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Everything posted by Hormalakh
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The other issue that I have kept hearing is that fighters can always swing their swords without any limitations so why can't wizards? The difference I think is this: a sword usually only deals damage of some kind it is a single tool, whereas magic is a whole toolbox in itself. You can do all sorts of different kinds of things with magic and a lot of the magic deals much higher amounts of damage than a sword could. If my sword had the AOE damage of a fireball, then yeah I'd agree. But most of the time, especially in older games (like BG2) I would be terrified of mages (with the correct AI mod) who had a spell-list, regardless of how limited it was, compared to the big hulky fighter.
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The Monk Class
Hormalakh replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think you and I have been in agreement for a long time Aedelric. We don't want gimmicky rehashes. -
Potions Suck and Here's Why
Hormalakh replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If I know anything about games these days, you can't expect developers to create AI more dynamic than a vegetable. As much as I like Obsidian, I'm pragmatic here. It's better to just ask for a good potion system, over AI that might try to exploit your use of potions. I remember playing BG2 with a mod a while back that allowed the enemy AI to use the potions and ultimately if you ever wanted to get potions from enemies, you had to kill them before they used them. I remember many of the guards became so much more difficult to kill just because after dealing heavy amounts of damage to them, they would drink potions of extra healing. They made the game quite challenging and you were rewarded well by gaining your enemies potions. Don't get me started on rogues and thieves in the thieves' guild who all had 3 or 4 potions of invisibility. Backstab damages made me sad. Ultimately, it's an easy thing to fix if the devs are aware of it. I concur with some of the other sentiments that said that they are similar to scrolls and other tactical equipment. It really depends on your gaming style: you are either a hoarder of potions and scrolls (which you end up never using because you want it for that one special moment (which most of the time you end up save scumming anyway) or you utlilize your potions and other equipment well. In a difficult setting of the game, I will definitely be using my potions, because I cannot keep going back into town for healing and returning to the dungeon. Another interesting mechanic I saw was that all non-monster NPCs (wizards, thieves, guards, bandits, etc) carried potions and used them, and if you killed them before they used them all, then only a few of the potions might remain (randomly) because as they fell to their deaths the potions would shatter underneath them. I always thought that was cool. TL;DR Potions are a tactical choice that can make more difficult level games manageable and fun. -
The Monk Class
Hormalakh replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sufis explained here in Wikipedia: https://en.wikipedia.org/wiki/Sufism There are other sects of Muslims that had monks or monk-like behavior. Not all Sufis are Dancing Dervishes. Generally speaking however, most Muslims do not follow a sort of monasticism as other religious orders like Christians or Buddhists. But generally speaking there are Muslims that follow a generally esoteric way of life. https://en.wikipedia.org/wiki/Monasticism Of course, I don't know if its really a great idea to be viewing Monks from a religion point of view, just because PE is its own fantasy setting and isn't going to match up very well with how our world works. It would be cool to take ideas from other monastic practices, but ultimately monks in PE should be their own special thing and not some sort of skewed misrepresentation of actual monks, in their multiple variations of Buddhist, Christian, or other. -
It's interesting.. One of the best RPGs of all time, as agreed by many, (Baldur's Gate 2) has yet to be ported to these consoles and I don't see anyone ever griping about that. Anyone know why that is? I'm not trying to be facetious, just honestly wondering. Have people been asking for this and the publishers said no or what?
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Raising More Money
Hormalakh replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I emailed my pen and paper D&D buddies to let them know. A few of them were Fallout fans too. Facebook is a good venue. Google+. If you're on reddit, make sure to upvote the posts about PE. -
Physical Almanac?
Hormalakh replied to Bland_Boy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But if a physical item bumps enough people from one tier to the next, then it could actually give OE a bigger budget, costs included and all. That's what we're discussing here Diablo169. If you know that 50 people are willing to go from one tier ($165) to a higher tier ($200 for example) and be able to cover the costs of giving all the $200 tier physical books, would you do it? It's not a very simple calculation to figure out exactly how many people you'd need to shift to the next tier to make it cost-effective and I'm too lazy to really figure it out right now. -
Physical Almanac?
