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Everything posted by IndiraLightfoot
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Seabattle Bug/Exploit
IndiraLightfoot replied to Morgrim's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Superb find, Morgrim! Neat entrance you made there. Thx! -
Oh noes! Here I was, interpreting the thread title as for which games was I one of the last people buying it and playing it, measured in time (years!). If that had been the case, I'd answered Dungeon Siege 2, which I got like a decade after its haydays, and I'm still really enjoying it a lot.
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I agree with the above to a tee! I've rested like 5 times outside Neketaka in nearly 60h of PotD gameplay, and twice at some inn. IIRC, my in-game time is now nearly 4 months!! My party should be dead from sleep deprivation a long time ago. I do enjoy the food system as an idea - it's easily much better than the boring camping supplies - and traps, yeah, I just chuck them in the stash and sell them when I feel like it.
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1. A huge city full of lots of dialogue and criss-crossing quest threads. At this time and age, that was very brave of them, and I loved most of it! 2. Letting us reuse our PoE1 character with decisions and all, but still having PoE2 start at lvl 1 - top-notch decision in my book. 3. Making several dungeons darker, to the point where you almost needs a torch. I've kept that sabre offhand torch the whole game. I just love illuminating caverns and crypts! 4. Adding weather effects and hampering terrain.
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Has anything of this been fixed with patch 1.02?
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- #relationship system
- #dispositions
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A brief Early Access window like 2-3 weeks before actual release would've caught all these bugs. It would be the easiest way, sure. This is a great idea! For instance, they could have had one week with: "Now, try to import your save file, and try this history setting out." I've seen games do this before. Stress tests of specific mechanics, encounters. Let's hope they opt to do it this way next time.
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Add menagerie to ship?
IndiraLightfoot replied to Flow's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I solved this by left clicking the menagerie icon in your invo, and then left click on the appropriate slot. Then it stuck for good, at least for me. -
I have been one of the lucky ones - with few bugs and then almost always minor ones - but still I do acknowledge that there are hundreds of bugs that the Obsidian test players missed, many of them simple to notice too (at least if you're a CRPG veteran, and if you don't know the game beforehand). So, personally, I'd love to see Obsidian letting beta players test bigger chunks of the game sometime before launch in order to find many obvious and important bugs - then they have the time to iron them all out before launch. What do you think? I've added a poll.
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Oh absolutely. I think it is designed to be a sort of Hub area. I immediately realised that taking it all in at once is a bad idea. I am over 50 hours in and just recently finally visited all districts (some are still fairly unexplored). The way bounties are designed also encourage you to go in and out of the city. I go to Neketaka, get enough stuff to do, and sail out. Once I am done I return explore a bit more, and head out again. I am loving it. It feels like a dense, lively city, which is difficult to achieve. I'm a completionist in my first playthrough, and I had passed 57h, when I had fully explored Neketaka (except for two places, where I hadn't any character who was allowed access), but I didn't stay there the whole time. I've done three semi-big loops in the northern part of the Deadfire map (plus a Tikiwara+Poko visit), and I haven't even advanced the 2nd leg of the main quest yet. I love it! That said, I'd loved to have seen even more secrets and surprises (including a sprinkle of hostile encounters, plus perhaps two more dungeons) in Neketaka - yeah, I'm that crazy.