Everything posted by Hormalakh
- Different animation for health status?
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New Races?
Hormalakh replied to BetrayTheWorld's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Anyone see District 9 the movie? Those guys were cool. Locusts but humanoid...
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Abandoned Ruins
Vendigroth Ruins (arcanum) was cool. It told a story of its own with just the items found in the ruins. You understood what happened there without anyone having to read dialogue.
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Different animation for health status?
Personally I worry about a bloodied skin really standing out in the middle of combat with attacks and spell effects flying about. Also I think it would probably still be a lot of work to do that for each and every monster type in the game. I'm not against it persay, but if they did go that route I'd probably want it in addition to another way to tell their health level as blood on the clothing might be a bit too vague for my tastes. But I'm all for the second half if they can fit it in. I like it when in skyrim people comment on you looking sick or shop keepers tell you to get out if you're not wearing any clothes. Having NPCs react to your condition in dialogue would be a nice bit of flavor. Even if it was just limited to shouts while walking around town where NPCs you pass close to would have something like, 'hey you really don't look so good, you should get yourself to a healer' pop up over their heads it would be a welcome addition. "Why the hell are you on fire?! Get out of my store!"
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Kiting enemies or "How not to do AI"
I would also vote no. But then you should also worry about fast creatures like we worry about creatures with range. It would be a nice mix up of AI that makes the game fun. We can always think of goblins as weak cratures not because they're low-level, but because their AI sucks. Then hobgoblins are both higher-level and more tactical. that would be fun! Mix it up!
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Kiting enemies or "How not to do AI"
then you make a "dynamic" AI, that has some sort of timer. If he doesn't reach an enemy in like 10 seconds, he switches strategies. He starts just following one person. I mean at the point where you've got 6 people on 1 guy, you can do all sorts of tactics to kill him. He's dead anyway. He might just run away which could be another strategy.
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Exponential Health Gain
Honestly, I think Arcanum was kind of on the right track with this. My HP did increase (especially with one certain place where you get 100 HP near the end-game) but not ridiculously so. Even at level 50, if I didn't have a party, I still was afraid of 3 or 4 were-rats (Level 20-30). They could kill me in 3-4 rounds with well-placed hits. It was always dangerous to fight some enemies.
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New Races?
Hormalakh replied to BetrayTheWorld's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They probably aren't going to be too beastial. See the Orlans/Aumaua thread. We did have a "spider-based" race in D&D - they were the drow. But in general, yeah I would like the concepts for these races (orlan and aumaua) to be inffluenced by different animals. It would also be nice to have some races that might not be playable, but to be in-world. Maybe they become playable races later (in the other games, e.g. P:E 2).
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Orlan & Aumaua
These are some freaking awesome birds. Check them out. It starts at 0:39. http://www.youtube.com/watch?v=VafyjaZPAME&NR=1&feature=endscreen
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Orlan & Aumaua
I don't mind females being "bigger" in a race. What if this is a matriarchal society? That would be very different. Drow are the only race that I can think of with a matriarchal society and they're evil. Usually the males are more colorful too as they try to "impress" the females. Peaco.cks/peahen are an example. Look at this guy: What if the aumaua were birdfolk? We don't see them often. http://katnicoleb.bl...ird-people.html http://co.perfectwor.../news/?p=579661 It wuold be freaking cool to have some race like the tragopan satyra (the video shown above) with a Samoan culture-vibe.
- Different animation for health status?
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Different animation for health status?
In D&D 4e, there is a status called "bloodied" where you or your enemies have less than 50% of your hitpoints. It is interesting because it gives you an idea of how much health your enemies have, as well as causing different bonuses or maluses to enemies attacking bloodied creatures. From an animation perspective, it helps you know who's more likely to die too. Wondering if this is something OEI might do from an animation perspective or mechanical one too.
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Monks in Project Eternity
Hormalakh replied to TheDogProfessor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This isn't medieval Europe. This is Glanfanthan. Vailians are afro-italians. Sagani isn't "European" white.
