Everything posted by Gfted1
- What character/attributes to choose for role-playing?
- What character/attributes to choose for role-playing?
- What character/attributes to choose for role-playing?
-
New Scientific Discoveries, Part Deux
NASA: New "impossible" engine works, could change space travel forever.
- What character/attributes to choose for role-playing?
-
What character/attributes to choose for role-playing?
So might, not dex, is the DPS primary stat for rogues and rangers as well as the conventional heavy hitters? Might governs healing, damage, and carrying capacity for all classes. However, AoE and durations on effects are governed by Intellect. Dexterity increases accuracy, and thus will decrease grazes and increase full hits and crits if I am not mistaken. While Intellect increase AoE and Duration. So, dexterity and intellect could be a DPS gain with the right class, skill set, play style, and/or situational uses. And don't forget it also effects Fortitude. Might is a super powerful attribute, imo.
- What you did today
- What character/attributes to choose for role-playing?
- NFL 2014 Offseason
-
IGN Article about PoE.
My ways are mysterious and unexplained. Let your mind be at peace.
-
IGN Article about PoE.
^I just gave you six likes to force you to keep entertaining me.
-
Game looks great, but...
Isnt this where we are supposed to whine that the Barb armor wont protect his bare midriff and its only exposed for titillation purposes? Which way is the wind blowing today?
- Overflowing with money.
-
Overflowing with money.
I thought you were going to name your character Kirby or Hoover (iirc)? Personally, I'm going to name mine Dyson, and I'm going to roll through the game suctioning up everything that's not nailed down and tossing it into my infinite stash. Hehe, Hoover has a nice ring to it but I may have to jack your Dyson idea. They suck better! I usually find it irritating to have to pick up every soda can and ashtray ala FO:NV & D:OS (seriously, go to hell with those seashells ) so maybe someone can mod in some kind of "loot all" option that allows the user to pick up everything in a certain radius or something similar?
-
Overflowing with money.
I don't think PoE will have the condition described by the OP, in fact I think it could be opposite. Since we can literally carry every single piece of loot in the game they will either have to greatly devalue the loot or greatly increase the costs for all purchasable items. Otherwise the economy will be utterly broken and you will be swimming in cash very quickly. Imo, the inventory system will require players to loot everything just to keep up with the devaluation and be able to buy things.
-
IGN Article about PoE.
My bad.
-
IGN Article about PoE.
Theres no thumbs down option. We will hilariously modify your behavior with Likes instead. Rofl.
-
Are females forced on you?
Thread closed.
-
Experience Point Mechanics - Fighting Enemies
In an objective based reward system, how do two opposing objective work themselves out? Say objective one is "Clear the cave." and the other is "Clear the cave for farmer Bob". If you complete the first one then naturally the other one is redundant. Since apparently Fallout did this, what happens to the path not taken? It just never comes up I assume? If you did one, the second will never be presented to you, right? Do both solutions then offer the exact same rewards and xp?
-
Experience Point Mechanics - Fighting Enemies
I was thinking something similar but doesn't it seem like a lot of extra work to program for every possible approach?
-
Experience Point Mechanics - Fighting Enemies
Im interested to see how "objective based xp" will work in an open world system. In a game like SRR its no problem. Its very linear and you are guided from location to location. The devs can easily reward at and everyone will be at exactly the anticipated level at the anticipated location. With a game like PoE where one of the pillars is "exploration" I cant quite wrap my head around how it will work. For example, lets ay Im out bushwacking and I come across 3-4 little lizard dudes standing outside a cave entrance. I kill them and enter the cave. A few chamber in and I encounter a immature Wyrm, which I kill and loot for its scales. I leave and a little while later I encounter a farm. Farmer Bob wants me to go kill a Wyrm that's been stealing his sheep. What happens here? Does my journal auto-update because the Wyrm is already dead? Does the farmer quest cease to exist and instead I was awarded some random "Clear the cave of Wyrms" journal entry and xp at the time I killed the Wyrm? As an aside, I really dislike when a quest completes that I didn't even know I was doing. Anyway, will be interesting to see how it works out.
-
Experience Point Mechanics - Fighting Enemies
I see... But not to worry, the value of loot has been nerfed to the ground so the developers could kill the monster they just created (carrying unlimited loot). So we have that going for us.
-
Experience Point Mechanics - Fighting Enemies
The unlimited inventory was specifically designed to allow players to literally "loot everything in sight" without the "inconvenience" of having to walk back and forth to do so.
-
Can we really play the whole game with just one character?
Hmm, maybe a wizard did it?
-
Experience Point Mechanics - Fighting Enemies
But these are exceptions that are easily remedied. No doubt its the easier approach. Imo, developers shouldn't waste time programming around a very small percentage of gamers that "cants helps themselves" from breaking the game...for themselves. That's why we wind up with things like restricted resting, no kill xp, unlimited inventory, etc...