty great those ruins really got me intrigued about Krogan culture before they turned their planet into a wasteland get rid of the EDI body thing, seriously Honestly the EDI/Geth stuff feels like they just hopped onto the "What is life?"-question bandwagon. Sorry folks, but SOMA, among others, did it way better. -
RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
marelooke replied to Blarghagh's topic in Computer and Console
But to what degree can they modify it? Clearly not deep enough to fix any of the major issues, which would make sense, as messing with the internals would mean they'd make their upgrade path even harder, not to mention that at that point the might as well have rolled their own. They appear to have licensed the engine based on marketing speak. Given the humongous budget for the game I can't help but feel they'd have been better off rolling their own. I'm not going to argue that the technical feat of making anything worthwhile out of what appears to be an utter disaster is anything short of amazing. The realization just makes me even sadder about what could have been if they hadn't stuck to using an engine that clearly wasn't up to the task, something which I'd imagine should have become rather obvious early on but wasn't acted upon for whatever reason. Either way, over 3 months after the release (I'd have to dig to find out the exact timespan, I think it was actually closer to 6months) most endgame content was still utterly broken. Some hard mode dungeons only worked half of the time and the same was true for raids. I'm a rather patient person (also: Star Wars \o/), the rest of my guild wasn't quite as patient so by the time the game was playable I had a nice solo guild and I quit shortly after (tried it again later, but the magic had gone). I imagine the same story was true for many that played the game on release. -
RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
marelooke replied to Blarghagh's topic in Computer and Console
It'll probably be around for a while yet as it appears to be one of the bigger MMOs around still. That said the engine is a pretty big stone around the neck of that game, something that become depressingly obvious shortly after release with how slow and difficult hotfixing glaring issues turned out to be. Unless they decide to buy the engine so they can actually improve it I see the game starting to look and feel increasingly more dated especially when compared to (older) MMOs that have their own engines and actually invest in them (like WoW and Guild Wars 2) -
I'm just hiking around sifting through buildings and building stuff in my settlements doing my best to ignore the main quest. At some point I'll run out of places to visit I imagine, but I'm not quite there yet.
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Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
Run by a crew of robots... -
RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
marelooke replied to Blarghagh's topic in Computer and Console
Without context this might as well be about Bethesda... Given how Horizon 3 had loads of issues at launch, many of which were never fixed I don't find that inspiring confidence. The assumption that it will go through the Microsoft Store if it makes it to PC is also not a real good sales argument as the Microsoft Store is a piece veritable trainwreck. -
Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
Home sweet home Fistbump? Oh no a zombie! (didn't realize how much Trashcan Carla resembles one until I took this shot) ...and I was just forgetting about the main quest idiocy. -
Playing whack-a-mole with Windows 10 issues. Booting was starting to take ages so I did a reinstall. Then it installed updates and deleted its own master boot record. Then the start menu broke. After I fixed the start menu it upgraded again and messed up the CLR and PowerShell (and all the tools that you're always told to use to "fix" things) Running an in-place upgrade now. This is easily the worst Windows version I've experienced so far. Everything breaks and since MS decided to "integrate" everything you can't even reinstall them. Only real solution is reinstalling Windows or that in-place upgrade, apparently. What a mess. Let's see what this is going to have broken once it completes. EDIT: didn't break anything. The installer broke, so I'm stuck. Only option left being a clean install, which I just did. Tempted to wipe Windows 10 and reinstall 7 at this point.
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The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
I'll have you know Test Drive Unlimited was on my list! It's not a sim, but it's still a race game (most sims are either console exclusive, don't play well without a wheel or have other issues and thus didn't make the cut) I loved that game, could've made the list, but I haven't played it in a few years unlike Richard Burns Rally. TDU2 was a real letdown though, no wheel support to speak of. TDU servers were shut down, unfortunately and converting a save to offline requires messing with hex editors and the like.. Also lost my TDU2 account and support is dead for that game (not that it matters too much, there was more wrong than good with the game, starting with the handling) Man, how I wish someone would make a game with that scope again, with some semi-realistic handling at least. Not the pure arcade stuff we got in stuff like "The Crew", but more like Forza Horizon, but with a big map for a change. -
RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
marelooke replied to Blarghagh's topic in Computer and Console
I thought they switched to something from Amazon a while ago, wasn't that what all the drama with CryTek was all about? -
The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
I'll have you know Test Drive Unlimited was on my list! It's not a sim, but it's still a race game (most sims are either console exclusive, don't play well without a wheel or have other issues and thus didn't make the cut) As far as games that I'm disappointed didn't make it. RTS fans really should check out Warzone 2100, it's free (the devs open sourced it when they went under) and still in development by the community (also, it runs on Linux). It was one of the first 3D RTS games back in the day (beaten only by some terrible game nobody remembers). Just a little warning that the "new" AI can really brutalize you, if you want to start off easier you might want to stick to classic until you get a grip on mechanics. Couple of things to note: the campaign videos are a separate download (originally due to copyright, nowadays the reason is simply download size I think). You probably want those if you intend to play through the campaign. (edit: installer can now download those for you, so that's nice) The game's relatively slow paced (which I personally like) and had some innovative mechanics (for the time at least) like "commander units" that controlled those under their command and true LoS (LoS affected by elevation etc.) -
The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
There's actually one surprise to me in the entire list ( double checked, so unless I'm going even more insane and/or Firefox' search function is broken...). No mention of Jade Empire, did we all just manage to forget about it, or ... ? -
The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
