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Everything posted by AndreaColombo
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When you dual-wield, your recovery time becomes should become equal to your attack animation, so you're faster even without the Two Weapon Fighting talent. However, I've come to consider that more of a bonus you get when you dual-wield, rather than the norm to which a penalty is applied when you don't. If there's a speed penalty for not dual-wielding, I'm not sure how to make the math work. * Just run a test with a 10 DEX character dual-wielding sabres and got 30 frames for the attack animation, 26 frames for recovery (22 + 4-frame delay.) No idea why recovery is faster than 30 frames.
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So, I've just run a test. Two characters with the same DEX score, both wearing clothes and wielding non-durgan-enhanced weaponry. Both had the same shield, except one of them was durgan-reinforced and the other wasn't. I placed them at both sides of a third character, paused the game, and ordered both to attack. While the first attack was simultaneous, the character with the durgan-reinforced shield gradually gained a time advantage over the other. This suggests that even in absence of any actual recovery penalty, durgan-reinforced shields still speed up your attack even though their description clearly states "-15% single-weapon Speed penalty."
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Weak Companions
AndreaColombo replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Gotta agree with this. Besides, the ability to level them up manually is an option—which is great, 'cause people who want to disable it and get the "characters with independent lives" vibe can do it—so I don't see how changing their 1st-level ability falls out of its scope. I'm neutral toward changing their attribute scores as they won't make a night-and-day difference. If I'm changing their every talent and ability, I might as well change their attributes. Or I could disable the option and change absolutely nothing. -
It's hard to say. Most fixes and features tend to be retroactive, but not all of them—and it's unlikely that the patch notes will be complete at all, let alone that they mention whether fixes are retroactive. Waiting until TWM pt. II comes out is the safest bet to experience all the changes and features; however, YOLO and if you want to play the game now, you should. Even if you missed out on a couple fixes/features for this play through, you'd still get the bulk of it and you could always play the game again at any time in the future
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In order to get that option on level 13 of the Endless Paths, your character must have learned (or better, recalled) to speak Engwithan. You learn it during the Heritage Hill quest in Act II. Once you've learned Engwithan, you must talk to the spirits on level 13 of the Endless Paths; they will reveal what you need to say for the door to open. At that point, the right option will appear and you'll be able to select it.
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Trying to reconcile your math with my earlier test (from the link above): Plate Armor (+50%) Vulnerable Attack (+20%) Armored Grace (-15% penalty*) Durgan Steel armor (-15% penalty) *this was before 2.03. These should be additive, which means (50+20-15-15)=40% recovery penalty. Then we have: Durgan Steel weapon (+15% attack speed) Speed weapon (+20% attack speed) Deleterious Alacrity of Motion (+50% attack speed) These should be multiplicative, which means 1.15x1.20x1.5=2.07 or 107% recovery reduction. So, 140% - 107% = 33% recovery before DEX. 50 * 33% = 16.5 frames. 25 DEX (+45% action speed; applies to both attack and recovery) Then we apply dexterity: (16.5 / 1.45) = 11.37 Et voilà: 11-frame recovery + 4-frame delay (which apparently can't be eliminated and doesn't factor in any calculation.) This is a major breakthrough—Kaylon, you are a genius! Now my LoP is not only the ultimate single-target melee DPS machine, but even has the flexibility to forgo Armored Grace and take a different ability (which is great, seeing as TWM pt. II is going to add new mid-level abilities for all classes.) I'm going to enjoy my next play through quite a lot, bwahahah!
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Attribute upgrade
AndreaColombo replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, technically three... -
I would add to the list of things she'd want to cover her will to sacrifice her faithful to pursue her egoistic goals. The Godhammer was not designed to destroy only the flesh, but also the soul—and she was willing to destroy twelve of her faithful, body and soul, to broaden her influence in the Dyrwood and kill off a rival deity (according to the lore book, Eothas and Magran never really saw things eye to eye anyway.) A deity that acts like that wouldn't inspire much faith and loyalty, I guess—and I doubt she'd have gotten half as much devotion in the Dyrwood if her scheme had been revealed. Moreover, if Eothas had indeed taken possession of Waidwen's mortal body in order to march on the Dyrwood and put an end to Woedica's plan and the workings of the Leaden Key—and if the other gods were still oblivious as to both ("both" being Woedica's plan and the fact that Eothas was actively opposing it through his otherwise inexplicable actions)—by killing him off Magran did Woedica a great service. She made it possible for her to blame Eothas for the Hollowborn and would vicariously be responsible for the phenomenon, as well as for killing off a benevolent god on a rightful crusade (blaming him for the terrifying crisis thereafter to boot, which in turn caused the Purges and resulted in the death of several of Eothas's devotees), and favoring the return to power of the tyrant goddess. Add the wanton sacrifice of her faithful to the mix and you'll get a drink I suspect Magran wasn't eager to sip. However, my understanding from Durance's dialog was the Magran could not recognize him, rather than was unwilling to. When the Godhammer went off, the detonation took away a portion of Durance's soul, which is why he appears blurred in your visions, and severed the connection he had with Magran. Had that not been the case, Magran would have been able to locate him and finish him off. Instead, she had no idea he survived and could not recognize him at Teir Evron (and of course Durance would say nothing, knowing she'd want him dead.)
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[v 2.03] no helmet all females
AndreaColombo replied to Coverdale's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I see helmets on female character models. What platform are you on? Which game version are you playing? Could you upload a saved game that exhibits the issue alongside your output.log file? QA will need those. -
You'd still get a penalty to Accuracy from the shield, though—and dual-wielding weapons with on-hit and on-crit effects would still make sense from a CC perspective. I'm pretty sure the durgan-enhancement on shields says +15% attack speed with a single weapon, though (shields incur in no recovery penalty themselves.)
