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Everything posted by marelooke
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The Obsidian Community all-time top 106 games - FULL RESULTS!
marelooke replied to algroth's topic in Computer and Console
At least NWN2 beat NWN1, phew. -
You game is just fixing itself. I mean, he's a robot, being able to stimpack him didn't make sense to begin with From what I read hitting him with something that stuns, or just shooting him until he needs a stimpack could both work (or fast traveling, but yeah...). Made the mistake of pushing through the start of NieR: Automata and I think I'm likely to actually finish this game even despite the control scheme. My biorhythm is not going to like this though, not at all...
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Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
They are big and I am small and that's not fair! -
I assume that's for the Baba-Yaga DLC? When I finally managed that I noticed that achievement was bugged and it didn't trigger since the game hadn't counted one of the collectibles. Nothing much I can do about it either since I, well, collected them all. I assume they fixed the achievement, just not retroactively so I'd have to start over if I wanted to fix that. In other news, I played and finished Submerged, fun little exploration game. Simple mechanics, nice vistas and relaxing music. No combat and no way to die. Story is told with pictures, there's not really any voiced dialogue (even though the main character speaks a line here and there it's a made up language). Took me 6 hours to complete according to steam, probably less since I let the game running for the "stay in the boat for a full day/night cycle"-achievement.
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You are aware you need to beat it twice to get the full story "reveal"? Though I guess most here will have figured out what would/could happen after the first time through...
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I tossed all of them out of my list since MMOs evolve too much. Me Liking WoW years ago (during the TBC/WotLK era) isn't exactly representative of my feelings about the game now. Same goes for a few others I've spent quite a bit of time on (eg. EverQuest 2, which I forgot to even put in the honourable mentions, shame on me). Single player games might get patched, but after a few years they don't tend to evolve as much (if at all) anymore, and while tastes change over the years other people can get to experience the game as I did (or something very close to it), unlike with MMOs.
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It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet. I always found it amusing that people complained about permastun in wow but have no problem with the druids heals/beast shape, disc priest (seriously wtf), or holy pallys in pvp. "OMG I can't move bc someone blew all their CDs on me but then the person gets ganked by the next person bc no CDs" is more of a problem than "omfg I've done nothing but ****ing massive dmg to this damn druid but bc of the hots and cat/bear form running around and I die from being nickled and dined over several mins"..... "I can't do anything but can easily kill them the next time I or a team mate sees them if shortly" to "OMG why I am even dps when this person can easily heal thru but since I can't heal I'm gonna lose". Anyone in pvp would much rather face a rogue than a druid or a disc priest or even a holy pally. I'm not sure how current balance issues invalidate this dev comment (which was made during the TBC/early WotLK era). I haven't played the game in quite a long time (had a quick stint earlier this year, decided there was nothing in WoW for me anymore) so I'm not aware of the current state of the (end)game.
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It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet.
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I think most of the flak was directed at the original reboot. Which was weak in many areas. Rise otoh is a pretty good game, could do with some more/bigger puzzles (I kinda miss entire levels being a giant puzzle like Palace Midas or St Francis' Folly), but it's a net improvement over TR2013 in all areas (can't think of any it didn't improve on at least). No, those thankfully have been scrapped. Lara now also actually has a brain and a spine, quite unlike in TR2013.
