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Hormalakh

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Everything posted by Hormalakh

  1. ^ Possibly. But I think I beat the game. I never buy a game and not beat it. Never.
  2. I think the way this mechanic is supposed to work is that your stamina is what most people would consider HP in other games, whereas your health is more a long term HP. Since the game is going to be permadeath (if on expert mode, maimed on normal), it doesn't make sense to make HP something that is fairly flimsy. I think it just makes for better realism and a better immersion.
  3. I remember being frustrated with something specific about Arcanum. But I lost that gamedisk a long time ago. I'm thinking it had something to do with battles. There might have been bugs in it or something too. I still remember the music though. I loved that music.....Carry on.
  4. A wizard is by definition one who uses magic. We are challenging the idea that a monk by definition is one who uses martial arts. I mean when you hear "that monk was amazing" you don't think "wow that monk really kicked the ever-living life out of that dude." You think "wow that dude must be really spiritual." With a wizard you think "Wow that guy used his/her magic like a beast." So let's try this: Wow! That ________ is amazing! Fighter - kicked the crap out of the guy with his sword or other weapon Wizard - Zapped him with a lightning bolt (magic) Chanter - I'm not really sure but maybe sang the dude to death? Priest - Used prayer magic on that mofo Barbarian - Basically ripped the guy to shreds with his hulk-like strength. Thief (Diplomat) - talked the dude out of a fight Thief (Assasin) - killed that dude without anyone finding out Thief (robber) - Stole that dudes money Cipher - Mind ****ed that dude. Ranger - Used that bow really well. Monk - ???? Used martial arts?
  5. The one thing that I want most more than anything else in a dialog mechanic is that I am not told that a certain choice is because of my really high skill. I do not want to know that because my mechanical skill or my speech skill or my science skill has given me an option I wouldn't otherwise get. I really think that in older games and actually in F:NV this really ruins the whole point of trying to read through the different choices and make it your own choice as a player. If you know that of the 4 or 5 choices, one of them requires a speech of 100, you're going to try that. There's no more challenge. I would really hate this as an example: Enemy: So are we going to brawl or what? Option 1: No, please don't hurt me. Option 2: [speech 100] Why should we fight? This fantasy-setting has permadeath. Are you sure you want to risk your own life? Option 3: [Threaten 65] Prepare to die scum. Option 4: [science 45] The extremely brittle metal used in your sword will hae no effect on my magically enhanced plate-armor. I calculate a 55% chance of maiming yourself indefinitely with a standard deviationof 5% plus or minus 1 to 2%. Option 5: *unsheathes sword* Option 6. I am the terror that flaps in the night. Let's gt dangerous. If this might make the game more "difficult" for some players, I would absolutely LOVE to have this in the expert mode. Obviously, dialog choices that require speech "rolls" would still have the "roll" happening. I just don't want to know that it requires a speech roll. I might not have picked the better option if I didn't know that. It also forces players to really read George and Chris's excellent writing to make sure they are really picking the choice that they want. Let me know what you guys think about this.
  6. How about thieves stealing souls? XD From what I understand in this world, stealing a soul would be the ultimate crime.
  7. No backer number. Feargus said they're a little difficult to get.
  8. I guess my biggest concern with the Rogue/Thief skill is to make the class skills robust and satisfying to use. For example, if there is a thieves' guild, only they should really be able to join the TG. In a lot of the older IE games, the thieves were modded just because they were unsatisfying to use other than as a lockpick and trap-hunter/setter. I guess my biggest concern is that with a lot of these classes, they should be quite robust and different than the other classes so that it isn't just fighter + (insert a few skill sets here) or wizard + fighter + etc...
  9. The other issue that I have kept hearing is that fighters can always swing their swords without any limitations so why can't wizards? The difference I think is this: a sword usually only deals damage of some kind it is a single tool, whereas magic is a whole toolbox in itself. You can do all sorts of different kinds of things with magic and a lot of the magic deals much higher amounts of damage than a sword could. If my sword had the AOE damage of a fireball, then yeah I'd agree. But most of the time, especially in older games (like BG2) I would be terrified of mages (with the correct AI mod) who had a spell-list, regardless of how limited it was, compared to the big hulky fighter.
  10. I think you and I have been in agreement for a long time Aedelric. We don't want gimmicky rehashes.
  11. If I know anything about games these days, you can't expect developers to create AI more dynamic than a vegetable. As much as I like Obsidian, I'm pragmatic here. It's better to just ask for a good potion system, over AI that might try to exploit your use of potions. I remember playing BG2 with a mod a while back that allowed the enemy AI to use the potions and ultimately if you ever wanted to get potions from enemies, you had to kill them before they used them. I remember many of the guards became so much more difficult to kill just because after dealing heavy amounts of damage to them, they would drink potions of extra healing. They made the game quite challenging and you were rewarded well by gaining your enemies potions. Don't get me started on rogues and thieves in the thieves' guild who all had 3 or 4 potions of invisibility. Backstab damages made me sad. Ultimately, it's an easy thing to fix if the devs are aware of it. I concur with some of the other sentiments that said that they are similar to scrolls and other tactical equipment. It really depends on your gaming style: you are either a hoarder of potions and scrolls (which you end up never using because you want it for that one special moment (which most of the time you end up save scumming anyway) or you utlilize your potions and other equipment well. In a difficult setting of the game, I will definitely be using my potions, because I cannot keep going back into town for healing and returning to the dungeon. Another interesting mechanic I saw was that all non-monster NPCs (wizards, thieves, guards, bandits, etc) carried potions and used them, and if you killed them before they used them all, then only a few of the potions might remain (randomly) because as they fell to their deaths the potions would shatter underneath them. I always thought that was cool. TL;DR Potions are a tactical choice that can make more difficult level games manageable and fun.
