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AndreaColombo

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Everything posted by AndreaColombo

  1. I've just loaded up your save and I could reforge Abydon's Hammer no problem
  2. I manifested a similar concern when they said it would be 33%. The moment you make scaling optional, why not crank it to 11 too?
  3. Indeed, it is known that items you duplicate with the Helwax Mold retain all enchantments you put on them (including Durgan Steel.)
  4. From my experience, RES and PER enable most dialog options (with RES enabling the most), followed by INT, the Lore skill, and the Survival skill (the latter having a fairly small impact.) There are some checks on MIG for threatening your interlocutor (mostly increasing your Aggressive disposition) or DEX to rush your enemy or catch stuff, but they are few and far between. MIG, DEX, and CON all have checks in scripted interactions, however, alongside Athletics and—to a much lesser extent—Mechanics. It is worth noting that dialog options unlocked by skills and stats are not always necessarily the best. Some of them may belong to a disposition you are not pursuing, or result in a subpar outcome. I was pretty happy with my high-PER, high-Lore protagonist in terms of dialog. Sometimes I wished I had more INT to enable a few more options, but I've never cared too much for RES even though it is the stat the unlocks the most stuff (and allows for a peaceful resolution in some tough encounters.)
  5. Patch notes need to be compiled manually by looking at the tickets that have been closed since the previous patch. It can be a daunting task. Brandon said we'll have a list a Monday; in the meanwhile, those who kept an eye on the support forums should have a rough idea of what major fixes to expect.
  6. A. I'm not arguing your logic. All I'm saying is that DEX would be mechanically too good if it improved both Action Speed and Deflection. B. I guess we'll have to agree to disagree on this one. Yes, I too find it jarring that Barbarians need be intelligent in this setting, but that's because the class design includes the Carnage ability (which was never inherent to any Barbarian in any other setting.) Now I'm not saying there should be no Carnage; it's kewl and everything. The side effect is that in this system it benefits from INT. I'm willing to pay this price to have a fun ability (but I'm mostly taking this example to make a general point here; I don't particularly like to play Barbarian characters in any setting.) C. Again, I'm not saying you can't have a system that is both rational and fun. I'm saying it's really hard to design and possibly even harder to code. Given the time and resources at their disposal, I think Obsidian have done a very good job with the current system—it is certainly more balanced and interesting than AD&D's (and, frankly, than any D&D edition's as far as I'm concerned.) It could be better, but ain't that always the case with everything? I don't really think PoE's attribute system is "ridiculously irrational and annoying." You most certainly can. My main Fighter build reaches 0 recovery with a two-hander, plate armor, and Vulnerable Attack. Sure, I need a potion of DAOM for that but, as I said, I would rather buff and wear plate (which vicariously makes me look totally badass) than to wear lighter armor and do without buffs. A matter of personal preference, really. If you stack attack speed bonuses, reaching 0 recovery is rather easy and you don't even need DEX for that.
  7. Actually the average Corrode DR from creatures in the game isn't that much lower compared to other elemental DR. But yes, Bittercut gets a +20% damage bonus from Spirit of Decay, which is pretty good.
  8. ^ Fair enough. I disagree with that—I prefer to stack speed bonuses and wear plate armor than to wear light armor and need no buffs to be quick. Appreciate that YMMV.
  9. ^ So you would have DEX affect both Action Speed and Deflection, while armor would bestow a recovery penalty as well as a Deflection penalty? While I understand the rationale, that would make DEX a tad too good and an absolute must-pump stat for anyone using armor (and especially so heavy armor.) It would also further polarize tanks in heavy armor versus DPS in lighter armor—a polarization that was already a fairly big issue when the game released (and was later ameliorated by improvements to the A.I., the introduction of Durgan Steel, and our understanding of how to stack attack speed bonuses.) I also understand the argument for INT, but I would personally find the inconsistency rather jarring if the same effect was achieved via different attributes depending on the class (and I bet it would be a nightmare to code—don't even wanna think of the bugs that would ensue!) A bit too simulationist for my taste. I'm all for having a balanced attribute system (and the current system, while not perfect, is fairly good in that regard imo), and I appreciate consistency between attributes and their effects, but ultimately this is a game: Having fun should take precedence over being realistic when both things can't be achieved simultaneously to a satisfactory degree, or without exceedingly hacky code.