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Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
Find my what? On a more serious note, I actually did decide to go to the Institute a little while ago and the main quest made me lose interest in playing for a bunch of days. It's so so bad So I'm back to ignoring it exists so I can enjoy exploring the Wasteland. -
Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
Hi! Awww, cute! Can we keep him! (how I managed to walk up to a Deathclaw in power armor without waking it up I'll never understand. I grabbed the loot from the box and went on my merry way leaving the cutie to murder more raiders) "Pop!" She might have had a few "accidents" with explosives... -
Making the list was hard, ordering them was even harder and kinda falls apart after the first few I feel: Dungeon Keeper 1 (1997) Baldur's Gate 2 (2000) S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) Vampire: The Masquerade: Bloodlines (2004) Dragon's Dogma Dark Arison (2016) Warzone 2100 (1999) Jade Empire (2005) Dead Space (2008) Far Cry (2004) F.E.A.R. (2005) Unreal Tournament (1999) Metro 2033 (2010) Mass Effect 1 (2007) Prey (2017) KotOR2 (2004) KotOR1 (2003) Half Life 2 (2004) TES V: Skyrim (2001) Divinity 2: The Dragon Knight Saga (2009) Neverwinter Nights 2 (2006) The Witcher (2007) Test Drive Unlimited (2007) Dragon Age: Origins (2009) Mass Effect 2 (2010) Jedi Knight 2: Jedi Outcast (2002) Honorable mentions (no particular order): Warhammer 40,000: Dawn of War II (2009) Mordheim: City of the Damned (2015) SOMA (2015) Endless Legend (2014) Legend of Grimrock (2012) Fallout: New Vegas (2010) Hunted: The Demon's Forge (2011) Resident Evil Revelations (2012) Saints Row: The Third (2011) World of Warcraft: The Burning Crusade (2007)/Wrath of the Lich King (2008) Guild Wars 2 (2012) Warframe (2013)
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What is your game of the year for 2017?
marelooke replied to SonicMage117's topic in Computer and Console
He spoils the start of Prey and arguably one of the (few) big jumpscares as well. Anyway, most of those are console games (or console ports of varying quality) so not really relevant to me. And yeah, did manage to watch most of the video (skimmed through some of the console game due to not relevant to me) despite the...enthusiasm of the host. -
Finished the initial Season 12 journey in Diablo 3 with my Necromancer. Can't help but feel that the Necromancer is kind of weak. I tried a few different builds but didn't really find anything that really worked for me. My Monk at this point felt just waaay more powerful In good news I finally managed to open a portal to Greed's realm, the bad news was that it was from killing a Menagerie Imp and that I accidentally clicked the portal before I had a chance to loot anything. So I guess I might have lost out on a mini ... (unless they just don't drop loot when they open a portal)
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Belgium, Hawaii to ban, regulate in-game loot boxes as gambling
marelooke replied to ktchong's topic in Computer and Console
The government didn't really have anything to do with Hayes, did it? It was basically an attempt to reform Hollywood's image. In a way, the MPAA, the ESRB, and the CCA are all the same. Just attempts to make the industries look like they're being responsible so the common populace aren't throwing fits about it. Because the government's ability to censor media is actually not very strong in the US. Heck, all of these self-regulation bodies are entirely optional! You just can't sell in Wal-Mart. So optional in fact that the CCA is defunct now. And it has simply been replaced by "Adults" labels similar to what the music industry does. Censorship is hard for the government to get away with in the US. But there is a long precedent for legislation targetting gambling. I can't speak to whether the government should or not. I really haven't made up my mind there. In an ideal world, our education system would be where gambling is fought, not limitation on the gambling itself. But they're not showing any signs of a willingness to do that. The problem with making people responsible for their gambling is that the gambling industry just abuses human psychology so perfectly reasonable people tend to fall for it (people like to think it can never happen to them, like depressive disorders). I imagine that better education would help some, but believing it will eliminate the problem or relegate it to the "unwashed masses" seems naive. As far as I'm concerned the main reason more people don't get gambling addicted in the "real world" is because most people don't really get exposed to it since the majority of it is relegated to casinos (which most of the population doesn't ever visit) and the stuff outside casinos can be described as the "mobile games" of "real world" gambling. Companies like EA lower the barrier of entry by bringing the gambling to the masses, abuse psychology to make people participate as much as possible and target children to boot. "Irresponsible" is the best I could say about this, but "evil" seems more like it. -
