Bli1942
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Dialog mostly voiced?
Bli1942 replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You do realize this is a 4M production, right? Not a 100M production. Of course cost will be a pointer. How much of that 4M do you want for merely VO? I rather have it spend on the proper places. Since in current game-land, it's not much... Not much, however even lots of voice acting is a tiny cost in a $4 million budget for this type of game. If they were making a first person RPG where you see the characters mouths the whole time they were speaking, it would be a different story, but all they have to do is record some voice and accompany it with the text so it takes hours and hours less work. -
Dialog mostly voiced?
Bli1942 replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I actually agree with their decision - but I highly doubt it is because of the cost, and more likely because any more than a line or two people end up skipping, all it needs to do is set the mood of the character, it's much easier to create a deep story with written text, and it can be changed last minute without a fuss. -
Dialog mostly voiced?
Bli1942 replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't understand why voice acting costs a lot? I am not in the video games industry however I am in sound production and the actual recording and editing of voice would be very cheap relative to other parts of their budget, even if there was hours and hours of it all up. Since it is an isometric RPG they wouldn't have to spend hours making sure the audio matches the mouth like in a life-like AAA game. All the dialogue has to be written anyway, so I can only assume voice actors get paid a ridiculous amount? All the voice is required to do is set a mood for the character in question, I don't think big name voice acting is necessary. I'm sure there would be some fans that would have the skills and do it for free even, or small name actors around that they could use. There would surely be actors that could do large amounts of characters on their own. At the end of the day I only like a couple lines at most to be voiced, definitely not all their dialogue as I end up skipping it anyway. -
What will the real name be?
Bli1942 replied to drake heath's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It will be kind of awkward marketing-wise to go from Project Eternity to something else down the road I think maybe it will just be Eternity -
I just don't want it to be too easy to get rich. You shouldn't be able to run through just the main quest and still get rich. I hope to be able to afford good gear/lots of reserve potions etc you should have to do lots of side quests in each town. And I don't want the solution to just be put some optional gold sinks in the game, I want it to be hard to get gold in the first place.
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Please no more "go here" quest markers!
Bli1942 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just like Arcanum. If you have to go somewhere you can ask around and someone marks the location on your map. Once you get there you have to ask where to find the specific person/location or just search yourself. I assume that's what they're putting in this game. -
Three little questions
Bli1942 replied to Forber's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes some time in the next 12 hours they will probably update us and be more specific about the totals. Time to just wait! -
NEW STRETCH GOAL!
Bli1942 replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just assumed it means make it more polished all round. More detail in backgrounds that they might not have been able to put in, more variation in enemies, more NPC's in the cities, more sidequests, plus the commentary and music they talked about. -
Big City #2- 3.5mil. stretch goal
Bli1942 replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would be more surprised if it doesn't make it now. A week ago I would've said it'd get $3 million max. What do you think they'd do if it fell like...$500 short of $3.5 million? lol -
How should the UI look?
Bli1942 replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The DA UI is simple and doesn't get in the way but I also find it pretty ugly. I'd prefer something like the old school games over that. -
Big City #2- 3.5mil. stretch goal
Bli1942 replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Might even go for $140 now instead of $65. There's gonna be a lot of disappointment if they don't reach that goal haha, especially if it's very close. -
Big City #2- 3.5mil. stretch goal
Bli1942 replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This was pretty much the only thing left that I really wanted...another big urban area in the game. Lets hope it happens. I'll be pledging more than I had planned now. -
What would make you pledge more?
Bli1942 replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A tier with just the map+collectors edition. Kinda want it but not willing to pay $140 when I don't want the other stuff. Will probably go for the $65 one in the end -
I agree about realistic/sensible armour. For the best weapons/special quest weapons I think they should be over the top big and elaborate, it is a fantasy game and not real life after all, but for the majority of weapons a more simple look is good I guess. I haven't really kept up to speed, is that actually happening???
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Live recorded music, Poll 2.0
Bli1942 replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it would be a very bad idea to have no live recorded music at all. Sure it will take some funds but I get the feeling some people are over-estimating how much it would cost. A recording studio hire and a small ensemble of experienced musicians would certainly cost a bit but it's not some huge cost that will severely impact the rest of the development at all.