Yeah, I think Soul Whip shouldn't have an innate damage bonus(take the talent for that) and I agree that adjusting starting focus is a good move. Powers could use some tweaking as well, as it is some are nobrainers while others are crap. Definitely agree about attributes. IMo Perception should boost accuracy and Resolve duration. As it currently is, those stats are the easiest to dump and intelligence is OP for AoE and duration builds because it kills two birds with one stone.
IMO, equipment needs to be better balanced as well. Armor in particular is badly balanced and while weapons are balanced well in theory, the lack of low DT enemies makes using light weapons suboptimal. I think adding in speed bonuses to quality enchantments would make armor better, as well as changing the base DT values and recovery penalties.
As to spell balance, lesser effects on grazes instead of reduced duration would be a good move, especially with dominate and petrify.