Everything posted by ManifestedISO
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Take all button glitched
ManifestedISO replied to Elizer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)same, started a new 2.0 game, several containers in Port Maje can be opened but not looted with 'take-all' items can be taken one at a time, however
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That TV Topic
*passes out*
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What can I do to boost mechanics?
I wanted it. Spoiler-free.
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How are you guys getting around the long cast times? Are u finding ways?
it is really satisfying to 'crack' the recovery/cast time systems high Dexterity, a few talents, enchant the right armors and weapons, as stated above, it's a lot of fun reducing a 6.0 cast to like, 3.4 seconds
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It's 2nd - where's my DLC
ManifestedISO replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)steam fiends and gognards have about 17hrs to wait wherever they may lair
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Modwyr Decision
ManifestedISO replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well... you see... I don't think the moderators will appreciate an honest answer... but it was entirely consensual and mostly her ideas... involving a whetstone, sparks, and a heated exchange would love Modwyr's critical hit cackle as an MP3 I could use for a phone alert, Allegra is a favorite voice actor
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Science Fiction type game
agreed, although 'multiverse' shenanigans are acceptable and encouraged
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Beast of Winter - Trailer
ManifestedISO replied to Adam Brennecke's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)gorgeous, fantastic production ... full of bestiary reveals posted in the 'no spoilers' forum
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POE2 - Backer physical rewards - When?
ManifestedISO replied to Virtopian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)so all Fig physical goods backers worldwide had their items stored in Europe at a distributor warehouse that went bankrupt two weeks ago ... is that the 'long and short of it'
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What Weapons Have Elemental Damage Types? (Like Lord Darryn's Voulge)
oh, of course, der not elemental but I really enjoyed the cone aoe attack of the reforged 2H BotEP
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[Potential Bug] Una's Luxuries is not selling rare gems
Maybe one of the DLCs will unlock Una's claim of selling the finest collection of rare stones ... because at the moment, that is false. I would trade Tekehu in a heartbeat for the chance to buy adra ban.
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What Weapons Have Elemental Damage Types? (Like Lord Darryn's Voulge)
no, what, there are days of elemental weapons ... the freezy war bow, the freezy hatchet, flamey battleaxe, the corroding morning star, the freezy sabre, at least half-a-dozen more
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A Look Into the Fig Physical Items
ManifestedISO replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsRe-reading the update it sounds like they are actually saying they will send weekly updates to the distributors. I'm guessing it is a screw up on their end. you're right, it's not at all about backer updates and DLC ... they're sending 'new information' to distributors every week until the end of the year ... a few hundred names, addresses, and order items per week might not be a screw up because it was their plan all along ... either way, that particular paragraph is obtuse af sweet, well then I'll get my hoodie in December, probably, when it's chilly and appropriate
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A Look Into the Fig Physical Items
ManifestedISO replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsDoesn't make sense to release new information every week only about physical goods? I'm guessing it refers to backer updates, dev streams, free/premium DLC, anything that qualifies as 'information'. In other words, yesterday's dev stream was the new info ... next week's info dump will be BoW and 2.0, perhaps. All I know is, I can't exercise the privilege of wearing a black Obsidian hoodie during a summer heat wave.
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Compressed can of Air or a leafblower
^ https://www.youtube.com/watch?v=7iEg3Q-zKgs
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Dev Stream with Game Director Brandon Adler and Producer Alec Frey
hope for continued CPU optimizations is what we're clinging to, here
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Patch Notes for 1.2.2.0033
ManifestedISO replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & Newssmall consolation, but in case those characters can never be re-trained, B:TAS is confirmed for blu-ray release near future, box art and pre-order available now *October 16, including Mask of the Phantasm remaster
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So, uh, the physical goods?
ManifestedISO replied to Dark Elf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)three weeks ago we were told to keep an eye out for notices over the next couple weeks
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Visual glitch on level-up screen
was definitely introduced with the 0028 hotfix
- The Great Game Giveaway: It's beginning to look a lot like Christmas Edition
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The Music Listening thread
^ maybe it's the heat wave but I appreciate being told I have the right to lose control I wanna be more than friends with cool air
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Showing Character Stats/ Dexterity reading incorrectly
ManifestedISO replied to audiotremour's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)yeah it's a thing for some of us after 1.2 https://forums.obsidian.net/topic/103340-bug-120-ui-not-showing-some-character-information/?p=2068054
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All the ways you can abuse barrels!
Give Mirke that fire protection ring, Flagellant's Path her way to an amphora, oil barrel, or gunpowder during combat, could be entertaining
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Patch 1.2 Paladins
ManifestedISO replied to Anaeme's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Deep Faith alone is an extraordinary defensive capablility, my 1.2 Bleak Walker gets +15 to all defenses at lvl 10, higher Deflection than the fighter or anyone else in the party Exalted Endurance or whatever gives the whole party +1 AR plus a healing factor Paladins seem squared away, distinct and efficient to me
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[Bug] [1.2.0] UI not showing some character information
ManifestedISO replied to fxluk's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)same, attribute tooltips are inactive when hovering over the value in the character sheet ... but only for four of five characters skill score tooltips seem fine