I'd be curious to hear your thoughts on S.T.A.L.K.E.R. actually... I haven't played it myself but was all the same surprised by the high placing in the list, and slightly curious even though I've never been a huge fan of survival horror games (which I understand the game is? I could be wrong). You didn't ask me, but I ain't letting that stop me I never considered the Stalker games to be survival horror, really (unless you'd also consider the Metro 2033 games such, I guess). But rather greatly flawed open world shooters (well, very large maps at least) in a very interesting setting and with really great atmosphere. There's definitely some survival elements (eg. you need to eat, bleeding requires bandages, weapons can jam if not well maintained, etc) but it never got near Metro 2033 levels of "AAAAAA I'm out of air filters" levels (which I only ever had in the 2nd Metro game, but that's neither here nor there ). That said, the mutants created some really really tense situations so I get where the "horror" idea comes from, especially when dealing with specific areas, but really most of the time you're dealing with humans of some faction. I also kind of liked the story, though the pacing near the end in the first game was really off (you're slowly acquiring better weapons until suddenly they throw the entire arsenal at you and send you on the final mission...) I'd also argue the first game really *needs* some form of mods to make it enjoyable at the very least a mod that allows armor/weapon repair since they kinda forgot about that in the base game. Not that it's not completable in the original state (I completed it like that, after all) but having to drag a spare armour or gun around (or having to throw it away at some point) instead of being able to repair it at some faction camp is kinda...meh. -
The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
I'm going to have to respectfully disagree as far as DA:O is concerned. While the game certainly had its flaws I think the direction they took with the engine was the best they could have taken to take the RTwP classic systems "to the masses" (so to speak). That the game was a buggy mess (the expansion, Awakening, is the only game I never finished due to an actually game breaking bug) with utterly broken combat balance (some spells were beyond overpowered until pretty late in the patching cycle and certain enemies didn't scale properly) and that the story itself was rather dull (albeit fairly well told) makes it only more disappointing that they gave up on that direction (something I blame entirely on their acquisition by EA) and went full on action with DA2/DA:I The storytelling in DA:I is considerably worse (though the overall story is arguably more interesting), the combat mechanics are just dull (though balance is better, I guess. I have no idea how one could find DA:O's combat worse than DA:I's though, especially when repetitiveness is brought up) and the tactical camera is utterly useless. The maps are good looking but most of it appears to be used to place collectibles. I also feel the characters in DA:I actually look worse than those in DA:O (especially the elves), but "de gustibus et coloribus...". Light armor otoh, yeah, let's just not mention DA:O light armor. I'd also argue the companions in DA:O were much better fleshed out and more memorable than those in DA:I. I mean, I can still name a bunch for DA:O (Wynne, Sten, Alistair, Leliana,...), from DA:I? I mean, I remember the "types" we had (the guy with the horns, the "Grey Warden", the beyond annoying city elf,...), but most felt more like caricatures than actual characters... DA:I could really have done with a lot more focus. Personally I'd have just made people play an Elf (given how everything centers about their lore) and fleshed that out, instead of making my Dalish apprentice to a loremaster seem just as ignorant about their lore as a random human... But hey, gotta have that checkbox for race choice, I guess... -
The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
At least NWN2 beat NWN1, phew. -
You game is just fixing itself. I mean, he's a robot, being able to stimpack him didn't make sense to begin with From what I read hitting him with something that stuns, or just shooting him until he needs a stimpack could both work (or fast traveling, but yeah...). Made the mistake of pushing through the start of NieR: Automata and I think I'm likely to actually finish this game even despite the control scheme. My biorhythm is not going to like this though, not at all...
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Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
They are big and I am small and that's not fair! -
I assume that's for the Baba-Yaga DLC? When I finally managed that I noticed that achievement was bugged and it didn't trigger since the game hadn't counted one of the collectibles. Nothing much I can do about it either since I, well, collected them all. I assume they fixed the achievement, just not retroactively so I'd have to start over if I wanted to fix that. In other news, I played and finished Submerged, fun little exploration game. Simple mechanics, nice vistas and relaxing music. No combat and no way to die. Story is told with pictures, there's not really any voiced dialogue (even though the main character speaks a line here and there it's a made up language). Took me 6 hours to complete according to steam, probably less since I let the game running for the "stay in the boat for a full day/night cycle"-achievement.
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You are aware you need to beat it twice to get the full story "reveal"? Though I guess most here will have figured out what would/could happen after the first time through...
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I tossed all of them out of my list since MMOs evolve too much. Me Liking WoW years ago (during the TBC/WotLK era) isn't exactly representative of my feelings about the game now. Same goes for a few others I've spent quite a bit of time on (eg. EverQuest 2, which I forgot to even put in the honourable mentions, shame on me). Single player games might get patched, but after a few years they don't tend to evolve as much (if at all) anymore, and while tastes change over the years other people can get to experience the game as I did (or something very close to it), unlike with MMOs.
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It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet. I always found it amusing that people complained about permastun in wow but have no problem with the druids heals/beast shape, disc priest (seriously wtf), or holy pallys in pvp. "OMG I can't move bc someone blew all their CDs on me but then the person gets ganked by the next person bc no CDs" is more of a problem than "omfg I've done nothing but ****ing massive dmg to this damn druid but bc of the hots and cat/bear form running around and I die from being nickled and dined over several mins"..... "I can't do anything but can easily kill them the next time I or a team mate sees them if shortly" to "OMG why I am even dps when this person can easily heal thru but since I can't heal I'm gonna lose". Anyone in pvp would much rather face a rogue than a druid or a disc priest or even a holy pally. I'm not sure how current balance issues invalidate this dev comment (which was made during the TBC/early WotLK era). I haven't played the game in quite a long time (had a quick stint earlier this year, decided there was nothing in WoW for me anymore) so I'm not aware of the current state of the (end)game.
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It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet.