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Everything posted by Hormalakh
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A Collection of Forum Discussions
Hormalakh replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's a shame we can't edit posts after a while. It would have been nice to get this pinned. So much easier to navigate. -
Combat: What makes micro fun?
Hormalakh replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Starcraft 1 is the only starcraft I played, but watching some of those players in tournaments is so exciting in and of itself, because of the beauty in which they control their units. I've always liked those starcraft custom maps where it was sort of a puzzle and you had to use your units casting to figure out a way to pass that level. I feel that cavalier-oblique/isometric style cRPGs have a lot that they can learn from SC and its successors. -
Combat: What makes micro fun?
Hormalakh replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think micromanaging becomes fun when your party members can be more effective by utilizing class-based skills in combat. I really don't like hack and slash, and I see a lot of that. But I'd really like to see fighters/rogues/barbarians/etc being able to have abilities in combat that run on cooldowns. It's sort of Action-rpg, but with an actual tactical reason for doing a certain thing. Stuns shouldn't work on everyone, rage shouldn't work everytime, etc. Oh and micromanaging doesn't become fun if having to utilize these combat skills is too unwieldy. If the skills are 4 or 5 clicks away (several menu options before you can stun) then the become less useful and less used during combat. Similar with spells. These things are usually poorly implemented in the UI and actually performing certain actions that are combat related are difficult to do. Hotkeys help, so does a innovative UI. -
A Collection of Forum Discussions
Hormalakh replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah....just wanted to say thanks. I really would wish people would search first for a topic thread that might fit before starting another one. -
On Pacifism & the nonlethal takedown
Hormalakh replied to Ralewyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I guess it would be easier to do so in this game, since there is a fatigue stat as well. Just hit your opponents until their fatigue drops to zero and they're rendered unconscious. See Arcanum for a modern Western RPG that does this effectively. Of course, I believe that the end-bosses and epic-level creatures might need to be killed, e.g. a quest asking you to kill the dragon terrorizing the village.- 51 replies
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What if by tanning it, it loses some of its special properties? And adding rivets to it changes it structurally and is no longer as strong as it would otherwise be? Then it makes sense for that hide to stay a hide and to wear it until it rots. Then I'll think of another armor to wear. What if there's something more efficient than tannin in the world of PE? If adding rivets would weaken it structurally, I'd assume that it wouldn't be a good protection in the first place, would it? I'm definitely not an expert on leatherworking though, so I could be wrong about that And are you willing to suffer a massive charisma penalty (and possibly being barred from entering taverns) due to wearing rotting armour? I guess stealth should be disabled too, since your enemies would smell you well before they'd see you the point was to give a reason as to why you wouldn't want to necessarily go up the tier.
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Good thing this isn't the middle ages, and is the early renaissance period. I would also hope that most people wouldn't just speak about history without any evidence to back it up - and thus create myths and untruths. As per this, http://apps.business...eexpectancy.htm the average life expectancy in the 1400's differed. If you age 21 in the 1400's, you were expected to live another 48.11 years. Life expectancy is a difficult concept to understand, mainly because infant mortality was so high, thus bringing the average age expectancy down. But ultimately, once you pass that very difficult early period, you can live fairly long. So....you're all wrong. In the late middle ages, people were expected to live until they were around 69 years old. Plenty of time for adventuring. As for lack of fighting skill, not everyone was a military solider and thus when they start adventuring, they could have been a baker, a blacksmith, a dock worker, or a range of other things that gave them no combat, magic, or any other sort of adventuring experience. The whole point of RPGs is so I can make my own backstory. Don't make me one for me: I'm creative enough thank you very much. The final point is this: this isn't real-life and it's not history. It's a game. And a fantasy game too. I'm supposed to be a hero. Can I live longer than the average age expectancy? Sure I can - I'm the hero. Can I start adventuring later in life? Sure I can, I'm the hero. Can I not know anything earlier in life and learn combat later? Sure I can. I'm the freaking hero. I'm going to be doing some exceptional stuff here: being a little older isn't the most exceptional thing about me.
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Because what other explanation could there be for obesity, than being cursed with more than one soul? It's clearly not a lifestyle choice. Well I was basing this observation on Rasmudd's excellent post and the article linked. http://www.femininebeauty.info/f/stunkard.obesity.stigma.pdf If there is a stigmatization in the PE universe amongst some people, perhaps they would have a reasoning for it. From what I understand, sin in the PE universe might be based around the idea of souls and gods. So, what better reasoning for the uneducated and uninitiated than to blame these metaphysical realities? It's similar to how humans here do the same with floods, hurricanes, etc. It's always God punishing the unbelievers until it happens to you.
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Gold. The most precious of metals on Earth. But somehow, the most common metal found in Fantasy games everywhere. I wonder why the pro-realism people never argue this point?
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I'm afraid this thread will soon devolve into a workout thread with people throwing out all sorts of science literature to prove or disprove their notions. Before you do that, let me just say a few things. L- Ricky Gervais calls them "people who are afflicted with obesity." I like that term. XL- Science literature has evidence on both sides of this issue. If you think that your particular journal is the defining literature, you're probably wrong. If this problem was solved, we wouldn't still be arguing about it. There wouldn't be 50+ types of diets and exercise programs. XXL- This isn't reddit.com/r/workout or boards.4chan.org/fit/ Please no "Oatz, squatz, don't be a beta." This is a gaming forum. Gaming.
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Seeing as how you've got an Arcanum portrait as your avatar, I thought you'd have at least mentioned that Arcanum does a good job of this. You can have quests that are mentioned but not accepted unless the NPC giving it to you does a skill check and you pass that check. Then you have two people giving the same quest on opposite sides of the coin (good vs evil for example) and when you finish that qust, you automatically botch one or the other and it shows it on your quest journal in that way. That was a good way of doing this.
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I would seriously like a game in 2012 to not have the following: vampires and zombies. Ghouls are ok. So are mummies.
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I think that PE's character creation is going to be closer to Baldur's Gate than Planescape. If they don't allow us to customize our character for story-reasons, I don't have a problem with that. If we are given a named character where we can only adjust stats, that's fine. But I don't want to be able to choose his/her gender, race, culture, stats, gear, and everything in between, but then not be able to choose an age, just because....Obsidian said so.