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Everything posted by dunehunter
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It isn't just you mate. It reminds me a bit of BG2's Sword and Shield style, in that it's ****. I'd say an armor piercing or damage boost would be best, as that would go with the "theme" of the talents boosting the inherent benefits of each style. I would like to see a higher mighty +damage rate for two-handed weapon if u pick the style, or +stun&knock down resist or etc
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Two handed weapon does more damage so their related talent should be worse? Sorry i dont get into your logic. Shouldn't they make more effect in balancing weapon system itself than making talents unbalance to balance weapon system?
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Option to disable reload action for ranged weapon
dunehunter replied to dunehunter's topic in Backer Beta Discussion
Yeah u can cancel anything wtih micro control, but that can be quite tedious imho. And in this situation u have to cancel reload animation in every every encounter if u want to make your melee shoot and swing, but i would like to see if we can simplify the controlling. -
The Grand Talents Test [Volunteers Needed]
dunehunter replied to Sensuki's topic in Backer Beta Discussion
Try save the game after u choose intense flames or other talents enhancing flame of devotion, and load the game, they do NOT work now. -
Option to disable reload action for ranged weapon
dunehunter replied to dunehunter's topic in Backer Beta Discussion
Yeah queuing action can solve the problem too, do we have it in pillar of eternity yet? -
Perception is still far more important than other stats imo, everyclass should max perception in current build.
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[333] Talent 'Enduring Flames' last forever
dunehunter posted a question in Backer Beta Bugs and Support
Enduring flames from Goldpack paladin lasts forever, it lacks a duration time. -
[333] Gain deflection bonus without wielding a shield
dunehunter replied to dunehunter's question in Backer Beta Bugs and Support
I notice this only happens when shield is equipped at 2nd slot. -
Flame of devotion with an arbalest?
dunehunter replied to dunehunter's topic in Backer Beta Discussion
No it doesnt work -
[333] Gain deflection bonus without wielding a shield
dunehunter posted a question in Backer Beta Bugs and Support
If u have a fine full shield in your second slot, switch to 2nd slot and switch back to your main slot, your charactor will gain +5 deflection from a fine shield, which i am sure is bugged -
Flame of devotion with an arbalest?
dunehunter replied to dunehunter's topic in Backer Beta Discussion
It will be fun to build a paladin like the dnd pal with 10X smite evil, but,but with a pistol !!! :DDD With talents Intense Flame and Remember Rakhan Field, I can almost one shoot one kill every mobs I meet, too bad its 1 per encount, we need more charges !! -
Since mighty affect damage of ranged weapons now, i did 200+ damage with flame of devotion with a fine arbalest. Imo, weapon like crossbow, pistol should not be affected by one's strength and its a bit strange to flame of devotion an enemy with crossbow or pistol :D
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So when i level up i get a class ability. However i really dont like this ability, will obsidian provide an option to let us trade this ability to talents?
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Lets talk about Crafting / Enchanting
dunehunter replied to Fiebras's topic in Backer Beta Discussion
I would like to see the option to get extra ingredient from magical equipments that we dont want to keep anymore- 20 replies
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- crafting
- enchanting
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Sensuki's Suggestions #021: Talents AND Feats
dunehunter replied to Sensuki's topic in Backer Beta Discussion
Since no one have commented i post this again. What do you guys think? I would like it to be done this way, now when everytime a class is leveled up, it will get an ability, i would like to see more options for this too, so we can choose different abilities when we level up. -
Sensuki's Suggestions #021: Talents AND Feats
dunehunter replied to Sensuki's topic in Backer Beta Discussion
I totally agree with you. If we get more talents/feats or whatever its called, every classes will be less restricted to their role, it provides more options so we can build a tank fighter or a dps fighter or controller-type fighter. We gain too less talents that classes lacks flexiblity -
I agree with your OP, the head position is too forward, make me very uncomfortable when i look at my characters' models
- 2 replies
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- animation
- characters
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