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Forton is a Joke!
@Vargr What the hell.....was that?!
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Kiting enemies or "How not to do AI"
You know, I'd agree with you if I hadn't seen mods to these IE games make the AI incredibly better. All these tactics mods to the Baldur's Gate games tells me that it's possible to be done. Perhaps Black Isle/Obsidian thought that we couldn't handle better AI back in the day? Well since this is a niche market, I'd hope that they work on a stronger AI this time. The problem with a lot of these scripts is that they were mods and so not built directly into the engine. That probably made them so much less efficient coding. I really hope that OEI takes a look at this once again and considers whether any changes would occur. At the end of the day the devs know more about this than we do.
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Update today?!
Yes. I will die. Yes. This is the highlight of my day.Why do you want me to suffer?!?! Fine, fine. I'll stop asking every day....
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Update today?!
Wondering if it's going to be today or tomorrow. Getting tired of hitting refresh....
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Kiting enemies or "How not to do AI"
The AI might not be "human" level, but we can do a little better than "IF (see X enemy) THEN (attack X enemy). " Throwing in a few more possible actions would be nice. Allowing enemies to communicate with each other can do a lot to make combat more interesting.
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Cadegund Fan Art
She honestly looks more human than a lot of the other fan art sketches I've seen out there. "Fantasy chicks" that look like barbie dolls.... I never understood how that worked out. The Sagani concept sketch was the same way too. Very human, "flaws" and all.
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Meele Mages
I just hope that magic isn't as OP as it was in some other games like Arcanum...
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Cadegund Fan Art
Personally I like the fact that she's "masculine." It shows her being stronger than the regular female. Wearing a plate armor and being a general badass...
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Should P:E have time limits?
Hormalakh replied to Death Machine Miyagi's topic in Pillars of Eternity: Stories (Spoiler Warning!)If time limits are added, there should be ways to complete the quest at a disadvantage and include deeper win scenarios. People would get get frustrated otherwise. For example, if you run out the time limit to save a princess, the princess dies, but you get to find out who killed her and you can end up killing them. Basically you "sort-of" win, but it is not the optimal solution.
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Orlan & Aumaua
They (samoans) got some awesome tattoos. Samoan warriors especially. http://www.empowerne...oday’s-society/ Below is a song sung repeatedly by women to the men being tattooed. Friend, stop your wailing and moaning, That is not the pain of a sick person. That is the pain of a novice! Relax your body like giving up, Give in, o chief! Chorus:Ah, you suffer beneath the blows, Ah, till you fall asleep, And you are not tired nor weary of it! Soon you will receive your pretty chains of adornment As yet they are seperate and not joined; The necklace is still in pieces and not quite finished. Give in, o chief! But soon in the evening You will look at your tattoo Comparable to a fresh ti leaf. Give in, o chief! Ah, if it were a burden I would carry it for you in my love. O be quiet and give in, I will withdraw when the blows have fallen Give in, o chief! The stylet and the hammer strike, The colour is applied so that it may adhere. Give in, o chief! Like water flows your blood, Ah, I feel pity for your condition. Give in, o chief! But this is the custom ages old, You constantly moan, but I sing. Women must bear children, Men must be tattooed. And the tattooer will be struck by the trade wind. Give in, o chief! The necklace may break, the string may break But you tattoo will not break. This necklace of yours is permanent And will go into the grave with you Give in, o chief! http://www.samoa.co.uk/tattoos.html
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Orlan & Aumaua
Regardless of what aumaua look like I really hope it's based off Samoan mythology/culture. They just seem like they would be samoan. Some of those guys are big too...
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Yo, BG, Arcanum, Fallout, IWD...
I did play the BG2 game this year. Just finished Arcanum again too. I'm finally starting to play Planescape and I have no doubt that it was a good game. I think a big aspect of RPGs is the fact that you can create your character though, so while it helped PS:T, it makes games less RPG-oriented.