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If you have a recovery time of, say, 50 frames and you reduce it by 100% (i.e. you reduce it by 50 frames), by definition you attack without recovery. If you reduce it by 138% (i.e. you reduce it by 69 frames) you still attack with no recovery because negative recovery makes no sense and I don't think the engine contemplates it If you wear a durgan-reinforced plate with Armored Grace, you're left with a 15% recovery (7.5 frames using my example), which gets further reduced by your DEX score. Playing at 60 FPS, 7.5 frames equal 0.13333333333 seconds, so probably no bar would appear over your character's head. How were your tests conducted? Mine were mere frame counting; the latest can be found here. I could never get the math to be 100% accurate (mostly because DEX doesn't really apply a full 3% action speed bonus for some reason) but it was fairly close. EDIT: I've just run another frame-by-frame analysis and I could indeed attack with no recovery (just the 4-frame delay) using a character with 10 DEX that packs the bonuses Kaylon listed. This supports his claim that bonuses are multiplicative, otherwise I would have encountered the 7.5 frames I expected based on the above. A character with higher DEX would have a faster attack animation, but still only recover for the 4-frame delay like the 10-DEX one (I tested that too.) Not sure how to reconcile this with my previous tests, however
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What makes you think that? IME counting frames, these stack additively. In your example, they'd get you 20+15+15+50 = 100% shorter recovery (not that it matters, since the difference between -100% and -138% recovery is zero.) Dexterity applies multiplicatively after every other modifier has been accounted for. That said, I've just confirmed that I can get my LoP build to attack with no recovery using the Gauntlets of Swift Action. Not sure why I had never tried that—guess I was too attached to the Gauntlets of Accuracy to consider any alternative, for some reason. I will mention this next time I update my build (when TWM pt. II comes out.)
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Magran's hiding her involvement in the Saint's War is the entire point of Durance's personal quest, actually. From your journal after completing The Trials of Durance: "I was able to get Durance to see that Magran had conspired with Woedica in creating the Godhammer, and that her refusing to speak with him wasn't because he had wronged her, but rather was because she had intended him to die with the other Godhammer engineers, in order to keep secret her direct involvement in Eothas's destruction." (I would say this counts as further proof that Waidwen was really an incarnation of Eothas: Even Woedica took action to stop him—apparently, because Eothas had taken action to stop Woedica in the first place; an action that culminated in the Saint's War.) Additionally, from the lore book: "Magran is the Aedyran name for a goddess of war and fire. Magran's priests commonly employ firearms, and rumors among Eothasian clergy support that they even helped construct the Godhammer bomb used to destroy Saint Waidwen." Her direct involvement is not a widely known fact—quite the opposite. Only Durance is aware of it, and Durance was supposed to be dead. Other than that, all people have are rumors that Magran's clergy helped in the creation of the bomb; what common folk know is (still from the lore book): "Word came to the Dyrwoodan defenders that Waidwen set his sights on Halgot Citadel. Resolved to end the war, a team of priests and engineers devised an explosive intended to obliterate the rogue deity."
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One thing I can't get my head around of is whether it is truly possible for a god to hide from other gods and/or act without their knowing. Wouldn't the other gods know for sure whether Waidwen was really Eothas ("Oh, look: Waidwen's claiming to be Eothas and Eothas hasn't been around for a while ... coincidence? I think not.")? Wouldn't they know if Eothas had been killed by the Godhammer ("Ah, look who's back from their sorry trip to the mortal realm in a fragile, bomb-vulnerable mortal husk. Wassup? Wanna play cards or something?")? Above all ... why would Magran bother hiding her involvement in the creation of the Godhammer bomb if the other gods could know for sure she had a hand in it? Unless, of course, hiding it from the mortals held any value for her. I don't recall the game providing any evidence either way. I've always pictured the gods as living in a ... itty bitty living space, to keep the Aladdin reference going. As in, a world so small they'd rarely be apart from each other. Not sure why I've got this mental picture; anyway ... being gods, I also expect them to know stuff (isn't omniscience a defining characteristic of the gods? They seem to be very knowledgeable about Woedica's plans, for example; and she sure had a vested interest in keeping them secret from the rest of the pantheon.) Like, sensing what the other gods are doing and where they are, or just knowing because they know. Then again, being man-made gods, I guess it is plausible for their power to have limits, albeit generous.
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I usually spec Durance as a sword-and-shield support character, and rarely have a use for him beyond buffing my crew and debuffing my enemies. I give him a sword because he can get the +10 Accuracy bonus from his deity-specific talent, but I don't really use it except in cases of dire need. Hiravias I spec as a melee shapeshifter and use that as his primary means of offense, mostly because I'm very much of a melee guy and because I like his Autumn Stelgaer form. I do make use of his spells when fighting mobs, however (but still resort to Spirit Shift when melee engaged.) Zahua I spec like The Juggernaut build from KDubya. Haven't really used Edér for a long while, but I guess I'd make him a dual-wielding DPS dude with sabres. GM I usually spec as a generic ranged DPS character with either the soulbound hunting bow, or a war bow.
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I asked Obs if the gameplay trailer for TWM pt. II would be coming soon, and they replied they may have something better tomorrow on Obsidian Plays ( 7.00 P.M. PDT on their Twitch channel.) It will be 3.00 A.M. for me so I'll settle for the replay, but if you're in the U.S. make sure you don't miss out
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Indeed, but I was referring specifically to when you talk to Magran in Teir Evron. Durance does nothing to attract Magran's attention when she fails to recognize him—and with good reason.
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