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I was put off monk's in the NWN series because they became a gimmicky min/max class. I don't have a problem with the concept, but I would rather see them be fleshed out more with a complete look at Asian lore.
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In favor of Repeatable Quests?
Tusck replied to metacontent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
http://www.youtube.com/watch?v=R6Mj1Us13Yk -
Sheathed weapons
Tusck replied to StreetBushido's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes. As others said, your weapons should be sheathed in towns and they should unsheath when you leave. Also, it should be automated. -
Level cap or no level cap?
Tusck replied to Cariannis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I voted for a level cap. I don't want my characters to have every skill and have maxed attributes. I want them to be "human" as in flawed, not perfect. I want the fight through the world to be difficult rather than just being a group of basically what would be gods. -
So, about replay value...
Tusck replied to Frisk's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For me, the one thing that kills replay value for me is playing through the same start for every character I create. I really hope that you can choose different backgrounds and therefore play through the beginning differently until you hit the main quest. -
Thoughts on Firearms
Tusck replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I like the fact they are adding in firearms because it's the natural progression in a society. I always hated games that have thousands of years of history and they never moved past the bow. -
I hope that companions will leave you when they don't like your actions or the way your treat them or others. Hell, I even hope they can leave when just one thing makes them mad because that is exactly what happens in real life. Also, I believe they should leave without a way to get them back because it makes your decisions matter. I know that power gamers will probably just reload, but for those of us that don't power game, even if you don't roleplay, the excitement of actual consequence is awesome.
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Beard Technology & Character Portraits
Tusck replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As a dwarf player, I would vote YES to any advancement in beard technology. -
Orcs - discussion
Tusck replied to ArchBeast's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would have chosen the option where Orcs are NPCs who are semi-civilized in that they will talk to you if your rep is high with them, but are chaotic and full of fury.... but it didn't exist. -
Rest/Restoring spells
Tusck replied to The Mist Devil's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree with that. I love dark souls, esspecially the bonfire system and would love see something similar. I biggest weakness I have is using spells efficiently becuase i almost never main a caster. I would be more likely to avoid rest spam if i knew there was a rest point just ahead. -
I would prefer the conversation to include options for any member of your party to interupt and speak. I always hate that one person speaks and everyone else just sits there quietly. That doesnt happen in real life. It would be like the KOTOR system but instead of being a roll to win, you decide who speaks. That gives roll players options but powerlevelers can just choose the best option.
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Turn based Combat
Tusck replied to Caldak's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I prefer the pause system, but I would also like a skill queue system so I can minimize the amount of pausing. -
playing "evil"
Tusck replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Being evil in game without well written evil dialogue choices makes no sense. I don't think it's hard to write evil characters, what's hard is trying to pander to the "I want to kill everyone I see" group. It makes no sense to kill everyone in a story driven game. However, with this 2 big city land we are going to have, I think it's absolutely possible to write a stroy where you do kill one of the kings. This would cut you off from continuing that story line, but would give you access to a new story line based on more evil behaviors that a good character would never see. It's not hard, it's just time consuming.