Hormalakh replied to Bland_Boy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah... the costs of printing and shipping and the man-hours for individually mailing them are too prohibitive it seems unless its tiered. -
Physical Almanac?
Hormalakh replied to Bland_Boy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well instead of paying the $15 for the digital add on for the almanac I'd be paying $30 (as an example). That's only $15 more, and they've just lost a digital add-on. I'm thinking that its gradual increases instead of new sales. -
Physical Almanac?
Hormalakh replied to Bland_Boy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The last thing I think anyone would want is to take money away from PE, but you'd have the same problem with physical addons taking away from digital addons ($15) -
Physical Almanac?
Hormalakh replied to Bland_Boy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Definitely would be interested. I really think a printed world almanac at a higher tier will really sell and will get PE a higher backer count. You know that's a whole game in and of itself. It's basically what you'd need to run your own PnP game. -
I really want PE on my Gameboy Advanced too. I mean if we're going to waste developer time to port the game to new systems, why not spend the time to port it over to my GBA? Instead of making a game three times as deep and interesting with the same production time and money, let's spend that time and money to port the game over to as many consoles as we can. I'll get my PSP buddies too. We'll definitely be bringing in more players to Project Eternity. Think how awesome it would be. Sure, the developers would need to hire probably a few more employees who are experts in these consoles for help with ports and probably a few more people to help with testing the games and debugging them, because you know, with each iteration of a console, you'll be needing to test the heck out of that console, but it'll be worth it. Anyway, my point is Project Eternity for GBA! Let's do it devs!
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The Monk Class
Hormalakh replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It would be interesting, with all this talk about armor wearing, if one of the reasons your characters wore plate armor with a helmet would be as a disguise a la "stormtrooper armor" (as a quest for example). If one of your characters was blocked out from wearing armor, that seems like it would be more difficult to do. If I was playing an RPG and the setting called for my characters (some who might be weak) to wear armor to blend in with a disguise, it would make sense to make them wear heavy armor. Of course, the weaker ones would be heavily penalized, and probably wouldn't be able to fight very well, but it'd be an interesting concept. Edit: spelling -
Did not realize. Ah well, it was worth a shot. Anyway, I still want to hear some epic stories!
- 4 replies
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- Dungeons and Dragons
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One that isn't mine and that I found and thought was hilarios. Play 3.5 D&D. Everyone has decided to roll up monks. We didn’t plan this out, we all showed up with insane kung-fu back-stories, school names, etc. DM quietly puts away the notes for the game he had been planning. We start out in a noodle-shop. Two Monks, one LG, one LE are arguing about the best use of the power bestowed by mastery of Kung-fu. The good one says that kung-fu shows that we all have a place in life. The Evil one believe that kung-fu masters should rest at the top. My character is a drunken master, CN (DM fiat). Saunter over to table. Soon join by the other guy, LN. We can’t agree on anything. Finally say something that lets us stop the philosophic debate. “We should decide this like warriors.” Initiative rolled. Ones all around. Evil dude goes first, by virtue of the improved initiative feat. Attempts to flip table aside dramatically. Rolls a two. Having hurt his hand, he decides a flying kick over the table would be better. Rolls acrobatics and attack. 1, 2. Foot catches side of table, falls onto chair, and flips backwards. I throw my saki at the good dude. He catches it and throws it back. It breaks on my face. I kick table, breaking it in half. The lantern on the table falls over on me and I go jump in the decorative pond outside to put myself out. The good and the neutral monk stare each-other down. The good one attempts to punch him. 1, 2, 1. Trips over table, dislocates own arm. Neutral guy does a back-flip out of the way. Rolls acrobatics, one for the jump, one for the landing. 18, 3. Crashes into nearby empty table. Knocks himself out. This all took slightly less than six seconds. Noddle store guy yells at us for wrecking his shop.
