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Everything posted by AndreaColombo
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Care to elaborate? Enemy A.I. was improved quite a bit, making enemies use more of their abilities more intelligently, and disengage more often to target your squishy characters; the addition of immunities increased the importance of weapons that deal more than one kind of damage and made things more varied; and of course some of the high-level abilities and spells added by the expansion are pretty cool (especially Barbarian's Dragon Leap and Monk's Dichotomous Soul.) My favorite melee class to play is still the Fighter, but I'm weird like that. Objectively, Monks have cooler abilities and Rogues can dish out more damage against targets with afflictions (you can have your Wizard and/or Cipher cause afflictions for your Rogue.)
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Just like the goggles SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the sixth character and access her character record screen. Observe she is a 1st-level Fighter wielding an estoc, whose base damage is 14-20; further observe that she has enough XP to level up to 3. Level her up to 3, selecting Confident Aim as her 3rd-level Fighter ability. Observe that her damage output is still 14-20 instead of 17-20 (Confident Aim should increase minimum damage by 20%, so 14*1.2=16. I'm seem to remember that the damage boost from Confident Aim used to show in the character record screen in the past, but I'm not 100% on this. Regardless, I believe it should.
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Pillars of balancing
AndreaColombo replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did we really need to open this thread for the third time, though? -
The game is generally bad at explaining its mechanics; that's why I asked Josh on Twitter before I raised this. Aarik double-checked with him so I guess it is safe to assume it is meant to boost total damage at this point. EDIT: My quick smartphone math suggests crits currently work as other damage mods. Regardless, if Josh says total damage, total damage it should be.
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Skipping Companion Quests
AndreaColombo replied to Anaeme's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That I recall, Aloth's interaction is triggered by a specific event in Act IV. There might be others but it's been a while and I can't remember (last time I went through Act IV it was with henchmen.) -
Pledges for The White March
AndreaColombo replied to a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You should get it immediately. If you can't generate a redeemable code for the expansion from the backer portal, I suggest contacting Obsidian's support via email to get assistance. -
Skipping Companion Quests
AndreaColombo replied to Anaeme's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Once their quests are done, they are done in the sense that no more quests will populate your journal in relation to your companions. That doesn't mean your companions stop interacting with you or reacting to the game's events, though; some conversations you can have with them afterward can change their final slides (but you get a slide per companion even if you don't finish their quest; it simply tells you what happened to them in light of their quests not having been completed.) Aloth definitely has one of those slide-changing conversations in Act IV. Can't recall about the others, frankly. -
It is bottomless. Basically a convenience tool for stuff you want to carry around even if your party's inventory slots are already filled with stuff of more immediate use to you. If you turn off the option that makes it accessible at all times, it will only be accessible when you camp or—going by memory—in cities/towns/villages. You can sell stuff directly from the stash if you want (that's what I usually do as I don't bother keeping stuff I want to sell in my inventory.) SSAA can actually be forced via your graphics drivers, but it's terribad in PoE. The backdrops being 2D, all you get from SSAA is a big fugly blur
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2) Have you checked in your stash? 4) I discussed SMAA privately with BMac but unfortunately he's had no time to look into it so far. The "graphics quality" slider in the game's graphics options governs MSAA but most of the aliasing you see in this game is caused by shaders rather than geometry, so SMAA is what we'd need.
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Skipping Companion Quests
AndreaColombo replied to Anaeme's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ not necessarily. If you bring him along only after completing that quest, simply travelling to Brackenbury will trigger his. -
Anti-Aliasing Toggle
AndreaColombo replied to Zitchiock's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unity is not a DSR-friendly engine, unfortunately. You need to set your desktop to the target resolution in order for it to work in PoE. -
Anti-Aliasing Toggle
AndreaColombo replied to Zitchiock's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
^ That I know of, none except resolution. You can go to your graphics card's control panel and create a custom profile for PoE that turns down as much stuff as possible, such as Anisotropic Filtering. PoE is generally poorly optimized anyway. In larger battles with several VFX going on at once my machine goes as low as 40 FPS, and it's an i7 4790K with 16Gb DDR3 2400Mhz and a GTX 970 (I can run The Witcher 3 with almost everything on Ultra at 2560x1440 staying between 40 and 60 FPS 90% of the time.) -
Anti-Aliasing Toggle
AndreaColombo replied to Zitchiock's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Under Graphics there's a slider called "Graphics Quality". It governs anti-aliasing. The leftmost setting turns it off, the rightmost setting is 8X. The one in the middle I guess is 4X. -
Anyword on St Yedwin. If it is registering kills for vessels now?
AndreaColombo replied to Torm51's question in Patch Beta Bugs and Support
After patching to 2.02, I've found all soulbound weapons to register kills correctly. -
As a matter of fact, UI elements won't be perfectly sharp at any resolution beyond 1080p (though you'll only ever notice if you try playing 1080p windowed and see how much of a difference it makes. If you love yourself, don't do it.) That said, there is a console command that governs zoom level, but I'm afraid it's IE Mod only so you'll need the mod to use it.
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^ I didn't really find the story to be poorly told, but I guess that boils down to personal taste. Regardless, the only way you could max out at level 13 before jumping in the pit - besides using the IE Mod - would be to ignore the bounties entirely. I have lots of content still to go in my current play through (including most of the bounties) and I'm already level 13.