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dunehunter

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Everything posted by dunehunter

  1. I'm gonna use cheat code, sounds like the easiest way to do it. With a 21 str, scion flame main character, this talent can do decent damage since sworn enermy accuracy and damage is applied before the five sun attack.
  2. Hmmmm, why +damage is additive but attack speed is multiplied? That sounds inconsistent.
  3. When you use FOD and st ydwen triggered that Destory Vessels, the addtion lash damage from FOD does not work.
  4. I think dev should balance Durgan steel a bit, make one hand durgan steel less powerful, or enhance two handed durgan enchantment. Like reduce one hand attack speed bonus to +10% and increase two handed enchant to 20%
  5. Hmmmm I found a lot thread on this topic, but one thing is unclear to me, +xx% attack speed things are added on each other or multiplied?
  6. Is attack speed bonus and penality add on each other or multiplied one by one?
  7. My only wish is their buff and heal stuff can affect themselves too, it kind weird their ability can only be used on others. I think we shall be given the choice to use their skills on pallies themselves or their teammates. Now we are kind force to use the abilities on others. Like we can only use Exhortation on teammates, kill triggered heal only affect teammates and etc. Fortunately the dev didn't make lay on hand ally only
  8. Hi, I'm a bit confused here, so 20% hit convert to crit means you have +20% chance to scroll crit or if you have 50% chance to hit enemy, it will be 20% x 50% = 10% more crit chance??
  9. Are there any mod to let my main character use Pallegina's unique paladin faction? Basically I don't like any of the main charactoer pally factions and their related talents, it will be nice to be able to pick Pallegina's faction, wrath of the five suns sounds awesome
  10. Make Dex speed up chanting speed can solve the problem IMO, dex is quite useless to chanters now
  11. The core idea of this build is to use two arquebus to deal as high burst damage as possible to kill dragons quickly. Core talents are quick switch for two fast FOD shoots, Inspiring Liberation for short time accuray buff and Beast slayer and high might for damage. If we count the average damage of an arquebus is 30, with all damage bonus: +50% from hight Might, +45% from Surperb, +25% from Slaying(beast), +25% from Beast slayer, +20% from Sworn Enemy, +10% from Flanking boots, +?% from Critical Attacks, you can reach around 80~90 basic damage with arquebus, with all FOD related talents you get +120% Burning Lash. So you can reach around 200 damage to Dragons in one shoot. Quick switch to another arquebus and you can do around 400 damage to dragons in seconds, likely to kill it in seconds. This damage will be reduced by dragons's high DR but not very much I guess. Race Island Aumaua is the best choice for this build, wood elf is also decent. Armed to teeth give an extra weapon set slot so you can carry one melee weapon and two arquebuses for two FOD shoots. Order Darcozzi is for now the best offensive order due to Inspiring Liberation. To be noted that you can cast Inspiring Liberation on one character twice to get +20 accuracy bonus, with Sworn Enemy you get +35 accuracy to certain enemy. Really good at facing bosses like dragons. I dont choose Fire of darcozzi palace cause it gets worse in later games and I dont have enough talent points to spare on it. Attribute 21/4/18/3/15/17 for Str/Con/Dex/Per/Int/Res This build is focus on FOD and arquebuses, so you want as high Might as possible to optimize the arquebus damage. So Island Aumaua with Living Land background is the best choices. Int is also important for Pal Aura range and duration of Inspiring Liberation. Abilities & Talents Level 1 Flame of devotion: core ability for slaying big mobs. Level 2 Intense flame: improve your FOD damage. Level 3 Zealous Focus Level 4 Scion of flame: more FOD damage. Level 5 Sworn Enemy Level 6 Quick Switch: a must-have talent if you want to use multiple weapon sets. Level 7 Liberaton Exhortation Level 8 Inspiring Liberation: decent to get +10, even +20 accuracy. Level 9 Righteous Soul: resist terrfied afflection when facing dragons. Level 10 Beast Slayer: another 25% bous for arquebus. Level 11 Whatever you want Level 12 Whatever you want Weapon Style Two arquebuses with quick switch, and another melee weapon is all you want for this build.
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  12. An interesting thought experiment at least, and it is playing against type. The way I would do it: Goldpact Dwarf/Mowmow M 21 D 18 C 10 P 10 I 7 R 12 1 FoD 2 Weapon Focus: Estoc 3 LoH (large self heal w/ 21 Mig) 4 2H Style 5 Sworn Enemy 6 Intense Flames 7 ZFocus 8 Enduring Flames 9 Liberating Exhort (self cleanse) 10 Greater LoH 11 Inspiring Triumph (he inspires himself after every kill for +7 Defenses) 12 Critical Focus So active abilities would be: FoD +75% damage +50% DoT 2/e Greater LoH 1/e Liberating Exhort 2/e Sworn Enemy 3/r Sworn Enemy is kind of a bummer as a per rest ability. Rather it was 1/e. Against high Deflection enemies, it would probably be best to let another party member hit them with a -Deflection debuff before using FoD, to ensure it connects. Dwarf would cap out at 17 Dex, so maybe an extra point in Res to help avoid random Interrupts. Enduring flame really need some works now cause it will be reduced by DR so damage per tick are negligible. Greater LOH seems to be a waste of talent to me, seems its benefit is bad. And Inspiring Triumph doesn't work on pal himself. You really waste half of his talents IMO
  13. Anyone feel sorry for him to select this invocation? It seems to be a waste of points to me
  14. Remeber firearms can hit through Veils, they ignore the deflection bonus from arcane veils. Just tested the new melee style wizard, the 1st level spell 'Concelhaut's Parasitic Staff' is just OP, it is an exceptional weapon that deals around 40 damage, plus drain property.
  15. Enduring flame's DOT damage counts on enemy's DR, make it a useless talent. To me, the only useful pal talents are Inspiring Liberation from Darcozzi , Kindwayer order talents and shield flaming, others just sucks.
  16. Just tested this talent today, it seems the damage from ticks will be reduced by DR, so make this talent quite useless.
  17. DOT from FOD and wounding shot does not increase with critical attacks, they last X1.5 longer but do less damage in each tick. So the total damage is not increased when criting
  18. Grieving Mother's Perception and Intellect scores have been switched. My save version is 1.04 and Grieving Mother still has 17 perception. Is this change only applied to new saves?
  19. It reminds me of Carsomyr in BG2 where you can get it in Act 2, in fact, i like the idea of giving the choice to get a super powerful weapon in early game at high risk. You have the choice to take risk to fight a hard boss to get the reward or you can wait until you have higher levels.
  20. sort of did http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/ they were on the Rogue .. Used the paladin and ranger for those tests .. Small update here on enduring flames - each DOT tick will go against 25% of targets burn DR.. Both intelligence and hit quality affect DOT duration.. Problem is - longer duration - more ticks and less damage per tick - more times the burn DR is subtracted .. Ability (enduring flames) will do less damage on high int chars and on crits vs targets with even tiny bits of fire DR (sounds like a bug) ... So if you have very low INT, will the DOT be more powerful?
  21. Anyone think this sword is too good to be accessible at around level 5? I killed the fire drake at lvl 5 and get this sword on my main char, never switch to other weapons... A Superb weapon at lvl 5 is just too OP to me.
  22. So the enduring flame damage is bugged on crit? You may post this as bug report to dev.
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