Everything posted by Gfted1
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Obamacare Guarantees Higher Insurance Premiums
Read it and weep.
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Sawyerism Distilled - an interview with Josh Sawyer at Iron Tower Studio
How is being able to heal stamina a benefit? Health only goes down and does so with 100% of attacks. At some point you will be sitting at full stamina and 1 health, effectively removing that character from use as the next hit will kill them.
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Josh Sawyer on Miss and Hit
But he also has no right to complain about it. If he doesn't like it, he could not use it. Yes, it's not his fault the feature is available, but the availability of a feature doesn't make its use mandatory. There's no need to assign blame for that. Personally, I like having that option available. Thats whats disappointing to me, that all these mechanics are being "fixed" to cater to the .5% of the backers that complain about not being able to control themselves.
- Josh Sawyer on Miss and Hit
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SW: The Old Republic Part 4
Are there "relationships" in the game now? All I remember from launch time was a few occasional fade-to-black moments with various NPC's throughout the game. Now they want to implement fade-to-black with same sex NPC's? With wasting resourses like that its no surprise the game is slowly tanking.
- What you did today
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Josh Sawyer on Miss and Hit
I've never suggested it was degenerate gameplay and I'm not sure why you would jump to that conclusion. Eh, it was just a smart ass throw away response based on the myriad of other mechanical changes you are making to ensure people cant "degeneratively" do this or that. Healing in the field? Nope. Resurrection? Nope. Resting? Sure, just travel (also see healing). Abilities use? Cooldowns. Inventory? Inaccessible deep stash (see resting). And thats just what we know so far. Im sure somewhere in there is "fun" but I just cant see the forest for the trees.
- Intelligent Weapons
- Josh Sawyer on Miss and Hit
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What are you playing now?
It would have been better with no way to heal or resurrect....oh wait.
- private backer forum's?
- What you did today
- Movies You've Seen Recently
- What you did today
- Merry Christmas
- What you did today
- What you did today
- Movies You've Seen Recently
- What you did today
- Project Eternity Update #36: Off to our elfhomes, but first...
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Project Eternity Update #36: Off to our elfhomes, but first...
I'm curious about what makes you think so. You have to think about how to build your characters, yes. You have to think about what your fighters should be doing. You can't rely on longswords to carry you through the entire game. Nothing of that really flies in the face of IE games, it's simply adding depth that was sorely needed. I do hope some other areas get a complete overhaul as well (I'm looking at you "Hide in Shadows/ Move Silently"; "Pickpocket"; mage buffs; pre-combat buff insanity; rest spamming). I'm expecting some minor ****storms when more info is leaked that makes people realize it's not just a graphical overhaul of any IE game. Heh, I know I sound negative but the list of things Im not worried about far outweighs what worries me. Im not worried about the story, Im sure it will be good. The graphics are perfect, isometric is my favorite. The NPC's will probably be a major strenght and Im sure the background "how the world of PE works", what souls do and how they power stuff, all will be logical and well thought out. What Im worried about is the meat-n-potatoes stuff. The things Im going to be doing a hundred times just in the normal maintenance of my party throughout the game. From what I understand, it seems like there is a concerted effort to apply punative restrictions to these core mechanics. Healing (or lack thereof), saving (savepoints?), camping (having to to camp), inventory ("deep stash" you can only access while camping), cooldowns...and thats just whats been revealed so far. I just hope the game isnt scientifically designed to beat me up every time I need to do something.
- What you did today
- Project Eternity Update #36: Off to our elfhomes, but first...
- Babylon
- What you did today