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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. UHH, CAPS??? YEAH! ME FACEROLL KEYBOARD NOW!! ÖYYKLBÄOKJLLKLÖÅHHHHFHYUY¤#()HUJLJUJHLPÅYGTFDW"!/ VVVVXX)=?UUB&G&G&%%%C%C&D&GBH//ÄÄ/&&FF%%%
  2. Good news, friends (I hope): Let's just say that you can enter those catacombs without the coil. I did - just pass a scripted interaction down on the very cliffside at the far left.
  3. The worst case of a missing icon: Rum Runner's DLC has no icon on the starting screen at the bottom like the free Critical Role DLC, for instance. Please, make one!
  4. No starting screen icon like for the Critical Role free DLC for Rum Runner's Pack? A missed opportunity, I'd say. I love to see those little neat icons there at the bottom. Let's level up Rum Runner from Waterboy to High Proof Moonshine, pretty please!
  5. I'll eagerly await those masochistic Magran difficulty levels, challenge harlot as I am!
  6. Oh noes! Here I was, interpreting the thread title as for which games was I one of the last people buying it and playing it, measured in time (years!). If that had been the case, I'd answered Dungeon Siege 2, which I got like a decade after its haydays, and I'm still really enjoying it a lot.
  7. I just want to add that I play on if characters in my party has 1 injury, and even when one has 2 for a single fight, and only then, I will consider resting (often I have just pressed on). That is cool in its own right.
  8. I agree with the above to a tee! I've rested like 5 times outside Neketaka in nearly 60h of PotD gameplay, and twice at some inn. IIRC, my in-game time is now nearly 4 months!! My party should be dead from sleep deprivation a long time ago. I do enjoy the food system as an idea - it's easily much better than the boring camping supplies - and traps, yeah, I just chuck them in the stash and sell them when I feel like it.
  9. "What happened to priests?" They're praying for divine intervention. I'll take my coat and leave.
  10. Shh! Don't tell anyone. This was true already in PoE1.
  11. 1. A huge city full of lots of dialogue and criss-crossing quest threads. At this time and age, that was very brave of them, and I loved most of it! 2. Letting us reuse our PoE1 character with decisions and all, but still having PoE2 start at lvl 1 - top-notch decision in my book. 3. Making several dungeons darker, to the point where you almost needs a torch. I've kept that sabre offhand torch the whole game. I just love illuminating caverns and crypts! 4. Adding weather effects and hampering terrain.
  12. A brief Early Access window like 2-3 weeks before actual release would've caught all these bugs. It would be the easiest way, sure. This is a great idea! For instance, they could have had one week with: "Now, try to import your save file, and try this history setting out." I've seen games do this before. Stress tests of specific mechanics, encounters. Let's hope they opt to do it this way next time.
  13. I solved this by left clicking the menagerie icon in your invo, and then left click on the appropriate slot. Then it stuck for good, at least for me.
  14. ^This is my stance on this as well. It would be great if we had a bit more of these, and I wouldn't mind something along those lines when exploring the relatively blank islands overland-wise.
  15. @Dexgames & E.RedMark: Wow, you bring up stuff I didn't even consider - the problem of leaking the content and worse. Well, I should adapt my title and question a bit, I reckon. Very good points!
  16. I have been one of the lucky ones - with few bugs and then almost always minor ones - but still I do acknowledge that there are hundreds of bugs that the Obsidian test players missed, many of them simple to notice too (at least if you're a CRPG veteran, and if you don't know the game beforehand). So, personally, I'd love to see Obsidian letting beta players test bigger chunks of the game sometime before launch in order to find many obvious and important bugs - then they have the time to iron them all out before launch. What do you think? I've added a poll.
  17. I don't know how far you've come, but I promise you that you have more to do in Neketaka than in Defiance Bay all in all.
  18. Oh absolutely. I think it is designed to be a sort of Hub area. I immediately realised that taking it all in at once is a bad idea. I am over 50 hours in and just recently finally visited all districts (some are still fairly unexplored). The way bounties are designed also encourage you to go in and out of the city. I go to Neketaka, get enough stuff to do, and sail out. Once I am done I return explore a bit more, and head out again. I am loving it. It feels like a dense, lively city, which is difficult to achieve. I'm a completionist in my first playthrough, and I had passed 57h, when I had fully explored Neketaka (except for two places, where I hadn't any character who was allowed access), but I didn't stay there the whole time. I've done three semi-big loops in the northern part of the Deadfire map (plus a Tikiwara+Poko visit), and I haven't even advanced the 2nd leg of the main quest yet. I love it! That said, I'd loved to have seen even more secrets and surprises (including a sprinkle of hostile encounters, plus perhaps two more dungeons) in Neketaka - yeah, I'm that crazy.
  19. Yeah, there are some well-designed encounters on par with the best White March stuff. But if you do a lot of Neketaka first, like I did, you become like battle-rearing gladiator, which I unleashed in the Archipelago: poor ships and poor islanders...
  20. That leads to the obvious question: Which are the four hidden achievements then?
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