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Hormalakh

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Everything posted by Hormalakh

  1. Good luck with that (convincing people games should be tough and sometimes frustrating by design). In any case, the ideas I brought forth do increase tactical decision making when it comes to combat, I believe and still adds to the flavor of the combat within the game. Wouldn't you agree?
  2. So by now most people have read the interview with Mr. Sawyer and I've seen a bit of people griping about how the health/stamina system would be worked and why we're being forced to not rest and other things Josh Sawyer didn't actually come out and say. Anyway, it got me to thinking about the topic(s) and I had two ideas I wanted to share with the developers. I'd also be interested in hearing others' opinions on the ideas. Rest: I would like the resting mechanic to be fairly punishing since Josh is trying to dissuade from degenerate gaming (resting everywhere)... that is to say that you are allowed to rest wherever you wish, but it's a heavily-risky thing to do. You could try to rest in a dungeon, but the chances are very high (90%) that you will be ambushed/attacked while resting. So, this allows for that 10% chance (if you really need to risk it) to rest, but perhaps it allows you to also regain a little bit of health so that when you are ambushed, you can fight back. It's sort of a decision you'd have to make in each scenario. You'd look at the setting (dungeon-type) and the enemies you're likely to see (dragon dungeon would have lots of dragons, for example) and the health that you have and you make an executive decision to either risk the rest or actually hike it back to town. There is no actual "game mechanic" that says you can't rest here. It would just either be suicide or an actual player decision. Now, this whole thing can be made even more complicated if the devs wish (add an outdoorsman/quiet resting skill to reduce ambushes and random encounters, etc) but I've stuck with the main concept for now. Health/stamina: Many people are complaining that the whole health/stamina doesn't work when your health is at extermely low numbers because at that point, you're automatically health-limited by what you can and can't do. Now, I would say that the point is to play well enough to only lose minimal health, but that's another point... Perhaps there could be certain skills/abilities which allow stamina/health ratio losses to change during battle so as to, once again, make this a more deliberate decision. For example, if your wizard casts "magic armor" on you, that will change your health:stamina loss from 2:8 to 1:16. Therefore, while maximizing stamina loss, it limits your losses on health. (Imagine a big giant magic shield that covers you, but everytime you get hit, it knocks you around (and you can have your breath knocked out of you - kind of like how kevlar protects from a bullet, but that doesn't mean you won't get thrown back). Once again the point is to make players who have low health think about risking that next battle or resting (which is also risky) or hiking back to town. It becomes more of a tactical and strategic decision. If you know the next battle will be the last one before you're home free, perhaps your bloodied party would be willing to risk higher stamina loses (and the chance to knock everyone unconscious) instead of resting there (which would just increase the number of battles) or hiking back (which would just take up time). What do you guys think?
  3. You're welcome I was also thinking...this is probably Josh's department or Avellones, but whatever. What would it be like if there were actually orcs in the universe? Perhaps they are non-intelligent monsters/animals and for anyone to be called an "orc" could be an insult. For an Aumaua to be called an "orc" would be extremely insulting in-game. Or perhaps, orcs are known as peaceful creatures. They are dumb and everything, but to be called an orc would be to pay that person respect. "truly you are an orc amongst the Aumaua." This is all because people want/hate/love/don't want orcs in the game.
  4. It looks more like lamellar armor than leather armor. I don't know all the armor names, but I saw another armor type that looked like that and it wasn't called leather. I could be wrong though. Edit: It looks more like a gambeson.
  5. I don't think you're giving yourself enough credit here, friend. You may not be the obvious choice, but rather a diamond in the rough for the observant suitor. You may not realize it but you are growing every day, exceeding all others' expectations. It saddens me to think that someone so inspirational to the rest of us could see their admirable life in such a negative light. You should be as proud of your own accomplishments as we are; alas, even thy modesty doth impress, yon noblest of hearts. The fact of the matter is that you already have all the credentials that you will ever need; it's only a matter of you finding them within yourself. We believe in you, and know that you will be successful in doing so. lol the troll has feelings!!
  6. At the same time, I don't want too beastial.... I DUNNO WHAT I WANT! Polina .... just fix it.
  7. It is a WIP afterall. I do see the fish influence, but I don' tlike hair on my fishes. Get rid of the hair, add some webbed fins (a la Dr. zoidberg) to her head and we may be getting somewhere...
  8. One concern I have is whether dialogue and action will work together in determining things like reputation. You could say you'd like to save all the orphans from the orphanage to the mayor, but actually going about doing it should be more impressive. Similarly, people should be "rewarded" with acting on the things they say. If my player threatens someone, and then acts on it, even that should instill some amount of respect to those around him. Actions speak louder than words and all that...
  9. Overall a very solid interview that made me much more excited about this project. I've never played Josh's games but I've been reading his interviews -like this one- and with him and Tim Cain at the helm, I'm pretty confident this game will turn out pretty good.
  10. And dwarves are short humans. Elves are tall humans.
  11. Would definitely appreciate sacrificing some choices in facial customization for other kinds of customization. If we can have less eye/nose/mouth shapes and more body/hair-shapes/colors that would be better.
