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Flying Magician

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Everything posted by Flying Magician

  1. As Epicurus said, soul is an unknown thing made of unknown material needed for unknown purpose.
  2. In theory it could make an useful feature. Not to make a Diablo controls, but eg. to move multiple characters simultaneously in one direction without changing their formation. The idea of Diablo- like attacks in a game similar to Infinity games is, however, complete nonsense. With a little luck maybe also incompatible with the combat mechanics. edit: My previous graphical depictions of what I think about OP suggestion were eaten by a dragon, so I must write it once again. I completely disagree with what OP wrote. I assume he has either terribily bad taste or writes here with very, ver
  3. If the camera will turn out to be as bad as in DA or NWN2, I won't even touch PE. I won't even bother myself with purchasing it from TPB. That's what I think about isometric games with fully rotatable 3D camera. Bonus negative points if it's also fixed to a character.
  4. Joker_and_here_we_go.gif I have reasons to believe, this guy lives in his own world and shouldn't be treated seriously. Check his intelectual gems from Food thread. I omit his mutually exclusive statements, where he has nothing against limited things (just walking out from partially exterminated location ruines his immershun)
  5. Limited ammuniton for everything. Unlimited ammo is almost the same thing as god- mode. At least as long as it isn't about items rare, magical and very expensive. In other thread someone wanted unlimited ammo, because otherwise, after running out of arrows, he'd have to walk out of dungeon to buy more. A game punishing for bad management, scandalous, isnt it? Wouldn't mind if Eternity brought some suffering to those all lazy mindless casuals.
  6. Amazing what people are capable to write, to protect piles of pixels from virtual abuse. Yeah, no gender or racial discrimination, no abuse, no slavery, none of real things which are maybe an important part of fictional world. Death and wounds also have to be removed to stop you from worrying, or maybe you let it mercyfully be? I thought Eternity isn't planned to be about LARPing a hero in a toy world full of candies and correctness.
  7. Well I guess? I did do a lot of walking around as you have to go to a lot of random places to complete quests and you can't fast travel to places you haven't been to. I suppose that's a separate thing to exploration? Since you aren't just randomly around looking for things to see and do? I'm not sure how level scaling relates to exploration though. I thought even a man of a simple mind could see scaling being directly related to exploration. Basically there's no point in walking around to check dungeons, since every place has the same set of scaled enemies and the same sca
  8. YOU CAN BE WHOEVER YOU WANT DO ANYTHING YOU WANT GOTY 2011 BEST GAME EVARRR Level scaling was one of the major flaws of Skyrim. It killed any motivation to explore the world, unless someone enjoys walking for walkings sake.
  9. There is no such thing like a game with properly developed level scaling. In the end it concludes to rats turning into either dragons or epic rats. Keep this crap away from this game and leave it for Bethesda.
  10. Totally on player skill. You should have known the all classic cRPGs were meant to look like modern FPPs. Only the technical limitations didn't allow for that.
  11. If you're unable to manage your resources right, especially before a long dungeon raid, you deserve for every penalty.
  12. I want treacherous NPC who will try to kill the main character in sleep. It can happen after several unpopular decisions or when player tries to sexually engage them.
  13. Motherfcuking edge weapons with built- in pistols. Inb4 Final Fagtasy jokes. http://en.wikipedia.org/wiki/Pistol_sword
  14. Seems the nonense spewing mode is enabled, and mutually exclusive things are present once again. Let's analyze this step by step. (here I have no words) Anyway. In uh, almost every game, you can run out of many things in the middle of a dungeon, so you have to go back for more. - potions - tools (lockpicks) - spells (scrolls) - carrying capacity or inventory slots - food - ammo Also, other possible needs for going back: - resurrect dead character - grind more, monsters are too powerful - need to find a key item somewhere else Is it the poor design you want
  15. The need of resupply? In RPG? Unbelievable, that shouldn't be! And the best thing is, you can say THE SAME THING about EVERY supply. And it means, you are once again in nonsense mode. What will you say, if I put this into your mouth: Ok, it's getting boring. Besides, I hope Eternity will have also item fatigue, like Betrayal at Krondor or Arcanum. Just think of it: you have to repair your gear or WALK OUT OF A DUNGEON to get it repaired. And strangely, you've been able to write something reasonable at the end:
  16. First you spew your nonsense about easy difficulty, now you seriously consider unlimited ammo a good idea. Good, good. Keep going! Now, back to the topic. There is a very simple and satisfying way of implementing food and hunger, without turning a game into roguelike. Basically, food is a numeric resource, like money. Food is a "fuel" for health regeneration during rest. No food, no health restored. Then, if character doesn't eat too long, he get "starving" attribute, which means he's not only unable to regenerate health, but also loses it periodically. This goes with appropriate penal
  17. ITT: @ogrezilla and his mutually exclusive phatnasmagories about an RPG for The Widest Audience Possible without severe casualization. Featuring some other sparks of pure genius, like knowing better than Obsidian devs, what is the best for the new project. The easy mode doesn't solve the all problems, you poor savant.
  18. Maybe because recent Bioware and Bethesda products gave them a false image of what this genre is about. I'd blame certain jRPGs too. There are people who consider themselves a representative target group for RPGs, because they managed to beat ME3 at story mode difficulty. Others think cheats (or even a possibility of "game over") mean the game is faulty. And in the end, there's for sure some depressing group who wouldn't even know how to enable cheat mode or use a trainer. Another thing is, recently the built- in cheats got somewhat deprecated. You cannot type anything on a consol
  19. Meh, just trying to adjust myself to you. And speaking of adjusting, I condemn your views on challenge in games, not the adjustable difficulty. Having been myself a gamer for a long time, I would be curious to know on what you base this claim. Indeed, the existence of difficulty settings for video games has been a recuring feature for quite a long time. Check once again a genre of choice. Pay attention if today "normal" didn't turned into yestarday "easy".
  20. So, what exactly OP is against? Carrying the entire armory in the backpack, or the fact the in- game rules don't allow for existence of teh one awsum weapon to kill them all? Resistances are good. Without them, the game turns into a mindless, boring grind- & slashfest.
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