Everything posted by IndiraLightfoot
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"The music is magic..."
IndiraLightfoot replied to EdwinOdesseiron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, PoE1's combat music was its weakest point, but here Justin Bell has outdone himself! The music really fits the game in all sorts of ways.
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Stealth patch?
IndiraLightfoot replied to ppscurry's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thank god I turned off Steam's auto-updating.
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Family Pride Quest Line Cant be resolved peacefully after certain combinations of actions.
IndiraLightfoot replied to glade's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This has been reported three times already, luckily. I really hope they sort this soon.
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The Ship combat thread
IndiraLightfoot replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like ship to ship text combat as well, just not the pacing of it. I'd like it to be a bit faster, that's all.
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What about atmosphere compared to PoE1?
IndiraLightfoot replied to DaKatarn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The adventurous atmosphere in Deadfire is pretty much spot on, I just wish there were even more dialogue and companion options and deep narrative.
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Crash to desktop when taking lift to old city
IndiraLightfoot replied to Chep's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This might be unrelated, but my only CTD was when I used the lift in Delver's Row for like the third time going down. I had both conches on me, since I wanted to go down again and check a certain room I hadn't been able to open before, and it was then, the CTD happened. It's my only crash in 56h, so perhaps there's something odd in the lift transitions in the Gullet, using plural.
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The Ship combat thread
IndiraLightfoot replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hate the "continue" button, 'nuff said!
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Overlapping text messages - a bug already present in the beta
The issue is already logged since backer beta 1, in late 2017, IIRC. No need for pics. This always occur. Let's say that you have to text bark strings from two NPCs, then the text messages overlap. Most of the time you can't read it on screen. They all do, in the entire game. What's needed is the same script that makes for instance a door icon move when a character's ability icons or the hub icon for crafting potions interfere. The script is already in-game, it just needs to be applied to barkstring text messages.
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What is your worst single-class in Deadfire?
IndiraLightfoot replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)After the poor Ranger, I must say that the spread and the relatively low scores speak volumes about the rest of the classes being decent enough as far as single-class performance goes. Well done, Obsidian! You only need to fix the Ranger, and perhaps the Priest a bit.
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Overlapping text messages - a bug already present in the beta
In numerous cases throughout the game, two different text messages in the same spot happens, and then one will overlap the other. This need to be fixed with a script so that each text window automatically stay clear of others if present, veering off the side of each other. There is also an overlap problem in our hub. When the spell/ability icons of our characters are open above their portraits (if they are placed in the centre), and you have the combat log to the right, those far to the right overlap the combat log, making for an unintelligible mess. In this case, the overlapping character abilities and spells need to take priority and be clearly visible when overlapping the log.
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Area transition icons flicker and are weirdly evasive
What the title says. They work, but it often takes some flickering whisks with my mouse to make them do what they want, and half the time this means that I accidentally set them to some open state, and then I have to make a new attempt. Those hit boxes need to be fixed.
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The Fleet Master's House in Brass Citadel doesn't grant discovery xp
I don't think I've seen this, so I report what the title says as a bug.
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Josh Sawyer's tweets and teasers, part IV
IndiraLightfoot replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hey, that's my navigator too! He's adorable, and his diet consists of seagulls.
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What is your worst single-class in Deadfire?
IndiraLightfoot replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One thing seems pretty clear by now, Ranger is no Ranga, but rather Roparu, and of the outcast gravedigger kind. I presume there is already a Save the Ranger thread!
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Free DLC, The Rum Runner's Pack, Coming Next Week!
IndiraLightfoot replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsIt's a mirkle!!!
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Share pictures of your Watcher!
IndiraLightfoot replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Creepy, in a good way! Me like!
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Favorite Class
IndiraLightfoot replied to Witness41920's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hi! Is not the Paladin's faith feature a problem for role playing? Have you figured out the details on how Disposition exactly work? On the contrary, that's one of their winning features to me. I love those restrictions, since they keep me even better in tune with my character's role, and at the same time I can slide away too far and face the consequences. I really dig that! For instance, in my playthrough, my Bleakwalker was a bit too diplomatic for her own good, so over time, like 40h into the game, she got a red circle and all for that, suffering a bit worse defences for it, but I just keep playing - no reloads.
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What is your worst single-class in Deadfire?
IndiraLightfoot replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, that's a good point.
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What is your worst single-class in Deadfire?
IndiraLightfoot replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Only paladin left now. In a way, you can say that the paladin won the single-class race this time.
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Favorite Class
IndiraLightfoot replied to Witness41920's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seeing that single class and multi class is even may be considered a success for the character creation system in that regard.
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Fixes to the Patch Beta Build
IndiraLightfoot replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thx! Good to know, and wo, how industrious of you! *Hats off!*
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Favorite Class
IndiraLightfoot replied to Witness41920's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My second character in PoE1 was a furry Orlan cipher, so very tempting indeed… *Mmmm…* [fluffy daydreaming in progress]
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Fixes to the Patch Beta Build
IndiraLightfoot replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)A question for anyone that knows this: Is that cheevo the only broken one?
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Favorite Class
IndiraLightfoot replied to Witness41920's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm raring to try sneaking and stealth next time around too. This first playthrough of mine is dictated a lot by my aggressive Bleakwalker. Attack first, ask questions later... You know the drill.
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curse of nightmares
IndiraLightfoot replied to Casper's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)As long as each attribute subtraction is kept in one update on our characters, it should be fine. That ugly -2, -2, -2, -2 spam, for instance, that qualifies as a bug in itself.