  12. Personally, I don't like what the Aumaua look like currently - if that is truly the Aumaua concept sketch. They need to be less like orcs and more like Aumaua. If they're orcish, then just call them Orcs. Don't play this name game without good reason.
  13. I know Prosper was being all polite to you by liking your comment, but I must say your modelling is lacking the raw realism and depth that Prosper's work provides. Do keep trying though. Someday you might evoke that certain feeling that Prosper's work evokes in me.
  14. No I don't reel fatigue then. I just played Arcanum last month, loved it and want to play again in a couple of months. Finished playing BG2 a couple of months before that. Playing Fallout 1, PS:T, Might and Magic 4 and 5 now. Beat Might and Magic 3 four months prior. Haven't played BG1 in a long time, but I might pick it up after my exams. Never played ToEE, but will probably get around to it someday. Played TES:Arena but stopped half-way through. So no fatigue from me. All the games you mentioned are fairly recent. People like me only have games from the 90's to fall back on. Yes, of course we're testy.
  15. The point is though, that older cRPGs are the "new kind of cheese." Gouda and Cheddar? That's all the newer, more modern games.
  16. Disagree with OP. If you're looking for mindless cRPGs there are plenty of those out there currently. Check out the console games. Skyrim, Oblivion, Fallout 3, etc etc etc. We don't have anymore old-school, hardcore, you-get-what-you-put-in type games anymore. I feel that this is a shame. It's like comparing "Harry Potter" to "Crime and Punishment." One is a light read and easy to get through, while the other might take some getting into, but the book ultimately rewards you with thoughtprovoking ideas and an interesting perspective. If you're fatigued with old-school cRPGs, then I'd have to say that this game isn't for you and that a lot of us have been hoping for this kind of game for a long time and will get nasty at those who we perceive to be taking this away from us. The modern cRPGs already have a huge market. This niche game is meant for a niche market and many of us don't take kindly to "let's make this game for the unwashed masses."
  17. No The "keyboard is innately superior than a mouse in speed and precision" is only in some specific applications - like excel - but in games more often than not it is far from the best tool. I'm sure you wouldn't play Call of Duty or Counter-strike with keyboard only and hope to survive. It is mouse only, joypad only, joystick and keyboard or keyboard and mouse that is superior -not keyboard only- in almost every single game. Most applications of keyboard only superiority is when you only have to do one thing over and over again (like typing or working in excel cells). I'm a power user myself, but a good power uses uses the best tools for the job. I'm not saying I disagree on the importance of good hotkeys, but please don't try to paint keyboard only as superior in games. I do think lots of customizable hotkeys are a great idea, but never instead of a good way to do it with the mouse and especially not in a way that makes playing with the mouse worse in any tiny way, like expecting people to have to use hotkeys if they don't want to. With that said, I would rather have a few customizable hotkeys than a lot that cannot be customized (arrow keys for the map or camera as someone wrote? Oh god no, my shoulders hurt just thinking about playing with the arms and hands so close together for hours of gameplay. WASD or customizable keys please) Er right, my mistake. Keyboard and mouse more superior is what I meant. Though Zombra makes a good point. I think the best situation would be many customizable hotkeys. But maybe that's just me Carry on.
  18. @Mandragore I wasn't ducking out of the conversation. It's just not possible to have one on a public gaming forum. If you'd like to have a reasoned discussion about Islam and its views on women, feel free to message me anytime. I'll be more than happy to discuss it with you, through email, PM, chat, whatever. Just not on a gaming forum. Is that too difficult to understand?
  19. As if I'm someone important enough to be trolled. I know better than to think that the whole of PE revolves around me. But hey, if they do it to spite me, that would be something to write mom about.
  20. So why post it in the first place... It was used as an example. Read the original post.
  21. Honestly, if it fits, I'd really like to see some sort of non-euclidean, Escherian dream/soul-state where things are just all over the place. The world is all flipped inside-out. Show us what the new "Unity+OEI" engine can do! For some odd reason the only example that I can come up with right now is this: A very awesome game.
  22. I'm just scared that the devs will start putting in Easter Eggs all over the place (because people will keep asking for everything that amuses them to be in the game) and then I can't take their game seriously, especially when it wants to deal with mature issues. The fear is that this Medicine-ball Fail, er flail, won't be the last time we the players ask to have something in the game as an easter egg. I just want people to realize that not every single funny thing on the forums should be part of the PE game. But hey that's just, like, my ... opinion dude. OEI can do whatever they want.
  23. Pretty sure it's Justin Bell. He's done a bunch of good work already and I trust him. He reads the forums and has definitely been responding to posters. I think that he'll do a fine job.
  24. I'm glad my one comic was able to ignite such a furor of discussion. Just one comic. Clearly, if a game wants to deal with issues like "sexism" maturely, it would have to be able to do so with a certain bit of class and more complete understanding of the topic. Just a single topic on "Muslim women and their oppression" brought out discussions on racism, jingoism, feelings of cultural superiority, Islamophobia, etc. These things are never as simple as they seem. If Obsidian can approach these topics well for their game, then they should do so. But if it's going to be bland and one-dimensional and shallow, then just mention it in passing, and don't bother. This would also be the case for racism, etc. I think that was part of the beauty of PS:T. It treated certain topics with a sense of humility and depth and respect that it required. And it was fun while it did it too. In regards to why I haven't been discussing the whole comic that I posted, I just don't think a gaming forum is the best place.

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