Everything posted by Bli1942
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InExile is plotting to ruin Torment by making it turn-based
I want it to be turn based. Never been a fan of the real time with pause, probably one of the only things I don't like about the old infinity engine stuff. If they were all turn based they're be 10/10 games for me but being real time with pause is the -0.1 lol. It just felt chaotic and unorganised for me personally. Definitely a bit more fast paced if that's what you like
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:( Sad that obsidian is making this game isometric...
Thread was already a troll thread so doesn't really matter that it got derailed
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:( Sad that obsidian is making this game isometric...
For 99% it's the latter. Exactly my point, I question if people REALLY restart an game after spending 50 hours + playing just because they got killed. This would be the ultimate exercise in futility for me It would be pretty fun to do that but only once...and I feel like it'd work better in something like MOrrowind, I always die so easily in infinity engine games
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:( Sad that obsidian is making this game isometric...
i hurd resently dat dey r making it fps instead n 5 hrs long
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Since the big update will be Nov 26, can we have an update this week?
They said it was a thanksgiving thing so if it doesn't happen until weeks after that'd be a bit weird
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The next update
ALL OF THEM!!!
- Update #66: Double Whammy
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The bad things about Project Eternity...
Vampire Bloodlines did this and that was the best XP system I've seen in a game, but I suppose that was only because every single quest in the game was worth it and fun. What it did was it allowed the developers to not have to add in enemies for no reason just so we could grind them, and it promoted exploration to find all the quests. PE will probably have more quests all up so it might be harder to pull off, but I usually prefer the XP from quests only route.
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The bad things about Project Eternity...
I'm nervous about seeing how the characters look in the world. In those old isometric RPG's I felt like the characters didn't really fit with the rest of the graphics, they looked a bit out of place and moved weirdly. Also when you click to move in BG (not sure about the others, haven't played them in a while) the characters always stop for a second then move - if this happens in Project Eternity it will annoy me so much. Hopefully the movement is much smoother and more visually pleasing than the old ones.
- Update #66: Double Whammy
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Update #66: Double Whammy
I think the Stronghold could look more dilapidated when you arrive than it does in the screenshot, but we don't know if this is the worst it'll look do we? So could be that they have it looking even worse than in the SS. I agree that it doesn't need to be bigger or have better walls though. Armies aren't gonna be invading this place, it's just to give the guards a higher view and stop people being able to just walk in whenever.
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Update #66: Double Whammy
In this update it says the big update is coming soon, and part of it will be the backer site. Then it also says, about the site: "On the right there is our “Game” section of the site, where over the coming months more information and art about the various races, classes, characters, critters, and locations of interest in the game can be found." I'm gonna guess when they put the site up there will already be lots of information on it that we haven't seen before about the characters and abilities etc, then more will be added later on
- Update #66: Double Whammy
- To all of our backers and fans...
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The bad things about Project Eternity...
Of course story is paramount. It's also not mutually exclusive to dungeons. The trick to making a dungeon memorable is to give it a good story. A story that ends up being just as compelling as the combat itself. And when they pull that off, there's nothing better in all of gaming. Often times though, developers fail. Even the dungeons in the IE games were hit-and-miss in that regard. But.... Durlag's Tower, for example. That was one of the times that they hit it out of the park! It dripped with story and combat. To the point where I was more interested in it than I was for the main game's plot. That's what I want from PE's Mega Dungeon. Yeah hopefully they nail it. As far as isometric RPG's go or even any RPG's in general, there are far more boring long dungeons than there are good ones so I guess we'll see
- To all of our backers and fans...
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The bad things about Project Eternity...
Don't like that the huge dungeon was such a big thing that'll obviously take some good development time. The only thing I hate about these isometric RPG's is having to troll through even a 2 level dungeon/cave of some sort, the combat is just filler to level up all I care about is the story and getting what I need from the dungeon.
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To all of our backers and fans...
Ok fair enoguh. Well I agree with you that the lack of community backer site and communication on that matter is pretty annoying, but I really think the "can't talk about it" in this particular post is just because it's a secret they are building hype for. There's no point communicating with us now about what it is when it obviously isn't ready to be shown yet.
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To all of our backers and fans...
You seem to be angry that they "can't" talk about the special update coming in the near future - that is because it's a surprise, of course they're not going to just spoil it now and then release the update in the coming weeks. I think you've just misunderstood "can't talk about it" as "under some sort of contract to keep quiet" They surely are just building suspense for a gameplay video update
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To all of our backers and fans...
Wait what exactly are you upset about? I am getting annoyed that there isn't a backer website up yet as our money was involved, but is there something else wrong? I don't see a problem with no update this week. Big deal, it's to get people excited for a bigger update soon and no one should have ever expected them to have an update every single week of development (even if they said they would (?), that's unrealistic) Having no publisher doesn't mean they are just going to tell us every little thing about the game and have no surprises along the way
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Outside-game mechanics
Just play from 11pm-6am and never sleep
- Update #63: Stronghold!
- Update #63: Stronghold!
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Update #63: Stronghold!
When I heard about the stronghold I wasn't very excited. Figured it would just be a tacked on money sink, somewhere where you can rest, store your stuff and upgrade to look prettier. Nice to know it is a lot more. My favourite parts are the prisoner mechanic and random guests showing up that might want to pay to get someone out. Also I haven't followed the project in quite a while, have they made a way for backers to choose their "rewards" yet?
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Dialog mostly voiced?
Quality recordings/editing would cost nothing in 2013 compared to before 1999.