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Everything posted by Hormalakh
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Arcanum did SUCH an awesome job with this! Taking an event that actually happened and mythologizing it.
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I can see your concern with players making characters with ridiculous backstories, etc. but I would argue that that's just what a few players will do. Just because a few players create Mary Sue characters doesn't mean that we should lock out characters from a starting age. I guess people could make stories about how their character killed the greatest wizard of all time right when they were born but are still unexperienced as a wizard (see Harry Potter). It either makes for an interesting story or it doesn't. That isn't for you to decide, it's for the player to decide. Edit: Either you like the story that that player has created with his character, or you say that the story is riddled with Mary Sue characters and makes for a weak story. But limiting creativity from players by just forcing everyone to be a certain age, doesn't equate to a role-playing game for me. In regards to skills relating to levels or age, I would still have to argue that it would be more prudent to look at any skills, experience or level strictly from an adventuring perspective. A baker might be a great baker when he has pots and pans and cooking oil, but an experienced adventurer-cook is more of a survivalist, cooking things he can find out in the forest and knowing which mushrooms are poisonous and which aren't. Similarly, regardless of how many years you've been living, if you have no experience adventuring and surviving out in the dangerous world all by your lonesome, you aren't an experienced adventurer. Looking at everything from a survivalist/adventurer perspective allows you to still have extremely detailed backstories for your characters, who have just -until now- never adventured outside of their communities.
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From what I understand, the PE world is much bigger than what we're being introduced to in this game. Thus, there might be more "monsters" in the universe than what we see in this first game. Secondly, this isn't supposed to be an Earth repliac, so having fantastical creatures wouldn't be a bad thing. The only monster I know we will have are biamhacs, the spirit winds. I do like having different parts of the world being culturally different. We might just not be introduced to everything here in the first game, though.
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Honestly, this is the correct forum for this, from what I understand. The actual changes that players want to see either go in the "Gameplay and Mechanics" forum or the "Engine and Widgets" forum. Mods know best, though, and I could be wrong. Nothing wrong with a little bit of R&R for the devs though when they come to the forums. I'd hope that they find our antics just as humorous as we find it here on the boards.
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Magic Mechanics that annoy you
Hormalakh replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"Magic always has a price, deary." -Rumpel from Once Upon a Time -
This mod would not/could not work without a huge head size mod. Since the models are goign to actually be 3D models, it would be really easy to do this I would imagine. Make the heads ridiculously huge so you can see the staches! I like this idea very much.
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Any non-RPGs that have a completely different crafting mechanism that we can look at? Let's see if we can think of some crazy wacky ideas, but those that are extremely fun to play. I want FUN FUN FUN with crafting
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Combat: What makes micro fun?
Hormalakh replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah... it's just clunky. I love playing BG/BG2 without pause and it feels so much more satisfying. Warcraft 3 is a better example, because you have "heroes." It would feel so awesome having my 6 party members actually fighting off hordes of enemies like you would in an RTS game. Actual hordes. Like 100s of goblins. And destroying 20 or 30 at a time with a well placed trap (spider-mine trap) from my rogue. Oh so satisfying. And you don't have to worry about experience imbalance because kills won't give exp -
Experience and levels are really just an abstraction and don't really correlate to "realism." The way I see it is to think of it as "experience adventuring." Levels are even more of an abstraction. There is nothing in real life that equates to levels (except the floors in a building). Remember that while the devs have said they take verisimilitude into account, they only implement things that the player would find fun.
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eh still. I'm not saying its incredibly unreasonable or something, but I think they are a lot of good arguments against it as I like to think I've shown, and the only real argument you've brought up is that you think it would be cool. And it seems like your main objection to the current system, at least in your first post was just that the portraits don't usually match, which could be remedied fairly easily. No the issue I have against forcing my character to be 20 years old, is: 1-that it forces my character down a certain path with only a limited amount of backstory that he could have lived before starting his newest adventure 2-stop railroading my characters 3-it starts to look ridiculous that my level 1 elf is aged 150, and learning his first magic missle, whereas my level 9 human aged 21 knows fireball. Was the elf j***ing-off for the past 130 years? 4-stop railroading my characters 5-Portraits won't match up to ages. 6-seriously....stop railroading my characters. 7- It can bring in interesting game mechanics (see others' posts). 8- It's not too realistic. I didn't really see any arguments other than "this is how it's always been done" from you though.
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The lich from "The Order of the Stick" does evil literally for the laughs. I like him.
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Update today?
Hormalakh replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
:D :D THANKS! One more week. I'll have to keep these shakes down somehow....perhaps it's time to play some OLD SCHOOL RPGS! -
Update today?
Hormalakh replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So I'm getting the shakes again... Any ideas when we're going to get another meaty update from the devs? It would be nice to know about how often we should be expecting these, but the surprises are also nice -
So what you're telling me is that this is Vista V2.0? I remember the last time I had Vista, I went crazy and bought a Mac. After I calmed down a little, 2 years later, I finally switched back to Win 7. I love Linux and everything, but it's just way too much work for me. Last time I used Ubuntu, I had to code my own drivers or something.
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Agile Methods?
Hormalakh replied to Malkaven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Would they even need to us agile methodology in this sort of product? I know that we the backers are the clientele, but ultimately they are the ones coming up with the final vision. -
Magic Mechanics that annoy you
Hormalakh replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
God yes! This. So much this. Everytime I cast a level 9 spell I remember thinking to myself, "That was extremely unsatisfying." Where are the charred remains of my enemies?! More than half of them are still standing! -
From what I remember in high school history, the muslims weren't as cold-hearted and "evil" as the song made it out to be and it was an example of I guess early propaganda. Of course, Muslims weren't really liked very much back then. Now that I think about it, they aren't liked very much now either...
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Left Handed Characters
Hormalakh replied to wolverine1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As a left-handed person myself, I really couldn't care any less about what hand my characters use to wield their weapons.- 43 replies
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- character creation
- parody
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Weapon sheathing
Hormalakh replied to chunkalot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I remember in Fallout 2, you couldn't have weapons being brandished inside NCR. That was a very interesting concept. Not allowing weapons inside taverns, inns, or even cities. Guards arresting you if they see it. -
Abandoned big cities
Hormalakh replied to szelbisz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One thing I wish they'd do with NPCs that have nothing of value, is that they continue about their day without stopping and opening up a dialogue box. Something like "I'm too busy to talk right now" and then they just keep moving.