Belgium, Hawaii to ban, regulate in-game loot boxes as gambling
marelooke replied to ktchong's topic in Computer and Console
The Belgian government published a study already, which has a lot of facts about how it is already legitimate health concern for minors. I linked a partial translation I did of a Belgian newspaper article covering it in the random video game news thread, assuming that's the study you are talking about (I'm not aware of any others, at any rate) Actually it was requested (and as such likely at least partially funded) by the National Lottery, who, if anything, would reasonably have a vested interest to not have this information come out. -
Well, given that I'm also playing FO4 currently... I'd say the companions are a little less two dimensional for a change. So there's progress in that respect. Serana was already a step in the right direction and they've improved some more in that respect. (just have to get this off my chest though, and this is probably me, but I can't stand Curie's over-the-top accent. Phew, feeling better now) The story and faction choices seem rather ridiculous and being forced to make choices that appear to be all be bad isn't exactly thrilling (to me), I then rather have FO3's basically "no choice"-choice so I can at least ignore what passes for the main story without ending up being locked out of a bunch of stuff later. That said, as usual some of the side quests and environmental story telling is pretty good. (some of it is also cringe-worthily bad, also as per usual). As far as the story not being worse than FO3, not so sure, I think it's up for debate but I'd say they're close cousinst. Difficulty is just the typical TES game thing, starts off relatively challenging and then falls off rather steeply later. There's still enemies that can make short work of me, but they're not exactly common (thinking higher tier Deathclaws and Behemoths probably) That and having a Vertibird crash on my head, of course. Stealth does appear to be gutted and if you take companions along it's almost impossible to murder anything without getting detected since as soon as enemies go into "cautious" state they appear to go Rambo on them. Then again, with the improved scopes you can often pop their heads off from halfway across the map to similar effect, at least in outside areas... My main gripes are basically that the game is a technical trainwreck (loading times are just bad, especially in the city areas, had a few crashes and a slew of bugged quests that I had to fix through the console) and Bethesda's hostile stance towards the modding community. Also have to admit I'm not particularly fond of having my character speak, hope that was a first and never again thing for a TES game. (not that the voice actress is bad, just that most of the time my character doesn't say anything, so when there's suddenly dialogue it's...jarring and pulls me right out out of the image I had formed of my character). As for getting building stuff to line up. There's concrete foundations that you can build to even out terrain, that helped a bunch. (think that might be part of some DLC though I'm not sure which one). Pulling electricity everywhere is a pain though, or lining up lights or stuff like that. At least if it's not supposed to look like a dump.
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What is your game of the year for 2017?
marelooke replied to SonicMage117's topic in Computer and Console
Prey, if only because it's the one game that I played that gripped me enough that I actually finished, figuratively speaking. D:OS2 and Nier seem rather promising, but Nier gets disqualified for being a sloppy PC port and Divinity I need to actually finish first. No basing review scores on only a partial playthrough here! (unless a game is so bad that I don't make it to the end of course, which isn't the case for D:OS2 unless quality takes a very steep nosedive later on) -
Pictures of your Games Episode X - The Journey to Babel
marelooke replied to Rosbjerg's topic in Computer and Console
CurieSkynet speaks: -
I grabbed Nier: Automata and Hellblade. Nier is going to be a pain, gave up on mouse+keyboard and struggling with a controller (I'm just not used to controller gaming, why did I do this to myself?), swallowed my pride and just put the game on easy for now. So far haven't been hurting my hands though (unlike with Remember Me). Camera could stand to be a bit smarter and a bit less manual work though, imho. Also plodding along in F4. Still don't understand most of the Settlement systems, experimentation doesn't seem to get me much further either. Guess I'll look for some tutorials or something because there's sod all information available in-game. So far I've also been mostly ignoring the main quests (joined the Minutemen and Railroad so far). On the fence about getting Death of the Outsider, mostly because I haven't even started Dishonored 2 yet... (actually, I still need to complete that Ghost playthrough of Dishonored 1...though practically speaking I'm done as the only mission I didn't Ghost first time through was the first one if I'm not mistaken. But mah achievement...)
