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Everything posted by IndiraLightfoot
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The Maia Farewell letter bug is bugging me too. I got the response that is was fixed, but since I'm playing from an old save, I fear that the only way to make it go away is to start over. I'm bracing myself and then play for just a few hours at the time atm. Hopefully, I can finish the game still - it's just such a huge nuisance.
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Hmm, Disciples II looks great, but then I read this under reviews: " For it's age , it's not a bad looking game. I almost gave up trying to play this game for the first time so look through some guide and check google to get it fix then it is worth the while Do some reinstall as well, did it 4 times with different solutions . It is 18 years old game so go figures. " So, it needs some tinkering to work on modern PCs.
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Hmm. I played through Tales from Candlekeep last year, and if I wasn't such a D&D fan, I wouldn't recommend that game (perhaps refund that too?). So, Valkyria Chronicles, it's a pretty fun game, but big and frustrating (as in difficult), with a lot of cut scenes. It's like a Manga WW-fantasy vision set in a fictional Europe. DOSEE is obviously good enough, but you already own it. Oh, and VC's long load times were frustrating, apart from all the restarts of acts (it's a decent port, but not optimized in any way). If you can stand old graphics, I'd recommend: -Dungeon Siege II (Plays perfectly in Windowed Mode in Steam, while not officially updated for Win10 200+ h unadulterated light CRPG fun) -NWN1 EE + all those sweet official premium mods (the latter alone like 150 hours of great D&D, almost everlasting).
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It was Kill the Queen, as it turns out...
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What are you playing right now?
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
From Wikipedia "Number 88 symbolizes fortune and good luck in Chinese culture, since the word 8 sounds similar to the word fā (发, which implies 发财, or wealth, in Mandarin or Cantonese). The number 8 is considered to be the luckiest number in Chinese culture, and prices in Chinese supermarkets often contain many 8s." Yeah, this is the opposite from Japan and half that number, where number 4 is the linguistic equivalent of "death", so superstitiously, huge numbers of tall buildings lack a 4th floor, for instance, it's their #13, but much worse. -
When I played Prey, using mouse and keyboard, I found the hideous hacking mini-game a pain in the crack. Wiggling locks in F:NV and Skyrim felt like a cakewalk. Still that dispel game was possibly worse.
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Steam summer sale deals and recommendations
IndiraLightfoot replied to Melusina's topic in Computer and Console
I picked Subnautica. It looks absoutely great and it isn't your typical gameplay environment either. -
Patch 1.1.1 Updates Thread
IndiraLightfoot replied to David Benefield's question in Patch Beta Bugs and Support
Please, hotfix the Maia leaving the party letter swamping my inventory bug in an endless loop. I've must have gotten 50+ farewell notes by now, and they always end up in any of my character's invos and never in the stash. Even selling them won't help you. -
Let me just call on you for a sec and say that I adore labs! Carry on...
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I'm too old here. Who the heck is Taylor Swift?
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[Youtube] I mean, what's there not to like? 150 guys in battle? Great naval skirmishes? Yapping with Sokrates?
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I know, it certainly has a number of cool features from Deadfire, and that story in that game Greedfall, about colonization etc. has some similarities too. Obsidian seem to have at least one wet finger in the air.
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From Wired: "The upcoming 11th core instalment of Assassin's Creed – and 20th overall in the series – is for the first time in the series' history being structured as an "epic RPG". The series has often had elements of role-playing games blended in, from levelling up to increase stats, to a quest system driving plots, but the shift here fully adopts the trappings of the form, from customisable armour load-outs to stat-based progression systems. It's an RPG more in the mould of The Witcher III than Final Fantasy though. It retains the vast open worlds Assassin's Creed has become known for, but populates it with numerous quests, side quests, and what amount to minigame subsystems providing distractions from the main quest. Much of the groundwork for this was laid by last year's Assassin's Creed: Origins, which itself pushed things like progression systems more towards the RPG end of the spectrum, but having gotten hands on with the game at E3 2018, it's clear Odyssey takes things a step further. Set in ancient Greece, you play as either Alexios or Kassandra, choosing one of the two protagonists at the start of the game and following their life. There's no difference in terms of skills, so it's purely a matter of preference. Both are fully and uniquely voiced, and the basic set-up of the story doesn't change – either way, you're a child of Sparta and descendant of Leonidas I, who is cast out but grows up into a mercenary. Anecdotally, most people in my hands on session had chosen Kassandra, and she seems to be the most talked-about of the pair on the E3 show floor. There's now a much stronger emphasis on the storyline and interacting with characters in the world, which often creates other branching vignettes. The main quest line involved aiding a rebellion against a cruel ruler, part of a wider story set during the Peloponnesian War, fought between Athens and Sparta. As a mercenary, you can choose to ally with either faction, even switching between them as situations change. Choices matter now, too. For instance, a conversation with philosopher Sokrates – Ubisoft has gone with the more accurate 'K' spellings of names we'd render in English with a 'C' – leads to a side quest where you can free or kill a captured thief. Your decision either way can come back to haunt you and, like The Witcher III, there