Jump to content

Hormalakh

Members
  • Posts

    1981
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Hormalakh

  1. ^ I think Shevek misuderstood my point when he posted that. I edited my initial post after his comments and I think it was clarified. I don't think giving enemies FoW really matters because this isn't an RTS. They aren't searching us out (unless they are? that would be cool!) but they will still have line of sight.
  2. Just remembered that Arcanum uses light as a game mechanic as well as dynamically.
  3. Few of us are teenagers still, I bet. He was good the first couple of times. But the constant clamoring for Minsc or Boo can get pretty grating.
  4. No full voice-acting. This game should be for people who can read. Oh, apparently it also costs money and dev resources. That's beautiful, I never knew it actually meant anything. This is latin perchance?
  5. He reminds me of a guy kicking a soccer ball. Is this zombie, by chance, kicking a soccer ball?
  6. Honestly, my whole feeling was to just help a little more with the Kickstarter and that's why I "joined" this thing. I sort of imagined that this would die after the kickstarter. I hope that doesn't upset you: just letting you know why one of the OOoE people joined.
  7. Per Sawyer, there is a little zooming functionality. You can zoom out, but not zoom in past a limit. Can't find source right now, but I'm absolutely 100% sure he said this. No in-game camera rotation.
  8. 1- I paid for the game to get the highest resolution of the image. Why do I have to go to a secondary site to get that image? That's ridiculous. 2- This shouldn't be that hard of a fix. 3- Other people (like me) don't know Gamebanshee has this sort of thing. Are we going to say in-game "If you want the full image for your viewing pleasure, please check out Gamebanshee?" 4- I like to be able to sit back and view the image while playing. Sometimes its good to be an atmosphere-nerd once in a while. Especially if the art is good. 5- I have to wait for the Gamebanshee nerds to actually finish the game before I can get this? No thanks.
  9. I really don't see what your comments have to do with rests and health/stamina, Dream.
  10. But a clairvoyance is even easier to use. A "map" that you could purchase after running through the map would be nice for those of us interested in the art for art's sake.
  11. All very good points and I'm glad you mentioned them. I do agree with you that some of this "poor play" can be due to laziness. Probably not all of it. In any case, thanks. As for 10 minute buffs, I was exaggerating, as I'm sure you could tell. I really don't have a good response to your post otherwise.
  12. Just wanted to commend you on keeping up with the forum. Thanks.
  13. You're getting closer. I don't want developers to beat us over the head with "HEY THIS IS THE WAY YOU DO IT." But, it would be nice for those who don't know to get a *gentle* (and I mean gentle) nudge in the right direction. I don't want tactical combat to be completely explained to the players: they need to figure it out. But put them on the right track. For example, show them that buffs work. Then they've got to figure out which buffs to use.
  14. Forgot about this thread. Now where was I? I don't have a problem with either the Charisma or the speech skill, although I can see where Josh Sawyer is coming from. Usually Charisma and speech are employed for the same job: dialogue. Sometimes Charisma is used for other things like party limits, or barter, but usually, the Charisma boils down to a "speech skill check." I can see what you're saying about the Charisma stat and I would agree. I'm not sure what Josh is going to do about the "Charisma" attribute. I did point to an example where I think would work with both a Charisma attribute and a speech skill. See my previous posts on this thread. I think it's page 11. I wonder if our attributes will be completely different. Josh says His point also comes from another thing that he said, I believe that when playing against a computer, when mechanics are not in place to reward "role-play", then we have games that we are making up. We're playing with dolls and puppets in our minds. This isn't necessarily wrong, and people can do that. But there are the other group of players who think that "LARPing" in a computer game is innane. I tend to agree with them. Here is my source for the JESawyer quotes. http://forums.someth...40&pagenumber=6 PS. I could be completely incorrect in my views from where Josh is standing. I'll let him speak for himself - but these are the ideas that came to my mind when I read his words.
  15. I actually appreciate that games like IWD "forced" the player to use buffs. I've never played but seeing as how Josh thought it would be pretty necessary to use buffs in certain parts, it makes buffs seem that much more useful.
  16. This is why I knew Justin Bell was the man for the job. You are obviously a technical expert on sound as opposed to writing music "because it sounds cool." One thing that comes to mind is the sounds that come with the click of a button: specifically the turning of pages in games. Oftentimes, you'll be flipping through a book, and each page gets a "fwip." I'm not sure if that annoys people, but if I keep hearing "fwi fwi fwi fwi fwi fwi fwip." It gets a little annoying... Which was why the Vampire: the Masquerade was odd...when he picked up the newspaper, I was imagining I'd hear a "paper sound." But I didn't. It was ... odd...
  17. ^I can agree with that. Or the obnoxious multicolored rainbow thing. It's nice for the first few seconds, but after that, it get's annoying. Except how do you convey the buffs on a character without them? You can't stuff everything on a portrait.
  18. Should non-mages be able to "cast" buffs though? You got barbarian's rage/chanters songs/paladin's "suck it up!". Obviously druids, priests, wizards will have it. What about fighters,monks? I'd like to see some buffs against ciphers. Or some cipher-based buffs.
  19. You guys out in Croatia should take some pictures! Send them over to Obsidian!
×
×
  • Create New...