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Everything posted by IndiraLightfoot
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Given how well planned out the three upcoming DLCs are, I'd say that PoE3 will prolly come sooner than many would expect: -They have the world lore -They have all the systems present in PoE2 -Feargus and Obsidian (and earlier Black Isle-staff) have been known to churn out fantastic content in just a year or so -This time, it may not even be necessary to do any backer-based kickstarting - only investors on Fig, perhaps?
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curse of nightmares
IndiraLightfoot replied to Casper's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I was under the strong impression that this is intentional. These obelisks and sigils have been working like this all through the backer beta. When I notice one of these, I beeline to them in order to destroy ASAP. I reckon they are pretty cool, and they are often placed further back - sometimes you don't see them at first. Nice stuff! -
Josh Sawyer can do a Sid Meier, and start sliding into a consulting territory, letting some other able person like Eric Fenstermaker lead the work on PoE3.
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This thread about these two quests and this thread: https://forums.obsidian.net/topic/98430-questfamily-pride-quest-bug-peaceful-solution-fails/ They clearly belong together. The same goes for this thread under the Stories subforum: https://forums.obsidian.net/topic/98620-family-feud-peaceful-way-out/
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I think we've now invested a lot into the engine such that that making a Pillars of Eternity III will be easier, where if we had not invested much in the engine then we would have had to make a lot of changes between Pillars II and Pillars III. Buck: Wait, did you just announce Pillars of Eternity III right here, right now? Feargus: [LAUGHTER] Well, obviously, yes. If Eternity II is a sales success, we will be selling that and doing an Eternity III. http://www.gamebanshee.com/interviews/118557-pillars-of-eternity-ii-deadfire-interview/all-pages.html Wow! Thank you for that link and info. And yes, it makes so much sense! Now, they have a fantastic tool box full with graphical solutions, moulds and scripts and systems. Why not make some easier money from those assets?
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Yeah, it reminds me of Skyrim in this way. I avoided the main quest line on purpose, put a couple of hundred hours into the game, and when I did the rest, from that mountain and onwards, it took like 2 hours, tops (powerful character and all). I'm doing a completionist playthrough more or less, but I'm avoiding the main quest line, that way the fun lasts a lot longer.
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And they really master their hand-crafted 2D fold-up-technique now. Deadfire looks absolutely beautiful! An all-icy region for PoE3 would be a bummer.
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Since Josh & Co did so many systemic changes going from PoE1 to Deadfire, I'd love to see Obsidian capitalize on this successful recipe. Full focus on story, reactivity and exploration, and reuse as much as humanly possible from Deafire and make a big, phat PoE3!
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I agree 100% with these points. May I wish for lvl 1-30 for PoE3? Perhaps the map needs to be 50-70% bigger then? The year 2020? *Gulp*
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@E.RedMark: You and me both. I'd easily trade a hub like a ship or a stronghold for tonnes of more RP reactivity based on my background and character traits. Perhaps they can borrow a page from Storm of Zehir and have your party members' avaialble for all sorts of dialogue interactions? I also think that levelling go to fast in Deadfire. I'd prefer a slower xp gain. And even more exploration and surprises, please. The overland map is nice and all, but let's face it - those islands are pretty empty and uneventful. Cram heaps of surprises into our CRPG experience and watch us smile widely!
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Having played Deadfire like a maniac now, and already feeling the fear of abstinence, I reckon Obsidian sits on a diamond in the rough. Here are my quick and dirty suggestions: -Deadfire's interfaces and systems are for the most part spot on and great - reuse them in PoE3 -Naval combat can be dropped -Either add a new map, like 33% bigger, with half of it being a coastline with an archipelago, and the other half being a huge overland continental thingie -Start from level 1 again, with all new characters -Pick some other climate and a few new cultures -Add new music and monsters, plus a few new spells and abilities -Just do minor class adjustments, no other system changed, really And add a tighter story, more urgent and involving, perhaps personal. Then stir and enjoy a fabulous PoE3! Let's say, Autumn 2019, shall we? What are your ideas for PoE3? All I know that I want to see a PoE3 as soon as possible!