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Everything posted by dunehunter
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What I mean is the current items are designed to encourage dumping DEF/RES, it makes low res classes has more diversity so more different builds, but for high RES classes, there aren't many item designed for them, raise def is easy but it's takes more efforts to do any offensive build on these classes. Now there are a lot items to help low def classes survive battle, and spell strike items are really make these offensive class more offensive. Special attack ability like sneak attack and carnage are really powerful on spellstrike and spellchance items. But for low accuracy more defensive classes there are not that much fun items designed for them, which I think is a shame.
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I think it is because the when its proc spell crits, it also triggered another thrust of tattered veils. I believes that's the reason why it triggered twice, I think if there is a low deflection high hp meat dummy we can test the guess And if the enemies's deflection is low enough it will chain the critical attack, which will kill the mob in one shot
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[3.02] Mourning gloves issues
dunehunter replied to dunehunter's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Does the attack speed bonus of this gloves suppose to stack by itself, I tested it by killing 5 mobs in a row and it seems I get +50% attack speed instead of +10%. I think killing should only prolong duration not stack speed. This seems to be a bug. -
U can test it in a very simple way, wield Durance's Staff and pick Scion of Flame, open your character sheet you will see your damage total. Then use your character to attack others, pause right before he hit, while he is doing his animation, open your character sheet again, you will see the damage number is different. That is where Scion of Flame affect your weapon damage. PS: do you mean dual wielding Bittercut hitting like 130 DMG? That's not that high IMO, with firearm and right talents u can hit over 200 even 300 damage in one shot.
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And the truth is spirit of decay does not affect some part of damage bonus from weapon. For example, if you have Bittercut and its damage is 13-19 x (1 + 0.6* + 0.5**), where * means Legendary enchantment and ** means Might bonus. Spirit of decay will only affect enchantment bonus and not Might bonus. So the result will be 13-19 x 1.6 x 1.2 + 13-19 x 0.5, instead of 13-19 x 2.1 x 1.2. I test it a week ago. I'm pretty sure spirit of decay doesn't affect Critical Damage bonus too. It still good but is not as powerful as I thought. I haven't check other damage bonus like flank bonus, race bonus, sneak attack and so on. But my guess is it will only affect weapon's basic damage, not bonus from bonus of users.