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dunehunter

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Everything posted by dunehunter

  1. Yeah there are a bunch of bugs that really hinder the game. Enemy keeps getting more deflection when save/load, confident aim does insanely high damage, item spellstrike effect and spells happen double times than they supposed to be. Really annoying problems need high priority to get fixed.
  2. What I mean is the current items are designed to encourage dumping DEF/RES, it makes low res classes has more diversity so more different builds, but for high RES classes, there aren't many item designed for them, raise def is easy but it's takes more efforts to do any offensive build on these classes. Now there are a lot items to help low def classes survive battle, and spell strike items are really make these offensive class more offensive. Special attack ability like sneak attack and carnage are really powerful on spellstrike and spellchance items. But for low accuracy more defensive classes there are not that much fun items designed for them, which I think is a shame.
  3. That description is really misleading, I was thinking its trigger on hit, not being hit :/
  4. As topic said, bash is considered as an attack so it should be affected by FOD. But currently it's not.
  5. I think it is because the when its proc spell crits, it also triggered another thrust of tattered veils. I believes that's the reason why it triggered twice, I think if there is a low deflection high hp meat dummy we can test the guess And if the enemies's deflection is low enough it will chain the critical attack, which will kill the mob in one shot
  6. Hi, anyone test if Ryona's breastplate's vigeous defense can be triggered by AOE ability like Sacred Immolation or it is only triggered by weapon hits?
  7. To me it seems Devs encourage us to build more aggressive builds and dump our res. I hope there will be some good spell triggered items for tanks. I'm playing Overfall now, which introduce me this concept of buffing your character when you miss a hit, which makes tanks more fun to play with.
  8. One of important thing for monster lash is rip down the most annoying enemy at the begin of battle, which monk isn't able to do that.
  9. Spirit of decay multiplies Bittercut's basic damage by 1.2, but that does not includes Might bonus.
  10. Does the attack speed bonus of this gloves suppose to stack by itself, I tested it by killing 5 mobs in a row and it seems I get +50% attack speed instead of +10%. I think killing should only prolong duration not stack speed. This seems to be a bug.
  11. Does the +10% attack speed is intended to stack by itself. I tested it by killing 5 mob in a row, and it gives me +50% attack speed. PS: another issue is this effect is not ended correctly after battle.
  12. This item supposed to reduce health by 25, not 25%. But now its currently bugged and will reduce your character's health by 25%.
  13. U can test it in a very simple way, wield Durance's Staff and pick Scion of Flame, open your character sheet you will see your damage total. Then use your character to attack others, pause right before he hit, while he is doing his animation, open your character sheet again, you will see the damage number is different. That is where Scion of Flame affect your weapon damage. PS: do you mean dual wielding Bittercut hitting like 130 DMG? That's not that high IMO, with firearm and right talents u can hit over 200 even 300 damage in one shot.
  14. Hi, this list only show random list from day 1 to day 20, what about day after 20?
  15. My character try to summon fire brand with this gloves and he summoned nothing!
  16. And the truth is spirit of decay does not affect some part of damage bonus from weapon. For example, if you have Bittercut and its damage is 13-19 x (1 + 0.6* + 0.5**), where * means Legendary enchantment and ** means Might bonus. Spirit of decay will only affect enchantment bonus and not Might bonus. So the result will be 13-19 x 1.6 x 1.2 + 13-19 x 0.5, instead of 13-19 x 2.1 x 1.2. I test it a week ago. I'm pretty sure spirit of decay doesn't affect Critical Damage bonus too. It still good but is not as powerful as I thought. I haven't check other damage bonus like flank bonus, race bonus, sneak attack and so on. But my guess is it will only affect weapon's basic damage, not bonus from bonus of users.
  17. And these soulbound weapons are bound to certain classes only.
  18. I believe the best way to fix the current situation is making attack speed to be additive instead of mutipled. That will still make +attack speed weapon still has some point to wield but not overpowered.
  19. Don't think it's because soulbound weapons are underpowered, it's due to the mechanis that attack speed is mutipled, which make stacking attack speed more powerful than any attribute
  20. Will there be a Winter March 3? May be there will be some good firearms there?
  21. A pierce/fire damage type arquebus will be perfect for FOD paladins
  22. Do I miss something? Because I checked wiki there are no special arquebus in WM1 and 2? Where is the love?
  23. For example, Badgradr's Barricade' spell holding is triggered twice when crit, there are some many other cases I dont bother to raise here.
  24. I think for 1h or 2h it's hard to get 0 recovery right ? How many class can achieve this without potion or Mage buff?
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