Everything posted by PK htiw klaw eriF
-
What you did today
My insurance almost didn't cover the damage from the hit and run on my car. Apparently repairs were less than $100 away from total loss.
-
Possible inconsistencies
PK htiw klaw eriF replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)PoE Dwarves are the Keebler elves?
-
What you did today
Does that mean I can start complaining that (insert preferred group here) took our identity? I probably paid more sales tax than income tax, but I'm a student who works part time. Been working out daily, trying to lose about 15 pounds this month.
-
The NFL 2013 Thread
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! That game was hilarious. I just won $50.
-
What you did today
I just found out about that five minutes ago. That really sucks.
-
playing "evil"
PK htiw klaw eriF replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)I like complicated characters myself. If I may rant for a bit, I think Baldur's Gate 2 made both consistently role-playing a selfish villain and a semi-virtuous hero impossible. Why? Because of 1) rescuing Imoen and 2) Having to side with either the Shadow Thieves or Bodhi's vampires. An evil character might not give a **** about Imoen, but is required to save her? What reason would someone concerned only with themselves spend a considerable amount of time and effort to rescue a childish reprobate who would likely interfere with any grand schemes they might have? How the hell does that make any sense at all? Why the hell would a Paladin or any other virtuous character aid either the Shadow Thieves or Vampires? They're very EVIL. One group is a criminal organization that assassinates regularly and the other are composed of blood-sucking fiends. A Paladin would smite them, not assist them. PE should take a lesson and not shoe-horn characters into a certain path/motivation because of plot. Don't include any mandatory quests that would conflict with a PC's values.
-
What you did today
I haven't had a drink in over a month. I should remedy that soon. I'm a bit disappointed that the Darth Sideious robe isn't an every day occurrence.
-
playing "evil"
PK htiw klaw eriF replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)Wals, how do you find such horrific news stories? Is there a special search engine?
-
What you did today
How is that different from any other day Raithe?
- Mass Effect Trilogy
-
What you did today
Today I went to the gym and am currently in between classes, trying not to argue about a Powerpuff Girls cover with a pedant.
- Update #71: The Heavy Hitters: Rogues and Rangers
- Update #71: The Heavy Hitters: Rogues and Rangers
-
What's on the idiot box... Part 2
Bad finale or bad all the way through?
-
Pillars of Eternity has lots of abilities, but will we truly need to use them?
The closest comparison would be to the abilities such as "smite evil" and "rage" found in NWN2. You certainly don't need to activate those abilities in NWN2, but they do come in handy when you need them in. You probably could scrape through an easy or casual playthrough in PE without actively using these abilities, but should find yourself utilizing them regularly if encounters are well designed and the abilities are relatively plentiful.
-
Powerful enemies and three-way battles
PK htiw klaw eriF replied to Gumbercules's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm always down for a 3-way.
-
Pillars of Eternity has lots of abilities, but will we truly need to use them?
In anything but super-casual ****wit mode, yes you will.
-
Body Types and video games
This seems appropriate. PIV is always rape, ok? | radical wind Quite possibly the most insane thing I've ever read.
-
Which class do you want to see covered in the next update?
PK htiw klaw eriF replied to MasterPrudent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Chanters and Priests. Then Fighters and Barbarians. Then Wizards and Druids. And finish it off with the best, Paladins and Monks.
-
Update #71: The Heavy Hitters: Rogues and Rangers
4E is regularly panned for being too much like a videogame and not enough like tabletop, which I sort of agree with(I prefer Pathfinder myself). That said, the parts that PoE is using from 4E are the things that would work best with a videogame(as the honorable Tamerlane has said) and most players hate new editions released directly after their preferred edition of D&D.
- Update #71: The Heavy Hitters: Rogues and Rangers
-
On PE difficulty mechanics, objective xp and combat, stealth, sweet-talking
PK htiw klaw eriF replied to IndiraLightfoot's topic in Pillars of Eternity: Stories (Spoiler Warning!)How did we get from Objective XP to the Harm spell? Anyways, 3.5e's Harm is much better balanced than 2e's version, Objective XP will work fine unless implemented by idiots, and save or die spells are not compatible with PE's mechanics.
-
On PE difficulty mechanics, objective xp and combat, stealth, sweet-talking
PK htiw klaw eriF replied to IndiraLightfoot's topic in Pillars of Eternity: Stories (Spoiler Warning!)Yes. Nothing wrong with that. Yes. I agree that a character should be played in combat in a way consistent with their personality design. However, using a spell that a creature is immune to(or healed by, depending on which manual the stats were derived from) would be the action of an incredibly stupid character. Sort of like killing a fire elemental by using flame spells.
-
On PE difficulty mechanics, objective xp and combat, stealth, sweet-talking
PK htiw klaw eriF replied to IndiraLightfoot's topic in Pillars of Eternity: Stories (Spoiler Warning!)Lephys I find myself agreeing with you more often than not, but I have to vehemently disagree with you about this. That was a skillful combination of what the game gives you to work with. It's exactly the opposite of a cheat code. It's why these games are still interesting to play after you know the story. But Lephys is correct in this. That scenario is exploiting a loophole, as a Shadow Dragon is not only a powerful boss creature, but is also supposed to be immune to negative energy attacks(like Harm and Level Drain) as it is semi-undead*, as it is native to the Plane of Shadow. Just like a Monk being able to equip Keldorn's armor is a loophole, and wasn't intended as Monks are clearly prevented from wearing armor. I find that Baldur's Gate Trilogy is replayable not because there are loopholes that can be exploited, but because combat is fun and I can role-play a character I create. *Granted, this is from my experience with the superior 3 edition ruleset, but it makes sense as the species is tied to the Negative Energy Plane and the Plane of Shadow.
-
Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Yep. Co-signed. Bought off Steam, installing now.