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Gfted1

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Everything posted by Gfted1

  1. Ah. I misinterpreted your post as you were looking for a new job.
  2. That's quite a leap of faith. Each "interpretation" seems to offer a good / neutral / bad option to the recipient so I wouldn't assume to know their motivations or decade long back history.
  3. Are you two assuming that since Sawyer stated: That after we make a reply we will see a little "sarcastic +1" scroll by?
  4. You change employers that frequently Tep? Are you a contract worker?
  5. Eh, "IRL" is tricky to equate to a video game. IRL, when I talk to people I can generally tell how my words are being received. I think you just said what I said. My point was that the "whoopsy-daisy" Sawyer mentions in post 25 didn't go away, it just shifted to the recipient.
  6. Yes, like if your reputation got too good the evil members would grouse and vice versa if you got too evil of a reputation. Im curious how this system will play out. I see a lot of negative post about systems that use for example a radial wheel. When you pick an answer but then the game delivers it in a way you didn't intend. This system just seems to shift the "whoopsy-daisy" to the NPC. Now you can clearly see what you mean to say but you will have no idea how the NPC will interpret it. You may mean your Clever reply to be witty but they take it as sarcastic and you won't know that just happened.
  7. Ah, he died of strokes (good ole Wiki). Still, straighten a brothers hand out if your going to preserve and display him. Looks pretty good for an 89yo corpse.
  8. Oceanhorn: A loving tribute to The Legend of Zelda.
  9. I wonder why one hand is open and the other is clenched.
  10. So the non-expert responses will be flagged (Clever, Benevolent, Aggressive, etc...) but how do we know how the NPC is interpreting it (sarcastic, charitable, hot-headed, etc...)?
  11. Don't lose faith yet, it looks like that statement leaves open the possibility for additional translations.
  12. I want to like it but the first person perspective gives me pause. It would probably give me vertigo.
  13. You want to create a mod to prevent you from using hirelings instead of simply choosing not to use the Adventurers Hall? Am I understanding that correctly?
  14. So my "well liked" Paladin is going to bicker with my "cruel" Fighter? Probably have to send them to the rest spot to cool off.
  15. @Woldan: Maybe you can find something at the Austrian Alpine Association?
  16. U.S. Crude Oil Output Topped Imports in October For 1st Time in 18 Years - EIA.
  17. Careful my save scumming brother, enemies abound.
  18. I don't follow how it becomes less time consuming. What every other IE game offered was the ability to perform those actions where you were (rest anywhere) vs. now having to schlep to specific locations to perform the same action. Can you clarify your stance? What about PE makes any of the new mechanics less tedious?
  19. Great, now nobody will work on the maiming mod. Honestly though, its a non-issue for me. I reload if even one party member dies and will do the same regarding maiming. I do think its kind of weird that so many mechanics are tied to the dedicated rest spots (healing, maim removal, ability / spell reset, buffing) but thank god for the almighty reload.
  20. Wait, its death OR maiming, not both? Either way Im going to reload but that's an interesting approach.
  21. Dammit, now I feel like looking up your LP so I can see who is harassing you. Ok, the feeling passed but Ill shake my fist in their general direction for you.
  22. Happy Birthday!!!!
  23. In another example of "Im getting too old for this s%#t", I have a ferocious hangover. My buddy and his wife stopped by last night and one fifth of tequila, two fifth of rum chata, a bottle of wine, a case of beer, and one broken cell phone later (my wifes), here I am. Already thrown up twice this morning.
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