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Hormalakh

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Everything posted by Hormalakh

  1. No The "keyboard is innately superior than a mouse in speed and precision" is only in some specific applications - like excel - but in games more often than not it is far from the best tool. I'm sure you wouldn't play Call of Duty or Counter-strike with keyboard only and hope to survive. It is mouse only, joypad only, joystick and keyboard or keyboard and mouse that is superior -not keyboard only- in almost every single game. Most applications of keyboard only superiority is when you only have to do one thing over and over again (like typing or working in excel cells). I'm a power user myself, but a good power uses uses the best tools for the job. I'm not saying I disagree on the importance of good hotkeys, but please don't try to paint keyboard only as superior in games. I do think lots of customizable hotkeys are a great idea, but never instead of a good way to do it with the mouse and especially not in a way that makes playing with the mouse worse in any tiny way, like expecting people to have to use hotkeys if they don't want to. With that said, I would rather have a few customizable hotkeys than a lot that cannot be customized (arrow keys for the map or camera as someone wrote? Oh god no, my shoulders hurt just thinking about playing with the arms and hands so close together for hours of gameplay. WASD or customizable keys please) Er right, my mistake. Keyboard and mouse more superior is what I meant. Though Zombra makes a good point. I think the best situation would be many customizable hotkeys. But maybe that's just me Carry on.
  2. @Mandragore I wasn't ducking out of the conversation. It's just not possible to have one on a public gaming forum. If you'd like to have a reasoned discussion about Islam and its views on women, feel free to message me anytime. I'll be more than happy to discuss it with you, through email, PM, chat, whatever. Just not on a gaming forum. Is that too difficult to understand?
  3. As if I'm someone important enough to be trolled. I know better than to think that the whole of PE revolves around me. But hey, if they do it to spite me, that would be something to write mom about.
  4. So why post it in the first place... It was used as an example. Read the original post.
  5. Honestly, if it fits, I'd really like to see some sort of non-euclidean, Escherian dream/soul-state where things are just all over the place. The world is all flipped inside-out. Show us what the new "Unity+OEI" engine can do! For some odd reason the only example that I can come up with right now is this: A very awesome game.
  6. I'm just scared that the devs will start putting in Easter Eggs all over the place (because people will keep asking for everything that amuses them to be in the game) and then I can't take their game seriously, especially when it wants to deal with mature issues. The fear is that this Medicine-ball Fail, er flail, won't be the last time we the players ask to have something in the game as an easter egg. I just want people to realize that not every single funny thing on the forums should be part of the PE game. But hey that's just, like, my ... opinion dude. OEI can do whatever they want.
  7. Pretty sure it's Justin Bell. He's done a bunch of good work already and I trust him. He reads the forums and has definitely been responding to posters. I think that he'll do a fine job.
  8. I'm glad my one comic was able to ignite such a furor of discussion. Just one comic. Clearly, if a game wants to deal with issues like "sexism" maturely, it would have to be able to do so with a certain bit of class and more complete understanding of the topic. Just a single topic on "Muslim women and their oppression" brought out discussions on racism, jingoism, feelings of cultural superiority, Islamophobia, etc. These things are never as simple as they seem. If Obsidian can approach these topics well for their game, then they should do so. But if it's going to be bland and one-dimensional and shallow, then just mention it in passing, and don't bother. This would also be the case for racism, etc. I think that was part of the beauty of PS:T. It treated certain topics with a sense of humility and depth and respect that it required. And it was fun while it did it too. In regards to why I haven't been discussing the whole comic that I posted, I just don't think a gaming forum is the best place.
  9. Oh one last question: Why did you guys decide to change over to Maya? Especially, now that the artists have a learning curve to overcome, was there some greater benefit gained by using Maya? If I'm not mistaken Maya is better in building characters/creatures, but it's been a long time since I worked in 3D modeling. Besides, I don't think Prosper works in Maya, so I wasn't sure if that was the reason or....
  10. I guess we can have pretty interesting "in-game cinematics" now. Veryyyy interesting. Loving the details. We are in 2012 afterall.
  11. Crazy artist creative types. Even their updates have to be "creative." Heh. Thanks for the update. Just one question - is that the whole art department right there or are the some unfilled positions/unnamed artists?
  12. And women in Saudi Arabia having acid thrown into their faces for going to school? Would you say that's sexist, or is it just my western perception that makes me think that's horrible? Learn to read.
  13. Oh ok. Then I completely agree We don't need every single one of society's ills hung out for everyone to experience in a single P:E title. We can deal with them when they're relevant.
  14. So in your opinion, PS:T wasn't a fun game? It was just art? It dealt with mature and realistic themes. Some (all?) of those ideas/factions are actual philosophical beliefs that people have.
  15. Well, personally, I want P:E to be a fun video game and not the next champion of the "games are art" crowd; leave that **** to pretentious indie developer douche bags like Jonathan Blow. Off topic here: I seriously dislike that American anti-intellectualism. I see no reason, why Braid was pretentious, just because it tried something different, just because Blow tried to express his views on life the way he did. But that's somehow typical for our time, when everything intellectual is automatically "hipster" or "pretentious". I'm tired of getting labelled as a "hipster" just because I like literature, or because I write poetry and read philosophy for fun or because I'm wearing hipster glasses (that I wear because of poor eye-sight and also because my literay heroes did - it's the same as people wearing their new-era-caps because of some hip hop stars). It seems that in our time, everything that contradicts pure consumerism, everything that actively tries to change conventions or to be different, an alternative tends to get labelled that way. It's the death of progression. Mature games for immature gamers. And I don't know if this anti-intellectualistic vibe comes only from Americans...