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Belgium, Hawaii to ban, regulate in-game loot boxes as gambling
marelooke replied to ktchong's topic in Computer and Console
Whoops, didn't notice this thread before pasting in the "random video games news" one, so there's a bit more going on here as one of Belgium's universtities also published a study about the prevalence of gambling (and its promotion) in our society and the effects on children. Anyway, post is here. And there you listed everything wrong with the current business attitude. Their job is to create the best product they can while ensuring the company's future, making investors happy should be a result of that, but most certainly not the focus. Shovelling out drivel as bad as they can get away with and abusing human psychology to get away with it due to unbridled greed most certainly isn't "their job" (though it is the interpretation they like to give it). There's a reason "greed" is a serious sin in most religions, yet here we are revering it. /rant -
RANDOM VIDEO GAME NEWS - 'NON-FAKE-NEWS EDITION'
marelooke replied to Rosbjerg's topic in Computer and Console
Even if they aren't technically "gambling" they are incredibly anti-consumer. Like, I get that free-economies need to encourage wealthy people to be more frivolous, but I don't think that's what is going on here. There are some whales sure, it's mostly preying on the short-sighteness of young people who waste away their parents money, all while ruining the aspects of a game that make it worth while playing on it's own merits. A study requested by the National Lottery was released by the University of Leuven (also in Belgium) where the effects of the amount of gambling (and gambling promotion, by advertisements, television, etc.) children (10+) are exposed to was researched. The conclusion is pretty damning. Article (in Dutch) They state that the result of a questionnaire filled in by 645 children is such that they consider many of them are at serious risk of "developing problematic gambling related behaviour at a later age". They also talked to the parents and most of those have no idea what's going on (shocker, I'm sure) Big part of the article talks about casino games (which 1/3 of the kids 10-12 had already played in some form, either with family or online) and the gambling by the national lottery. I'll focus on the gaming related stuff though. One of the things apologists of the lootbox system always bring up is that in many cases these only contain appearance related items. This is explicitly addressed by the study: "Gambling elements are nowadays common in video games where they can help players progress faster or give them special visual appearance." I would not be surprised if Minister of Justice Geens already had access to the study or its results before it was published. He's as far as I can tell not the type of guy to make broad statements just to score which doesn't mean he 100% understood what is going on here, he doesn't strike me as much of a gamer. -
Huh? In what way? I remember playing Crysis until at least the chopper section after the obligatory aliens showed up. At least I don't specifically remember having issues, which doesn't mean there weren't any, but I didn't get scarred by them at least (unlike by the ones in Arkham Asylum). One colourblind person isn't the other of course. Didn't realize the Menagerist goblin's were that rare. Got one quite early on in my new Season playthrough, lucky me. Never made it to Pony land so far tho :/ Picked up Fallout 4 again because I'm a masochist (and because I hoped they'd have fixed some of its issues by now. Yeah, I know...). Managed to get loading times to a level that doesn't make me want to instantly Alt+F4 anymore (disabling cloud save helped, for some reason. Beats me why this was no issue with any other Gamebryo game ever before...). They're still obnoxious and entirely unacceptable, but it's manageable. So far the most common causes of death are BoS vertibirds crashing on/near me (BoS is like everywhere crashing vertibirds and stealing my kills. Those things must be *cheap*) and random enemies with a Fat Man (whoever thought adding those things to the loot tables was a good idea deserves to be forced to drink decaf until Fallout 5 releases). The former I'm just going to suck up, the latter I'm going to fix with a mod, being killed by random nukes isn't fun, engaging or challenging. Whatever they did to the engine wasn't good. 3rd person animations are better and that's about the only improvement I can think of, really (and not sure if holstering weapons was something I was willing to give up for that, tbh). My extensively modded (vanilla) Skyrim runs way more stable and faster, and with well shorter loading times, and I run with a *lot* of heavy texture mods in that game.