are often no clearly right or wrong options. Other conversations can foster romances, including same sex ones, which can impact characters' lives and the world around you. And what a world – Odyssey is remarkably beautiful, even more so than its immediate predecessor. Ubisoft has recreated the historical splendor of ancient Greece, ignoring the common misconception of white marble as far as the eye can see in favour of colourful buildings, verdant hills, elaborate fabrics, flowers of every colour, and glistening oceans teeming with sea life. It's a phenomenally large world, too – only two islands were accessible at E3, but the wider map shows practically the whole of the Aegean Sea to explore. Hopefully, there will be a companion release of Discovery Tour to follow too, as this is a world you could happily just walk around without any combat to distract you. Said combat, like much of Odyssey's mechanics, remains very similar to Origins, though with a few upgrades. While still a mix of light and heavy attacks, you'll now be able to unleash special moves. Usefully, these include the ability to rip shields away from guarded foes, and the classic 'Sparta Kick', to boot enemies away should you get overwhelmed. This has a knockback effect too, letting you topple multiple opponents at once. Kassandra/Alexios also carries a mythical weapon, the Staff of Leonidas, which can offer more powerful attacks and skills, though it was at its lowest level with minimal powers in the build provided. Melee combat really comes into its own in new army battles though. As a mercenary, you can take part in skirmishes, the outcome of which can affect control of territory. These can be massive brawls of 150 vs 150, but thankfully there's more to them than Dynasty Warriors-style hacking-and-slashing. While there will be numerous opponents to contend with at once, enemy unit leaders will be marked with a golden icon, and defeating them lowers overall morale. Enemy heroes serve a similar function – challenging enemies with unique skills, but killing them massively demoralises your foes. Finding and participating in these field battles is one of the more engaging distractions Odyssey provides. One thing that feels changed for the worse – although again, Origins introduced this – is that the assassination part of Assassin's Creed feels very much reduced. Enemies have their own level indicator, so stealth kills may not be successful if they're too strong in relation to you. While you can level up your own skills in three categories (hunter, warrior, or assassin) to counter this, it shatters the immersion when you try to kill a sleeping guard but he instead just wakes up and starts fighting. A difference in level should be a factor in combat, but it almost feels like the game is cheating when a silent, carefully planned assassination isn't guaranteed. Odyssey is set around 431 BC. Assassin's Creed: Odyssey set for release on October 5."
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Heh! After all these years, I still make that mistake! I meant piqued. It's like "I've said my piece" or "I've said my peace". EDIT: And speaking of language, I'm thrilled that the makers of the Odyssey Assassin's Creed have gone for that broken English approach, like in Deadfire and the Vailians. I'm spoiled with that kind of linguistic attention now, so I don't find it cheesy at all - it has grown on me. EDIT 2: Having watched the trailer yet again, this will be a preorder thingie for me, I reckon. Assassin's Creed, who would have thought?
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hahahaha Ok..today ya win tha cookie ! One of my friend been selling it to me this afternoon XD Never played an assassin creed myself..(heard about the females assassin creed but..the gameplay put me off..)... But yeah...this one....is on the maybe..especially if my other friend get it . Told her..at least we get something new to whine about if it turn out to be crap It kinda remind me of an upgrade of Titan Quest (which I did like..cose..hello....Medusa babeh!)...while I don't care for all that spartan stuff , at least I get to play as female..and Vromance....and dialogues . So hopefully it won't be a dissapointement.... I haven't played Assassin's Creed either, but I've always loved Greek mythology and ancient history, so this being more of an ARPG certainly peaks my interest. And Titan Quest is pretty darn great and still to this day, I might add. An ARPG made the right way.
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You cannot go wrong with Child of Light.
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Harebrained's first Shadowrun felt short and rather simple to me, while still being nice enough. Expedition Conquistador is very good as well.
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The BEST 3 RPGs you have ever played
IndiraLightfoot replied to IamNOOB's topic in Computer and Console
NWN2 (with MotB + mods), NWN1 (with mp server xp + mods), BG1 (with Sword Coast). -
Great link. It made me check out Just Cause 4, a game I haven't even considered, but after what I saw there, it definitely made me want to play the game. Why? Because I've missed two games from the 1980s that were more fun than I dared to admit back then. I played them for dozens of hours: [Youtube] and... [Youtube]
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During scripted events (I mean those choose your own adventure-interactions), I very often find that the text doesn't fit, at least not in a 1920x1080 setting (for my laptop, with me having picked slighter bigger font due to sight issues). Well, this results in the obligatory scroll list. It would be acceptable, if this wasn't "bugged" as well. Every time I pick an option, the text window jumps to the lowest text possible, at the bottom, so while being even a sentence or two, nothing of that's visible. I can only see the new options to pick or the "End" option, if that applies. Please make sure that text presented with a scroll list jumps up to the beginning each time (after picking an option during the scripted event). That would be the easiest fix. In addition, I'd love to get those scripted events to adapt better to various resolutions. I also play on a much higher rez, and then the text is too small instead, despite my having picked a bigger font. In short, make it so that it adapts better to various standard resolutions.