  16. These posts make me sad for how much many of them lack depth in detailing disparities in gender among cultures. I don't want a game where just if men =/= women then EVIL. There are more cultural truths out there in the world than what you, the player, are exposed to in your own culture. Sexism is, sometimes, only what you perceive it as, from an outsider looking in. Many times these ideas themselves are by-products of other cultural movements (women's right to vote, WWII women being able to work, feminism) that have ultimately defined certain ideas/actions "sexist." This isn't to say that there aren't evils being done in the world and that some of these run in the "sexist" department. But the point that I'm trying to make is that these ideas/actions/cultures are more complex than a single theme of "sexism." To create cultures that are based on a singular trope, as it were, would be folly and, frankly, an insult to the intelligence of most culturally-aware adults. To further illustrate my point, here is some real-life cultural clashes that are perceived as sexism and oppression to those who look at things from a singular point of view.
  17. ^Yes, this is what I'm talking about, except I don't want characters to start getting smaller the further away you are (I don't want the isometric perspective to suddenly disappear. Instead, imagine that the game is isometric when outdoors. Then when you go into a room, the camera becomes bird's eye (as an example! This isn't what I want!) kind of like the rooftop portion shown in the video. The camera angle has moved and it's zoomed outward. It can be used to imply something (for example, whenever you see a bird's eye view room you know that there is a shopkeeper. The 2d background can be pre-rendered at that bird's eye camera and you let your engine know to utilize that same camera to render 3d objects and your party. Argh I don't want to draw this. I'm hoping the devs/artists understand what I'm saying and judge appropriately. If zooming is disabled, I'm hoping they consider zooming in when in a small room. As for depth, I guess we'll have to see what the artists consider good.
  18. The best way to do these kinds of things is to incorporate humor as something that happens in the daily lives of the people living in the world just like it happens in our lives. Comedy sometimes happens even when nobody's expecting it and it's done best when it feels part of the world. Sometimes weird and funny things happen in our lives and they enrich them. It should feel the same way for P:E. It's not a stand-up routine.
  19. Considering the cities and night-time, I do think that it would be fine for there to not require too much dynamic lighting for visualization. The way I see it, the cities would be filled with ambient lighting from all the taverns and housing, etc, so there would be sufficient low-level light to see mostly everything (perhaps a few alleyways can be lit - or hidden in shadows - dynamically. However, dungeons, caves, sewers, any place without any good ambient lighting (the forest night on a new moon) should definitely need "torches." How this is implemented I'm not sure. But a game in 1994 did it, so there has to be a way to do it tastefully since the game will be 2D backgrounds and full 3D rendition is not possible.
  20. I concur. That was how XCOM: UFO Defense did it. The one from 1994. Not the 2012 one. For those trying to be pedantic.
  21. Nah, I just skipped to last page and started writing random stuff like I always do. Just for the record, that's UFO not X-Com. X-Com is a 2012 game. Which I assumed you were talking about, because I hope to God that PE looks nothing like a game from year 1994. Blasphemy! You don't know XCOM? The 2012 game XCOM is a spiritual successor to the 1994 game. XCOM is XCOM. The first one was marketed as X-Com: UFO Defense in North America. [source: ."]http://en.wikipedia....Enemy_Unknown]. In either case, anyone who knows X-COM/UFO whatever, would have known what I'm talking about. In regards to graphics, that stuff changes with technology. The actual implementation is what matters. Obviously this isn't going to look like that graphically, but I would like a similar aesthetic when dealing with light/dark.
  22. I think they can obviously play with the mechanic to make it fun and not too "grindy." We aren't going for realism here. We're going for a mechanic that would make certain aspects of the game more interesting (IMMERSHUN). A simple "light orb" spell or a set of torches that don't run out (since it would just be annoying to have to keep carrying loads of torches). Or maybe carrying a set of "flint and timber" would be sufficient to always start a light. You could imagine that there would be lots of wood (from barrels, crates, chests, etc) to burn, but the only issue is starting the fire. The point isn't to make this realistic. It's to add depth to gameplay, and to increase dramatic tension. Figuring out the exact gameplay mechanics would be up to the devs. But the idea isn't inherently too "grindy" or immersion-breaking. Another game that hasn't come out yet that is doing this is Sui Generis. Here is a video of what I'm talking about. This might not work for PE because of the engine, but the idea still stands.
  23. ^Umm look at page 2 or 1...I put two videos there. Did you not read the rest of the thread? Edit: Here it is. http://forums.obsidian.net/topic/62578-torches/page__st__20#entry1285433
  24. ^Unfortunately, that's not what they pitched and not what most players expect. The crafting system has never been done too well IMO for a SP RPG but perhaps they can get it right this time. If not, I'll just ignore it. I'm hoping they don't screw it up though, as having to ignore a big part of the game would suck. Bottom-line, outside of Arcanum's partially-well done (it is missing a certain je-ne-sais-quoi) mechanic, I haven't seen any crafting mechanics that I've particularly enjoyed or felt fit the rest of the game in a SP RPG.
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