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Gfted1

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Everything posted by Gfted1

  1. That's a good point I hadn't thought about. I never played the DA franchise so how did you know when an NPC turn was ready? For example, say I throw a Fireball. How can I tell when its ready again, by looking at the icon and waiting for it to be "ready" again? And then do this x 6 party members?
  2. Hmm, never had a pizza with avocado. Is it cooked with the pizza or added on afterwards?
  3. Gfted1 replied to obyknven's topic in Way Off-Topic
    Urban dictionary comes to the rescue.
  4. Click the little arrow next to your avatar in the upper left hand corner of every page. Choose My Settings. Choose "Ignore" Preferences. Add names.
  5. Or your reading comprehension is lacking. Hes clearly mentioned that he is not seeking attention nor is he upset that information is posted on multiple other sites, but instead that the same information that is shared on multiple other sites is ALSO shared here, where the devs work, and where backers would expect to find that information.
  6. Is that Mile High?
  7. What? They're pissing money into a system that doesn't work? Shocking!
  8. AHS: Coven I don't know what to think. On one hand I really like the Supreme but on the other Im starting to get put off by how badly the student witches seem to be written.
  9. I don't have a good answer for that. I just chalk it up to a very narrow focus of what they would like the game to play like. I sometimes wonder what crapstorm will erupt when the other 73,500 backers that never registered / post here first load up their games expecting an IE experience. Oh well, time will tell.
  10. That's actually a good idea. Or, you know, they could make a choice of whats important and whats not. Whats that word you guys like to throw around? Oh yeah, TACTICS. Now to counter the inevitable "hoover" effect of people picking up everything they had to devalue it to almost worthless. Tell me what was gained here. Sure you can pick up every object on the continent but it isn't worth anything so whats the point? And then you lost me. No doubt your scathing wit has flown over my head.
  11. Cry all you like but everything I said is true. Every single one of those mechanics were added with the sole intention of preventing some other action. No healing / res: To prevent healing between battles. Unlimited inventory: To prevent people walking back and forth to pick stuff up. What? No kill xp: To prevent "grinding" in a game that doesn't have respawning mooks. Rest spots: A disincentive to resting. Cool downs: So you cant use your nukes and then rest.
  12. Halo 3 now free to Xbox Live Gold subscribers.
  13. I find it a bit weird that a lot of our information comes from other sites that posters have found and copied here. Anywho, fingers crossed for a gameplay video.
  14. That doesn't sound good GD.
  15. I believe the loot will be hand placed (not randomly generated or placed).
  16. Sounds like a variant of SmartWater.
  17. Sleepy Hollow. I dunno, I want to like it but something is off. Ill give it a few more episodes.
  18. Nice work! You look properly terrifying.
  19. Not unless they want to get hit with an "M" or "A" rating.
  20. If the attack does not overcome the DT then no damage would be taken at all, right? @PJ and KP: You guys remind me of this clip; http://www.youtube.com/watch?v=cNkp4QF3we8 You so desperately need attention that you reply in threads just to complain about other replies.
  21. It means you could degeneratively game the system by sneaking your top sneaker by the magical line and nobody else. Sure, could be anything for all we know. That's not how I understand it. I though it was: All successful attacks against the characters will do simultaneous damage to both Stamina and Health 100% of the time. The damage is then split into some unknown ratio like 3:1 so no matter what, Health always takes damage.
  22. Healing is not available for any level of injury, except resting, which fixes everything including maiming.
  23. I think the problem with that method is that its all or nothing. If you aren't awarded any xp until you complete the quest/objective then you could find yourself under leveled. Quest xp should be doled out as you hit milestones, imo. No idea, Im not a programmer. If ease of coding was the objective then that's sad. I wonder how it will work. Surely (yeah, I called you Shirley ) not all six members are going to be able to sneak by everything. So will this mythical player only play solo? What happens if you sneak 2 guys past but the third fails? OMG, xp was given away for free! Release the hounds! Im pretty sure one of the difficulty levels lets characters permanently die.

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