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Everything posted by dunehunter
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Now a lot of paladins abilities and talents will affect the team EXCEPT paladins themselves, whichs is not very sensible to me. For example, the kill triggerable talents like Strange Mercy, FOD related talents like Shield Flames and most exhortations, make these also affect pal will give them a boost.
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As far as I know, FOD with blunderbuss is really bad on High DR enemies, since the caculation of lash damage doesn't count with DR bypass, so the higher DR enemies have, the less lash damage you do, even if you have high DR bypass, so FOD is really really bad on fast light weapon and blunderbuss, and less worse on high damage per hit weapons.
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Damage calculation bug
dunehunter replied to kmbogd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
And there is a problem to the addition damage of Flame of Devotion. This pic is taken when I am doing FOD. We can see that the Burning damage is not: 31.4 / 2 = 15.7 (before DR) or 27.4 / 2 = 13.7 (After DR), It's (31.5 - (10 / 2) ) / 2 = 13.2 (Minus DR/2 and ignore dr bypass), I have already tested several times and I think the current fomula is Burning Dmage = (Raw damage - DR / 2) / 2, I think there are some bug in the caculation. So FOD is now totally useless on Blunderbusses, cause if your enemy have like 20 DR, your addition Burning Damage from each shot of Blunderbuss will be around 0, which makes it totally useless on high DR enemies. -
It sucks and you need Vunerable Attack to make it work, but even with VA it seems not worth the investment. The best thing Darcozzi order gives is it's +10 accuracy buff, which last quite long, around 30 second with high INT. Pre-1.03 patch you can even pre-buff youself and teammates with it, which is quite strong. Sadly now it's Combat-Only
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Zealous focus reach bug
dunehunter replied to Anelor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It is still broken, it grows... Dunehunter have you noticed some change after the patches or also for you is the same crap ability? 2015-04-08_00002.jpg LOL dat range, I haven't played the game after the patch, so dunno if it has been fixed or not. -
Well it scales badly in late game. This is true. If you had to choose between Flames of Devotion and Lay on Hands, which one would you consider more valuable and with what skill combination? I have to admit that if you are building a tank, flame of devotion is not very good, but lay on hands is just a worse choice, its frustrating you can only pick between this two abilities at start.
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It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.
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Patch notes for 1.03
dunehunter replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Have they fixed the bug that range of Zealous Aura getting larger and larger? -
Zealous focus reach bug
dunehunter replied to Anelor's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
My zealot focus aura has like 30m now LOL -
Many of the arguements above say that Paladin is a tank with a mix of offensive and supportive role, but truth is they don't have any offensive ability except flame of devotion, but you have to build them in a offensive way to make use of their per kill talents. If you build a fighter and a paladin both for DPS, I think figthers will be superior to pals. But in most case you don't need to build a DPS fighters since it's a team game and you have other class for DPS.