Everything posted by Gfted1
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Movies you've seen recently
Mirror Mirror
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Link? i dont have a link it is just the logical way to implement it. it's practically the same thing Bethesda wanted to do with their Radial AI that they never implemented I see. Then there is some way to view the NPC's ability scores so the player can know they are dealing with a 18 Int genius instead of a 4 Int moron?
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Link?
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
If we are offered some instant indication of their interpretation then that's fine. I was more considering a hidden counter somewhere where we don't know what their interpretation was.
- What you did today
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
That's quite a leap of faith. Each "interpretation" seems to offer a good / neutral / bad option to the recipient so I wouldn't assume to know their motivations or decade long back history.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Are you two assuming that since Sawyer stated: That after we make a reply we will see a little "sarcastic +1" scroll by?
- What you did today
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Eh, "IRL" is tricky to equate to a video game. IRL, when I talk to people I can generally tell how my words are being received. I think you just said what I said. My point was that the "whoopsy-daisy" Sawyer mentions in post 25 didn't go away, it just shifted to the recipient.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Yes, like if your reputation got too good the evil members would grouse and vice versa if you got too evil of a reputation. Im curious how this system will play out. I see a lot of negative post about systems that use for example a radial wheel. When you pick an answer but then the game delivers it in a way you didn't intend. This system just seems to shift the "whoopsy-daisy" to the NPC. Now you can clearly see what you mean to say but you will have no idea how the NPC will interpret it. You may mean your Clever reply to be witty but they take it as sarcastic and you won't know that just happened.
- Temple of Nurgle
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RAnDoM VidEO GAmE NeWS
Oceanhorn: A loving tribute to The Legend of Zelda.
- Temple of Nurgle
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
So the non-expert responses will be flagged (Clever, Benevolent, Aggressive, etc...) but how do we know how the NPC is interpreting it (sarcastic, charitable, hot-headed, etc...)?
- Translations
- Translations
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Space Fans: X Rebirth has a Release Date!
I want to like it but the first person perspective gives me pause. It would probably give me vertigo.
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The Adventurer's Hall
You want to create a mod to prevent you from using hirelings instead of simply choosing not to use the Adventurers Hall? Am I understanding that correctly?
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
So my "well liked" Paladin is going to bicker with my "cruel" Fighter? Probably have to send them to the rest spot to cool off.
- What you did today
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David Attenborough disappointed with and sick of the USA's head in the sand attitude to global warming
U.S. Crude Oil Output Topped Imports in October For 1st Time in 18 Years - EIA.
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:( Sad that obsidian is making this game isometric...
Careful my save scumming brother, enemies abound.
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:( Sad that obsidian is making this game isometric...
I don't follow how it becomes less time consuming. What every other IE game offered was the ability to perform those actions where you were (rest anywhere) vs. now having to schlep to specific locations to perform the same action. Can you clarify your stance? What about PE makes any of the new mechanics less tedious?
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:( Sad that obsidian is making this game isometric...
Great, now nobody will work on the maiming mod. Honestly though, its a non-issue for me. I reload if even one party member dies and will do the same regarding maiming. I do think its kind of weird that so many mechanics are tied to the dedicated rest spots (healing, maim removal, ability / spell reset, buffing) but thank god for the almighty reload.
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:( Sad that obsidian is making this game isometric...
Can I turn off maiming too?