Jump to content

IndiraLightfoot

Members
  • Posts

    5653
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by IndiraLightfoot

  1. Yup! I love the game overall. 50h in now, and only a few minor bugs. Not a crash so far. I was even lucky with my PoE history editor - everything has matched my PoE1 settings. Well, say that you wait a month or perhaps two - then the annoying bugs here and there some of us see now will have been swatted.
  2. Same here! I thought I would tire of it, as it often is a bit cheesy, to say the least, but it has grown on me a lot. It really lends something extra to the game, cultural flavour, which is unexpected in its intensity just because of this. Merda! This game is good.
  3. Even if I already knew this after having played the beta, it's true that you just get an option and that plus sign as soon as it is avaialble, but no info about those many cases where you make an mutually exclusive choice.
  4. You have the opposite as well available: double non-combat speed toggle. Watch Benny Hill ending take place. I found it too much to endure.
  5. I just found another thread about this weapon, see quote above. I'll get the link: https://forums.obsidian.net/topic/97862-saru-sichr/ The only difference is that I have checked the combat log info plus shift, only to see that Corrode is added after all.
  6. What the title says. If I enter "hub formation" under options and click on any hub, even the one I have, this fixes the problem. EDIT: Now I know that this is only going on in(to) overland area transitions at Tikiwara and the Poko island to the right of it.
  7. I dug deeper, and I checked my combat logs. Poison dipped is recorded, but no damage numbers appear there either, so I thought it was bugged at 0, but then pressing shift and viewing combat log tooltips, I could see that the Corrode damage was applied, after all!
  8. First, it's corrode damage isn't applying at all, since it's set to 0: Then, if you upgrade to Death Sentence, which should apply a proc chance to kill Near Death enemies, everything still remains 0:
  9. @Gmeiser: Happened to me too once. I had to go to a tavern and rest there - then it went away - weird but true.
  10. The waterbender-culprit is one in a group of pirates and thugs in the Undercroft outside the leader's building, down the stairs, along the palisade. When killed, the body just stands there, unresponsive, but still looking very much alive, with shifting poses and all.
  11. It's the surface area of the circle and not the radius that gets enhanced by 100% IIRC. In PoE1, it was different.
  12. What the title says. I had played about 27 hours when it happened, and every portrait had been shuffled accordingly as well in the hub! So, the one at the very front got the position way in the back, the order was like reverse-mirrored, but the formation matrix was the same. Even worse, despite my trying to revert everything: in the custom formation window and on the hub row of portraits, it kept going back to this reverse-mirror Tikiwara special. After three tries, I got my changes to stick, and I could go on. I even reloaded that auto-save, and the bug persisted. Well, after my changes it's never happened again.
  13. I suddenly got it a couple of days ago, and it works! Nice.
  14. Or if you play a bastard like me (in my case a Bleakwalker):
  15. I learnt this the hard way during the beta. It's pretty disruptive, delaying and simply bad. Knockdown is useful - Mule Kick is not.
  16. Yes, and just like curses, you can sleep them off with some good food and resting. And for injuries, you even have potions that remove them straight up.
  17. I was lvl 6 PotD. I used all kind of boosting and protective potions before the fight. We snuck by him along the wall and killed the two grub nests and that little urn. Then I used a number of summon figurines, as well as my summons from my characters (like your Herald), and I just had my custom AI shred that bastard. Though I noticed that the AI got distracted by a few worms still, so I had to manually click on the super grub's body to keep them focussed on him, while my constant healing did its work. You need to be able to stand a lot of heat in this fight.
  18. I just reported this as something that is a bit similar to a bug. Why? I'm certainly not the only one picking Pallegina as a companion, and these quests can affect her inclusion in the party dramatically. That's fine! She even gives me as a player a stern warning that this family feud between Bardatto och Valera needs to be resolved for the sake of the Vailian trade company. My Pallegina is with the Brotherhood. She said that a few deaths were acceptible, but these important families for Vailia should not be eradicated. And in my playthrough, I certainly agreed. I had done most stuff pro-Vailian Trading Company in at that time 35 hours of playtime. Also, I had made sure that I pleased Pallegina, so she had positive numbers in her relations with me. Well, at the start of this quest duo, I made sure that the duel never ended bloodily. I then talked to Ezzali Bardatto and Atello, very courteously and diplomatically. I agreed to help them both with two small errands. -I helped Ezzali with that Gullet vault heist gang at the Hole. -And I helped Martino Valero with those Rauataian soldiers at the Mare. Then I went out with the ship for a bit. Did one and a half island, like 2 hours playtime, and then sailed back to restock provisions. While I was there, I decided to try to resolve the quests Sinking Feeling and Family Pride. Note that in my journal all this time, it clearly stated that I was on a peaceful path for the Family Pride quest. Nothing told me that I was doing anything wrong in that regard. And Ezzali gave me a few rewards, and the quest updated, I even said to her that they should talk this though peacefully (She didn't want any slaughter of the Valera's - I even