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- Dungeons and Dragons
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So this thread is for those of us who love hearing epic Dungeons and Dragons (or any other Pen and Paper game for that matter) stories that you've had and would like to share with the rest of us. Everyone here obviously likes RPGs, so I thought it would be a good venue for us to share some epic stories. This thread is meant only for fun and humor and to hear and tell some extremely epic PnP stories. Go forth and tell us your best. THE RULES: 1) No massive wall of text. Keep your stories short so that people will read them. You don't need to describe every roll and every detail. Get to the point. Chekhov's gun is a good rule of thumb. 2) Since there is no way that I can check the veracity of your stories, you are honor-bound to only tell stories that are true and that you have directly witnessed. Anyone can come up with a good but fake story. 3) Every week on Saturday, I'll put up a new poll (I hope I can do this, I'm not really sure how the polling mechanics work) with what most people thought were the best stories of that week. I’ll let you guys vote and whoever wins it gets their post put up on the second post of this thread. So it’ll be there for everyone to read and enjoy. Let me know if you guys come up with anything else I should add to the rules and anything else I should change. Now, tell us your stories! I'll start with a few that I've read elsewhere. They break the rules I've made because I didn't experience them but I thought you guys might enjoy them. Edit: Can't edit post after 1 week. Still want to hear epic stories.
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Always ask why
Hormalakh replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sometimes I write stuff and really wish I could take it back. Guess I didn't think this thread through before posting. Of course, they as professionals, know what they're doing. I just kind of feel some sort of special bond to this project because I kind of feel like a "mini-shareholder" with the kickstarter. It's a weird feeling that I've never had with any other game before. *thinking I'm like the dumb marketer that railroads good ideas with his/her own* -
You know, I agree with you, and I've seen a really good take on this in the comic, the Order of the Stick. There's the main antagonist, a lich who's trying to gain power and couldn't care less about the main party. Then there's also "the Linear Guild" which is another party of adventurers that are really out to get the party for personal reasons. It makes for an interesting dynamic.
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Just wanted to throw this up here. I've been seeing a lot of discussion on the Forums about challenging tropes found in older RPGs (looking at the necromancer and vampire bit, monks) and also some disagreement with races (Orcs and Aumaua especially). I think one thing I'd like the design team to always consider in this world is why. Why is something a certain way? If you're going to set us up with a trope or not, in either case why is a certain thing a certain way. The players don't always need to know (in game or not), but there should be a reason for why the dragon lives in the cave or the wizard lives on top of the tower alone. If it's going to be a so-called trope. At least it should be discussed why it's that way in the PE world.
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Let us see the whole area please!
Hormalakh replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The only problem that can occur is if the art is something that your character can't see in a Line of Sight, but that you as the player would like to see. You also have problems with "should line of sight change at night and day, in weather, etc" Take the dungeon picture I showed in the beginning with the cone-head. Even line of sight shouldn't show the top of that. It's technically too high up. Console command could work too. -
I feel that people here might be (as I am) under the idea that if the fundraising gets extended that they'll definitely get the extra big big city. The problem is that if you take that idea and run with it you could technically "fund" the project until ship date and the problem becomes that yeah you think that with each extra bit of funding you should get more content. If you don't end your funding point at some time and finish what your project requirements are, you end up with what is called project drift. Basically you keep getting new ideas and trying to add it in last minute. You get a lot of bugs that way in a game and things that don't really flow together. The team needs to know (for an amazing game) that this is the timeline and this is the budget and let's get to work. They can't give us everything we absolutely want in one game.
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The Monk Class
Hormalakh replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think you and I are on the same page Nonek. I'm just trying to convince the others that the monk class doesn't have to be a trope and can be new and interesting to play. And maybe also let the devs know to give this class a slightly different focus than most other games.