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Tusck

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About Tusck

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  1. I was put off monk's in the NWN series because they became a gimmicky min/max class. I don't have a problem with the concept, but I would rather see them be fleshed out more with a complete look at Asian lore.
  2. I'd prefer not to worry about basic needs. I understand why some would, but I'm not a roleplayer. I guess it would make sense to be a part of higher difficulties as well.
  3. Yes. As others said, your weapons should be sheathed in towns and they should unsheath when you leave. Also, it should be automated.
  4. I voted for a level cap. I don't want my characters to have every skill and have maxed attributes. I want them to be "human" as in flawed, not perfect. I want the fight through the world to be difficult rather than just being a group of basically what would be gods.
  5. For me, the one thing that kills replay value for me is playing through the same start for every character I create. I really hope that you can choose different backgrounds and therefore play through the beginning differently until you hit the main quest.
  6. I like the fact they are adding in firearms because it's the natural progression in a society. I always hated games that have thousands of years of history and they never moved past the bow.
  7. I hope that companions will leave you when they don't like your actions or the way your treat them or others. Hell, I even hope they can leave when just one thing makes them mad because that is exactly what happens in real life. Also, I believe they should leave without a way to get them back because it makes your decisions matter. I know that power gamers will probably just reload, but for those of us that don't power game, even if you don't roleplay, the excitement of actual consequence is awesome.
  8. As a dwarf player, I would vote YES to any advancement in beard technology.
  9. I would have chosen the option where Orcs are NPCs who are semi-civilized in that they will talk to you if your rep is high with them, but are chaotic and full of fury.... but it didn't exist.
  10. I agree with that. I love dark souls, esspecially the bonfire system and would love see something similar. I biggest weakness I have is using spells efficiently becuase i almost never main a caster. I would be more likely to avoid rest spam if i knew there was a rest point just ahead.
  11. I would prefer the conversation to include options for any member of your party to interupt and speak. I always hate that one person speaks and everyone else just sits there quietly. That doesnt happen in real life. It would be like the KOTOR system but instead of being a roll to win, you decide who speaks. That gives roll players options but powerlevelers can just choose the best option.
  12. I prefer the pause system, but I would also like a skill queue system so I can minimize the amount of pausing.
  13. I agree with this. You should get exp for doing something that changes the game world, not for grinding on guards. I would say killing some mobs, like named mobs or legondary creatures should also give you exp, because that changes the world.
  14. Being evil in game without well written evil dialogue choices makes no sense. I don't think it's hard to write evil characters, what's hard is trying to pander to the "I want to kill everyone I see" group. It makes no sense to kill everyone in a story driven game. However, with this 2 big city land we are going to have, I think it's absolutely possible to write a stroy where you do kill one of the kings. This would cut you off from continuing that story line, but would give you access to a new story line based on more evil behaviors that a good character would never see. It's not hard, it's just time consuming.
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