picked that suggestion line, and Ezzali refused - so everything seemed to be working. But, when I went to Atello Valera, he was all of the sudden angry at his son, slapping his cheeks. When I asked what was going on, he told me that the vault robbery had been set in motion, and now I needed to save somebody down in the Bardatto vault. It suggested that I should try to talk some sense to the Vault keepers, even if they wouldn't be happy. But a few clicks more in the convo trees of Atello and Martino, and I realize that even Atello suddenly only saw one solution - killing the entire Bardatto family! What the...? And I also tried speaking to Ezzali once more, but she know thinks that I double-crossed her. And at Atello, when I pick the convo line: "I've had enough of this family feud. I don't want any bloodshed," the Valeras go hostile. After they've been defeated, Pallegina leaves my party, all decked out with the items I've invested in. I even reloaded and tried doing the same at Ezzali- and when she get aggressive for no reason, once again, Pallegina just leaves, despite my good standing with her and the Vailian Trade company. Well, that escalated quickly. I had done everything peacefully. I had kept Pallegina and the Trading Company very happy. And then, Bam! She just drops out of the party. As Pallegina was important to me, I had to replay one and a half island, go back, scour the two quests and their convos, just to pick the absolutely super-duper peaceful options, and then I had to get them to meet there and then, Ezzali and Atello, since I suspect that the quest is on a timer. My suggestion is that the Family Pride has some later opening for peaceful resolution as well. Imagine if I had played 10h more of the game with Pallegina. Then I wouldn't have loved to replay that chunk. Just some feedback.
  19. I'm certainly not the only one picking Pallegina as a companion, and these quests can affect her inclusion in the party dramatically. That's fine! She even gives me as a player a stern warning that this family feud between Bardatto och Valera needs to be resolved for the sake of the Vailian trade company. My Pallegina is with the Brotherhood. She said that a few deaths were acceptible, but these important families for Vailia should not be eradicated. And in my playthrough, I certainly agreed. I had done most stuff pro-Vailian Trading Company in at that time 35 hours of playtime. Also, I had made sure that I pleased Pallegina, so she had positive numbers in her relations with me. Well, at the start of this quest duo, I made sure that the duel never ended bloodily. I then talked to Ezzali Bardatto and Atello, very courteously and diplomatically. I agreed to help them both with two small errands. -I helped Ezzali with that Gullet vault heist gang at the Hole. -And I helped Martino Valero with those Rauataian soldiers at the Mare. Then I went out with the ship for a bit. Did one and a half island, like 2 hours playtime, and then sailed back to restock provisions. While I was there, I decided to try to resolve the quests Sinking Feeling and Family Pride. Note that in my journal all this time, it clearly stated that I was on a peaceful path for the Family Pride quest. Nothing told me that I was doing anything wrong in that regard. And Ezzali gave me a few rewards, and the quest updated, I even said to her that they should talk this though peacefully (She didn't want any slaughter of the Valera's - I even picked that suggestion line, and Ezzali refused - so everything seemed to be working. But, when I went to Atello Valera, he was all of the sudden angry at his son, slapping his cheeks. When I asked what was going on, he told me that the vault robbery had been set in motion, and now I needed to save somebody down in the Bardatto vault. It suggested that I should try to talk some sense to the Vault keepers, even if they wouldn't be happy. But a few clicks more in the convo trees of Atello and Martino, and I realize that even Atello suddenly only saw one solution - killing the entire Bardatto family! What the...? And I also tried speaking to Ezzali once more, but she know thinks that I double-crossed her. And at Atello, when I pick the convo line: "I've had enough of this family feud. I don't want any bloodshed," the Valeras go hostile. After they've been defeated, Pallegina leaves my party, all decked out with the items I've invested in. I even reloaded and tried doing the same at Ezzali- and when she get aggressive for no reason, once again, Pallegina just leaves, despite my good standing with her and the Vailian Trade company. Well, that escalated quickly. I had done everything peacefully. I had kept Pallegina and the Trading Company very happy. And then, Bam! She just drops out of the party. As Pallegina was important to me, I had to replay one and a half island, go back, scour the two quests and their convos, just to pick the absolutely super-duper peaceful options, and then I had to get them to meet there and then, Ezzali and Atello, since I suspect that the quest is on a timer. My suggestion is that the Family Pride has some later opening for peaceful resolution as well. Imagine if I had played 10h more of the game with Pallegina. Then I wouldn't have loved to replay that chunk. Just some feedback.
  20. Yes, I am obsessively clicking on all containers I come across. I'm pretty sure I've found a few sugar in Neketaka. Problem is, since I click on everything, I can't recall where - it's just chucked straight into my stash.
  21. Yeah, this is more or less what went down for me as well, sadly. But! I was able to turn in the Cornett of the Deeps.
  22. You're in luck! I'm an avid Deadfire photographer! Here you go: As you can see, even my pet Toby snuck into this secret void-nothingness.
  23. There are an exceptional hunting bow and an exceptional war bow for sale in the black market (Vailian guys).
×
×
  • Create New...