  12. Sufis explained here in Wikipedia: https://en.wikipedia.org/wiki/Sufism There are other sects of Muslims that had monks or monk-like behavior. Not all Sufis are Dancing Dervishes. Generally speaking however, most Muslims do not follow a sort of monasticism as other religious orders like Christians or Buddhists. But generally speaking there are Muslims that follow a generally esoteric way of life. https://en.wikipedia.org/wiki/Monasticism Of course, I don't know if its really a great idea to be viewing Monks from a religion point of view, just because PE is its own fantasy setting and isn't going to match up very well with how our world works. It would be cool to take ideas from other monastic practices, but ultimately monks in PE should be their own special thing and not some sort of skewed misrepresentation of actual monks, in their multiple variations of Buddhist, Christian, or other.
  13. It's interesting.. One of the best RPGs of all time, as agreed by many, (Baldur's Gate 2) has yet to be ported to these consoles and I don't see anyone ever griping about that. Anyone know why that is? I'm not trying to be facetious, just honestly wondering. Have people been asking for this and the publishers said no or what?
  14. I emailed my pen and paper D&D buddies to let them know. A few of them were Fallout fans too. Facebook is a good venue. Google+. If you're on reddit, make sure to upvote the posts about PE.
  15. But if a physical item bumps enough people from one tier to the next, then it could actually give OE a bigger budget, costs included and all. That's what we're discussing here Diablo169. If you know that 50 people are willing to go from one tier ($165) to a higher tier ($200 for example) and be able to cover the costs of giving all the $200 tier physical books, would you do it? It's not a very simple calculation to figure out exactly how many people you'd need to shift to the next tier to make it cost-effective and I'm too lazy to really figure it out right now.
  16. Yeah... the costs of printing and shipping and the man-hours for individually mailing them are too prohibitive it seems unless its tiered.
  17. Well instead of paying the $15 for the digital add on for the almanac I'd be paying $30 (as an example). That's only $15 more, and they've just lost a digital add-on. I'm thinking that its gradual increases instead of new sales.
  18. The last thing I think anyone would want is to take money away from PE, but you'd have the same problem with physical addons taking away from digital addons ($15)
  19. Definitely would be interested. I really think a printed world almanac at a higher tier will really sell and will get PE a higher backer count. You know that's a whole game in and of itself. It's basically what you'd need to run your own PnP game.
  20. I really want PE on my Gameboy Advanced too. I mean if we're going to waste developer time to port the game to new systems, why not spend the time to port it over to my GBA? Instead of making a game three times as deep and interesting with the same production time and money, let's spend that time and money to port the game over to as many consoles as we can. I'll get my PSP buddies too. We'll definitely be bringing in more players to Project Eternity. Think how awesome it would be. Sure, the developers would need to hire probably a few more employees who are experts in these consoles for help with ports and probably a few more people to help with testing the games and debugging them, because you know, with each iteration of a console, you'll be needing to test the heck out of that console, but it'll be worth it. Anyway, my point is Project Eternity for GBA! Let's do it devs!
  21. It would be interesting, with all this talk about armor wearing, if one of the reasons your characters wore plate armor with a helmet would be as a disguise a la "stormtrooper armor" (as a quest for example). If one of your characters was blocked out from wearing armor, that seems like it would be more difficult to do. If I was playing an RPG and the setting called for my characters (some who might be weak) to wear armor to blend in with a disguise, it would make sense to make them wear heavy armor. Of course, the weaker ones would be heavily penalized, and probably wouldn't be able to fight very well, but it'd be an interesting concept. Edit: spelling
  22. Did not realize. Ah well, it was worth a shot. Anyway, I still want to hear some epic stories!
  23. One that isn't mine and that I found and thought was hilarios. Play 3.5 D&D. Everyone has decided to roll up monks. We didn’t plan this out, we all showed up with insane kung-fu back-stories, school names, etc. DM quietly puts away the notes for the game he had been planning. We start out in a noodle-shop. Two Monks, one LG, one LE are arguing about the best use of the power bestowed by mastery of Kung-fu. The good one says that kung-fu shows that we all have a place in life. The Evil one believe that kung-fu masters should rest at the top. My character is a drunken master, CN (DM fiat). Saunter over to table. Soon join by the other guy, LN. We can’t agree on anything. Finally say something that lets us stop the philosophic debate. “We should decide this like warriors.” Initiative rolled. Ones all around. Evil dude goes first, by virtue of the improved initiative feat. Attempts to flip table aside dramatically. Rolls a two. Having hurt his hand, he decides a flying kick over the table would be better. Rolls acrobatics and attack. 1, 2. Foot catches side of table, falls onto chair, and flips backwards. I throw my saki at the good dude. He catches it and throws it back. It breaks on my face. I kick table, breaking it in half. The lantern on the table falls over on me and I go jump in the decorative pond outside to put myself out. The good and the neutral monk stare each-other down. The good one attempts to punch him. 1, 2, 1. Trips over table, dislocates own arm. Neutral guy does a back-flip out of the way. Rolls acrobatics, one for the jump, one for the landing. 18, 3. Crashes into nearby empty table. Knocks himself out. This all took slightly less than six seconds. Noddle store guy yells at us for wrecking his shop.

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