  10. My understanding is that Ondra re-purposed the Eyeless to destroy the Pargrunen dwarves and shut down the White Forge. She didn't want kith to have the ability to infuse souls into steel and have something as powerful as Durgan Steel at their disposal. Not sure why they didn't keep on going against the rest of the Engwithan civilization's remnants, though. I mean, clearly the Leaden Key didn't want the forge reopened as that would attract the Eyeless, who would then destroy everything including their precious machinery (thus thwarting their plans.) But why the Eyeless didn't destroy that stuff when they destroyed the forge is indeed unclear.
  11. Yes, unless you're using the IE Mod. In that case, you can cheat without typing "IRoll20s." You could launch the game with the mod to cheat, then revert to vanilla for playing (the current iteration of the mod is unstable and causes crashes during combat.)
  12. I'm surprised too that QA wouldn't notice something as glaring as beneficial effects applying inversely, or weapon proc hitting the wielder. Then again, it's a small team testing a big game. Oh well.
  13. Yup, they've been hooked up in 3.02 but apparently they need to set a condition for them.
  14. Many Engwithans gave their life to create the gods, but it is never explicitly stated that all of them did. In fact, it is implied that the first missionaries (who would later become Inquisitors, in my understanding) were, in fact, Engwithans. However, I agree with house2fly that Ondra didn't want to destroy the Engwithan people (gods have a long-standing pact not to meddle with kith affairs; mass-murdering an entire population would be a gross, blatant violation of it) but rather the memory of them and of what they had done/achieved. This would essentially wipe out: a) knowledge of the artificial nature of the gods; b) knowledge of how to create gods; c) machines that can redirect the flow of souls and/or steal them from other kith; d) knowledge of how to channel souls and infuse steel with them (Durgan's forge has adra in it to channel souls; Ondra implies that many souls went into Durgan Steel against her will.) We do not know what killed off Engwithans for good, but we can reasonably infer that doing so was not Ondra's endgame. As for the creation of the gods, Engwithans didn't just do it for themselves, but rather for every kith on Eora. They were afraid other people could find out there were no gods like they had, and that chaos and anarchy would ensue; they created gods and sent missionaries to spread the word and convert the heathen to avoid a perpetual "survival of the fittest" scenario on a global scale. 2) Is a great question, though. I wondered the same. Ondra implies that the other gods do not know about the circumstances of Abydon's death (you can threaten to reveal it and she gets really mad), as unlikely as that is—then again, not all gods know all the details of the Magran/Woedica conspiration during the Saint's War; what do we know of what the gods know, after all? But really, how could Abydon rebuild a body for himself after dying, and how could he keep going without seeking knowledge of how he had died? Would the other gods just accept that one day he'd show up with a new, mechanical body without asking questions? But yeah, wouldn't they notice that a moon was being pulled toward Eora? Seems like a physically massive happenstance—gotta be seriously blind not to notice it.
  15. Some of PX2 is pretty easy even when scaled, if you hit the cap beforehand. However, the Ondrite Monks and some of the Vithrak fights still offer a decent challenge. I was fairly underwhelmed by the Kraken fight, though. Huge missed opportunity, imho. I might elaborate more on a separate thread about PX2 in general, if I get to that.
  16. ^ I think each character only has one bark for Caed Nua improvements, and is supposed to shout it whenever you visit the keep after completing a new construction. If you've already built everything and they keep it up, then it's probably a bug though.
  17. Probably the same as these two: http://forums.obsidian.net/topic/84465-30-consecrated-ground-triggers-eyestrike-from-elryns-jacket/?hl=eyestrike http://forums.obsidian.net/topic/84313-bug-with-st-ydwens-redeemer-wm2/?hl=%2Bdivine+%2Bmark
  18. Might be the same bug that makes the new padded armor Eyestrike the wearer, or some soulbound weapons affect the wielder with their proc. With some luck, it is fixed in 3.02. Anyone with access to the beta patch care to test this?
  19. Cillan refers to female protagonist using male pronouns. Screenshot Missing space after ellipsis (three instances; one screenshot for each.) Screenshot - Screenshot - Screenshot Missing "a" in "to fall into a deep dark hole" - Screenshot
  20. I noticed the same thing; when prestigious visitors drop by after I solved their dilemma, they're nowhere to be found within the keep.
  21. It's fixed in patch 3.02. If you're on Steam, you can opt in the beta. Otherwise, I guess you're in for a one week's wait or thereabouts.
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