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Everything posted by PK htiw klaw eriF
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Then it looks like I will be checking out BGEE.
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Queuing Movements/Actions
PK htiw klaw eriF replied to mstark's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I endorse this idea. One of the things I disliked about NWN2 was how movement would interrupt the actions I had in the queue. -
The most definitive Hamburger Website ever
PK htiw klaw eriF replied to BruceVC's topic in Way Off-Topic
Kaiser roll(with butter spread on the inside and fried for about 1 minute) 2- 75% lean ground beef/25% chorizo patties Thick smoked bacon(not too crisp, but still firm) Texas Chili(not too spicy, but flavorful and meaty) Shredded Colby cheese Sliced Pepper Jack cheese(inbetween the patties) White or Yellow onion Now that is an amazing burger. Serve it with some fries and a nice stout. -
I don't mind competent NPCs, but I would dislike an extreme power between PC and party-member NPCs. I don't think this is too much of a problem if there are points instead of rolls though. IIRC, someone said that PE is more likely to use points instead if rolls to determine attributes, as well as no rolling for HP per level.
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LOL, russia today as a news source. Propoganda machine to bitch about the west and promote crazy ass libertarians. Anyway, there is a big difference between allowing free speech and endorsing National Socialism.
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I think that it is impossible to role-play your own character in DA2, because DA2 railroads the PC internally constantly and you have no idea what they will say due to that damn wheel. The biggest fault any RPG can have us that it will not allow you to completely control the PC. Good luck in your video analysis anubite.
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Is this game worth getting for someone that... Does not currently have access to BG Doesn't care about cinematics Does not want to sort through various mods for BG Will play in about a month so the major patches can be released
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Theology
PK htiw klaw eriF replied to gglorious's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think that there should be a god of... Industrialization and Technology Dreams Primitive natures Intoxication Also I think there should be a "God Butcher" who actually slays gods. -
I generally agree with this, though I don't think it hurts to give the PC a previous history that you as the player are expected to roleplay. Of course, having a blank slate works, but having an interesting backstory can add some interesting conflict to the story (eg you were raised by wolves). While I prefer the blank slate, when I stated "avoid fleshing out" I meant more in a morals and personality sort of way.
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All of them. But, if I had to pick just four.... Paladin- because on the d12 roll I made to determine what class I would play, paladin is what I hit Cipher- because no one has a clear answer about what they are Fighter- because I want to see if PE focuses more on martial mastery than hitting **** with a sword Wizard- because I want to see how they are approaching spells
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I think that when making an RPG work, the designers need to allow the player to consistently role-play the PC how they see fit. What I mean by this is they need to avoid fleshing out the PC for the player or trying to tell the player what the PC's motives are, as these should be up to the player. The PC should never surprise the player, never have knowledge the player does not, and never do anything that the player does not consent to.
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I agree, especially when you consider that Wisdom(in D&D terms) really should be split in to Willpower and Perception. As for the thread topic, I want attributes to increase slowly. I think that the 1 point every 4 levels in 3.XD&D/Pathfinder is probably a good rate. I hate it when attributes explode into 100+ totals.
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I think they should start out at a fixed level and either gain enough XP to level to current PC level(or PC level-1) or just stay at the current level. While I think that quite a few "auto-builds" are awful, I think that the companion should have an ability set that matches them. I don't want to recruit a necromancer who I can build to have no necromancy spells available or something.
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While I would like a good story/theme-related/character-driven romance(instead of the **** and ass fanservice some equate all romance to) that isn't exactly what I want in PE. What I want is for romances to be included if they fit the character in question and are executed well. Obsidian has proven they can do this in MotB(their most praised title, IIRC) so I have confidence that they can do romances well if they choose to do them. What I do not want is romance to be slapped on a character to meet some sort of quota(like a certain Canadian studio likes to do) or some other form of half-assed crap.
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Classes and Party Build
PK htiw klaw eriF replied to gglorious's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Despite the fact that I hate that the idea of roles has become simplified to choices such as "DPS" and "tank" and "crowd control," it's excellent that PE's classes won't be confined to these roles. ^_^ I agree, I much prefer complex roles that cannot be described in simple phrases. I tend to use them as examples simply because they are a commonly understood benchmark however. -
Typically lower income households only have access to highly processed foods that are very unhealthy. The region in the United States commonly referred to as "The South" is a very good example. Edit: Ninja'd by Calax EDIT2: Am I the only who thinks of this when I see the thread title?
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Lockpicking Mechanics
PK htiw klaw eriF replied to limith's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think there should just be a check to determine success. I do not want anything to be determined by player skill in PE. -
The most definitive Hamburger Website ever
PK htiw klaw eriF replied to BruceVC's topic in Way Off-Topic
I feel like I've gained 10 pounds just by looking at those. -
Classes and Party Build
PK htiw klaw eriF replied to gglorious's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From what I've taken, no class will have be forced in to any role. A fighter for example will be able to act as a DPS, Tank, Disabler, etc. -
I like to be able to completely create a character design(personality, mannerisms, philosophy, abilities, etc.) and see how that character reacts to stimuli. The ability to create your own protagonist(s) is something that seems nearly unique to RPGs and I love having that ability. I think it is amazing how in BG(2) or NWN2 the Bhaalspawn or Kalach-Cha can be almost anyone that the player imagines. I think that letting the player define the PC and letting them bring that character to life is the biggest appeal of RPGs to me.