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dunehunter

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Everything posted by dunehunter

  1. Actually the exact time the glove will spawn is around 18 days in game.
  2. Now a lot of paladins abilities and talents will affect the team EXCEPT paladins themselves, whichs is not very sensible to me. For example, the kill triggerable talents like Strange Mercy, FOD related talents like Shield Flames and most exhortations, make these also affect pal will give them a boost.
  3. As far as I know, FOD with blunderbuss is really bad on High DR enemies, since the caculation of lash damage doesn't count with DR bypass, so the higher DR enemies have, the less lash damage you do, even if you have high DR bypass, so FOD is really really bad on fast light weapon and blunderbuss, and less worse on high damage per hit weapons.
  4. I wonder why the rule allows all Offensive Modals to be stackable, but Defensive Modals are not, anyone can explain to me the reason of this inconsistence? Why the developers set it in this way?
  5. And there is a problem to the addition damage of Flame of Devotion. This pic is taken when I am doing FOD. We can see that the Burning damage is not: 31.4 / 2 = 15.7 (before DR) or 27.4 / 2 = 13.7 (After DR), It's (31.5 - (10 / 2) ) / 2 = 13.2 (Minus DR/2 and ignore dr bypass), I have already tested several times and I think the current fomula is Burning Dmage = (Raw damage - DR / 2) / 2, I think there are some bug in the caculation. So FOD is now totally useless on Blunderbusses, cause if your enemy have like 20 DR, your addition Burning Damage from each shot of Blunderbuss will be around 0, which makes it totally useless on high DR enemies.
  6. It sucks and you need Vunerable Attack to make it work, but even with VA it seems not worth the investment. The best thing Darcozzi order gives is it's +10 accuracy buff, which last quite long, around 30 second with high INT. Pre-1.03 patch you can even pre-buff youself and teammates with it, which is quite strong. Sadly now it's Combat-Only
  7. It is still broken, it grows... Dunehunter have you noticed some change after the patches or also for you is the same crap ability? 2015-04-08_00002.jpg LOL dat range, I haven't played the game after the patch, so dunno if it has been fixed or not.
  8. I think it is a bug, maybe it's intended to be +20% instead of flat 20.
  9. I just want my character to be NO.1 in certain field, is that too hard? Or I should not use a paladin?
  10. See the range of my Zealous Focus Aura below.
  11. Well it scales badly in late game. This is true. If you had to choose between Flames of Devotion and Lay on Hands, which one would you consider more valuable and with what skill combination? I have to admit that if you are building a tank, flame of devotion is not very good, but lay on hands is just a worse choice, its frustrating you can only pick between this two abilities at start.
  12. It is an ability of Average Speed, which means its slow to cast, sometime when you aim it at someone, he has already died. Compared to most of priest healing spells, which are faster and Barbarian's Savage Defiance, which is Instant and heal much better than Lay on Hands, its just a bad choice for me.
  13. That is also my build, not to mention Dracozzi order gives Inspiring Liberation that give you another +10 accuracy.
  14. Have they fixed the bug that range of Zealous Aura getting larger and larger?
  15. It depends on the time, loot refresh every 32 hours.
  16. What I mean is if your endurance is below 50%, your fighting spirit is triggered, but then if you get a heal, you still keep the buff.
  17. Compare that to humans, they get +7 Accuracy, x 1.15 Damage from fighting spirit, and they can use helmet! Not to mention fighting spirit last even your endurance is healed to over 50%.
  18. My zealot focus aura has like 30m now LOL
  19. The shining point of Human race ablity is that once your endurance is below 50% and the ability is triggered, then when you are healed to above 50%, the buff is still there, not like Fire or Nature godlike, whom need to stay under 50% endurance to get bonuses.
  20. Many of the arguements above say that Paladin is a tank with a mix of offensive and supportive role, but truth is they don't have any offensive ability except flame of devotion, but you have to build them in a offensive way to make use of their per kill talents. If you build a fighter and a paladin both for DPS, I think figthers will be superior to pals. But in most case you don't need to build a DPS fighters since it's a team game and you have other class for DPS.
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