Everything posted by Hormalakh
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Fat acceptance in Project Eternity
I tried to stop it before it started. I failed...
- Crafting mechanics: Lessons learned from prior games?
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Fat acceptance in Project Eternity
I'm afraid this thread will soon devolve into a workout thread with people throwing out all sorts of science literature to prove or disprove their notions. Before you do that, let me just say a few things. L- Ricky Gervais calls them "people who are afflicted with obesity." I like that term. XL- Science literature has evidence on both sides of this issue. If you think that your particular journal is the defining literature, you're probably wrong. If this problem was solved, we wouldn't still be arguing about it. There wouldn't be 50+ types of diets and exercise programs. XXL- This isn't reddit.com/r/workout or boards.4chan.org/fit/ Please no "Oatz, squatz, don't be a beta." This is a gaming forum. Gaming.
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Quests that are unsolvable for certain characters
Seeing as how you've got an Arcanum portrait as your avatar, I thought you'd have at least mentioned that Arcanum does a good job of this. You can have quests that are mentioned but not accepted unless the NPC giving it to you does a skill check and you pass that check. Then you have two people giving the same quest on opposite sides of the coin (good vs evil for example) and when you finish that qust, you automatically botch one or the other and it shows it on your quest journal in that way. That was a good way of doing this.
- Crafting mechanics: Lessons learned from prior games?
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Fat acceptance in Project Eternity
I actually wouldn't mind a fat mage.
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Fat acceptance in Project Eternity
Fat elves and skinny dwarves (Sagani).
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Fat acceptance in Project Eternity
Forton confirmed reincarnation of . I hope that Forton has a attack called the Forton ****atoo Quill Stab.
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Fat acceptance in Project Eternity
This post just gets me all sorts of riled up. I don't even know what to say. I'm going to go get a sandwich and apply some bengay before my joints start acting up...
- Werewolves? What about vampires?
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Fat acceptance in Project Eternity
- Trivial: Can we not have every starting character at age 21?
I think that PE's character creation is going to be closer to Baldur's Gate than Planescape. If they don't allow us to customize our character for story-reasons, I don't have a problem with that. If we are given a named character where we can only adjust stats, that's fine. But I don't want to be able to choose his/her gender, race, culture, stats, gear, and everything in between, but then not be able to choose an age, just because....Obsidian said so.- Fat acceptance in Project Eternity
This thread puts my ageism thread to shame Now we're going to have 20 year-old fat guys in the game, but no 70 year-old skinny guys. What's the deal?- Trivial: Can we not have every starting character at age 21?
Completely fine by me. Ageism is the new discrimination anyway. If they don't force an age, players can play any age they want and create any number of reasons why that player is starting his journey this late in life.- Trivial: Can we not have every starting character at age 21?
don't railroad my character by forcing an age on him. That's just dumb. Would you like it if you were forced to play a human only character? Why would they force an age? Not everyone wants to be young. I'd rather be old. The young ones are loud and obnoxious. I hate those kinds of people. *hrmpph* darn young whippersnappers.- Trivial: Can we not have every starting character at age 21?
Huh that's weird. I always thought that women never age over 21. So I'm not really sure how it's physiologically possible for you to ever become age 50.- Trivial: Can we not have every starting character at age 21?
If its difficult, don't put it in. That's all I'm asking. Don't force my character to be a certain age, I can write that into his biography myself.- Trivial: Can we not have every starting character at age 21?
Well some of us start trying out new things a little later in life. Maybe he had something strange happen to him at age 30 or 40 and his life changed. Now he's got to go out and adventure. Mages supposedly study their whole lifes reading tomes just to learn a few spells. Why is it that it takes the elves 150 years to learn Magic Missle at level 1, but my young whippersnapper age 20 human learns it in oh about 2 months.- Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism
Yes, what this tells me is that if the devs give us constraints on the topic, tell us what they've thought, and give us some questions to consider, we can get a good discussion going and trying to problem-solve. You're basically crowdsourcing design problems. That's a really good way to get player feedback and some innovative ideas.- Trivial: Can we not have every starting character at age 21?
I don't care much for age as a stat, but if it's going to be in the game, just do it right.- Trivial: Can we not have every starting character at age 21?
If age is incorporated into this game, can we have some sort of random 20-40% of lifespan roll for the age? I hate it that everytime I play a game, my character is a young adult at age 20 (if human) that is starting out his adventures with little or no wisdom. Then if my character's portrait looks like the dude is 60, I just have to ignore the fact that the number says 20. And obviously, by the time the game is over at most 5-6 years have passed. So now he's 25-26. But he still looks like he's 30-40 or even 60. Please I beg you, stop it with the young adventurers. Some of us are older adventurers. Or don't implement age.- Of Magic and Muskets...
The only guns I need are these *points to his arms*. In any case, good luck working with rogues and brigands who'll end up one day using your enchanted equipment against you and get away without having to pay. The greatest weapons can be found in tomes, not in tinkering with these toys you call technological innovations.- Please add Live2D NPC
Maybe in a future game, but not one with such a limited budget and a learning curve. I doubt most artists and devs have worked with this technology and it would take away too much time just to get up and running. They have experience with the tools that they have now, and changing technologies is not an easy task.- Of Magic and Muskets...
If I were a mage and guns were known as "mage-killers" I would not enchant them. Not only that, I'd fry every last bugger who came to me asking for an enchantment on their mage-killer.- Armour & weapon designs - a plea (part II).
They did this in Arcanum: small, normal, large. I hated it mainly because I couldn't ever find the right armor drop with the right size even at Blacksmiths. It was interesting though. - Trivial: Can we not have every starting character at age 21?