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Everything posted by dunehunter
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Nice found! So you mean dual wielding blunderbuss + Whisper of the wind to get maxed stacks on enemies, then trigger Resonant Touch? So if I remeber correctly Whisper does 5 full attacks, so if there are 2 enemy, one get two full attack one 3. So the one who get 3 full attack will get 3x8=24 stacks. And then with resonant touch it’s 24 x 27 = 648 raw damage ouch
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A level 4 character can have a max of 6 ranks in Mechanics, and only if they are a character that gives +2 at character creation from class selection and +1 from character background. Burglar gloves (which have to be bought) gives +2 and there's exactly one in the entire game. Thief's Putty (which has to be be bought) is a per-use item which gives +2. Training (which has to be bought AND can only be on the main character) gives +1 Prostitute boon (which has to be bought, is exclusive from other boons, AND has to be on the main character) is +1 That's still "only" +12, which means you need Party Assist. Meanwhile you didn't put any points into Stealth, or anything else for that matter, so someone else will have to actually go in and grab it. And at that level, it'll have to be a dedicated Only Stealth character, So, yes, if you build a character/party EXACTLY with the goal of being able to pick a 15 level lock you can. But you have to restrict it to certain classes, certain backgrounds, AND zip all over the world to do it. In short, you have to make a cheese build. It is hardly "just after I leave from Port Maje". Meanwhile you have no points in anything else useful. And are restricted to a character class/background you might not want. You can always retrain (which is MORE money down the drain), but, again, we're far past the normal point of cheese here. ==== tl;dr: A level 15 lock is a perfectly valid speed bump and is a nice target for a normal mid-game party. If you have two characters with 8 or so ranks of Mechanics each (which is around level 9 or 10 or so I'd say for folks alternating skill ranks between two skills on level up), you should be able to do it, with a possible item needed. Crookspur "naturally" comes around the mid-game, just a bit after Hasango when all of the factions start pointing you there, and is fairly doable even for parties before then. But the way the skill system works, one can abuse it if one really tries hard. Emphasis on try hard. But you have to set your mind to it and you're gimping yourself everywhere else. You can always 'rob' the value things with high mechanism and respec out to other skills, I don't see any issue here, respec all your characters, go full mechanism, steal the **** out of the NPCs, respec out, how hard is this? No, how early is this? After you leave porte majo.
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Once i've unlocked a few more success i'll consider going for mods tho.So i would be interested by this. It could be cool to see a (or multiple) nice unique morning star and a (or multiple) nice unique poleaxe. And if you could find something to mod the "maximum attack" stat for 2 handers it would be nice too ^^ I'l make 3 uniques of each type. So, you can give me ideas for creating good and useful 2H items GreatswordsRemade Tidefall from PoE, wounding and draining with upgrade to inflict constitution affliction Greatsword with elemental lash Greatsword with increased pen and critical modifier, maybe crushing lash Tidefall done. I will upload it tomorrow. Nice job! Would it be possible to have a vendor in the game who sell the cool gears in PoE 1 ? And how do u design the upgrade option of tidefall?
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It’s good if you can swap weapons efficiently, otherswise I don’t wanna use it. Swap weapon = you will do nothing for 2 sec. A blackjack or even normal fighter can have great potential to use WotEP because u can swap weapon depends on enemy u meet. Horde? Swap to WotEP, single tough boss? Swap to dual wielding.
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Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
I don't like either the streetfighter change, nor the trickster uptune, to me they seems to be unnecessary. And yes you are right the forum is plagued by these streetfighter/xxx, trickster/xxx builds -
honest question: how does this matter? summoned weapons scale with character level, not power level, so i'm not sure how multiclassing fits into this (i don't know how ogre form or spiritshifter scales, just summoned weapons.) in one of my more recent post-1.1 potd runs i picked up fassina and used summoned weapons all the time. i didn't have any particular penetration issues (except with kalakoth's minor blights which has a stupidly low pen value but is being fixed in 1.2). Of course it matters, you need to pick some class with pen bonus if you plan to build around summon weapons. Like I said, I ran with fassina throughout doing lots of summoned weapons (lit. custom AI script that would summon different weapons in different situations) and didn't notice any particular penetration problems except against enemies that anyone would have penetration problems against. I don't see why it's necessary. Summon weapons are among the weapons with the lowest pen in the game, because when it has fine enchantment, you will already get exceptional weapon, when it has exceptional, you will already get something superb. If someone can get through Potd with lowerst pen weapons, it's an issue of Potd too.
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honest question: how does this matter? summoned weapons scale with character level, not power level, so i'm not sure how multiclassing fits into this (i don't know how ogre form or spiritshifter scales, just summoned weapons.) in one of my more recent post-1.1 potd runs i picked up fassina and used summoned weapons all the time. i didn't have any particular penetration issues (except with kalakoth's minor blights which has a stupidly low pen value but is being fixed in 1.2). Of course it matters, you need to pick some class with pen bonus if you plan to build around summon weapons. Summon weapons are among the weapons with the lowest pen in the game, because when it has fine enchantment, you will already get exceptional weapon, when it has exceptional, you will already get something superb. If someone can get through Potd with lowerst pen weapons, it's an issue of Potd too. And to elaborate my point more clearly, to overcome pen you either need: 1. switch weapons for different enemy; 2. multiclass devoted, berserker, monk or rogue for extra pen; 3. debuff enemy with some spells. Since you plan on build with summon weapons or shifting, 1 is closed, so it's either u multclass a devoted, or use your wizard/bard to reduce enemy armor.
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Lol assassins have been screwed for a while. Thanks for the tip, I forgot all about the beta branch after 1.1 dropped Edit: looks like they went a little overboard, imo. With only a 10% sneak attack damage difference in exchange for free spells at every power level, there's basically no reason to choose a vanilla rogue anymore. They shall make tricksters access to these spells, but not get them freely, -10% sneak attack is like nothing compare to the huge versality you get. Yeah, I don't understand why they reduced the sneak attack penalty. I think just making the spells more accessible (by reducing resource costs here and there) was plenty. I'm actually concerned Trickster will be overpowered now. 10% less sneak attack damage for the ability to cast some incredibly good Illusion spells like Gaze of the Adragan and Mirrored Images sounds too good to pass up. I do think that Street Fighter is still very competitive, though, especially for challenge runs. I still figure Street Fighter will be a required class for solo runs just because of how GOOD its benefits are when you can activate them reliably. I might still take normal rogue instead of streetfighter in party, because the recovery bonus has diminishing gain so -50% recovery time is not really -50%, but +20% when not bloodied/flanked really hurt at the beginning of combat. In solo playthrough, streetfighter is better for sure. I hope the devs can take this thread into consideration, both over nerf and over buff is bad
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Patch 1.2.0 Updates Thread
dunehunter replied to David Benefield's question in Patch Beta Bugs and Support
I can't speak for everybody else, but as far as I'm concerned the problem is not with nerfing per se; the problem is with nerfing stuff that never needed to be nerfed (e.g. Baubles of the Fin, all of the speed buffs, Wildstrike and Greater Wildstrike, etc.) and over-nerfing OP stuff so that it no longer adds any value to anything (e.g. Virtuous Triumph at 25%; it went straight from "must-have" to "why bother?") I will still take Virtuous Triumph, but not because I think it’s valuable, but because I have no other choice since I don’t wanna pick these exhortation **** :D Imo it is still useful if u build your paladin as a dps oriented build, but has 0 effect if it’s a support or tank. -
Are you a monk with Swift Flurry and heartbeat drumming? I have a similar build, monk/rogue who can chain his own attack with that pollaxe, it’s just the melee version of forstseeker atm.