Everything posted by Flying Magician
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Just how Easy will Easy be?
The main purpose of a video game is to provide enjoyment and some people enjoy games with less difficulty. The idea of making games accessible and appealing for the widest group possible is quite recent invention. If it's main anything, then at best it's one of main reasons why modern games sucks. Besides, it's a game for a specific group. Not a dumb facebook minigame. Maybe you didn't noticed, so I'm pointing it out. Fat, lazy casuals, people not interested in games, kiddies with short attention span- trying to make the game attractive for those people brings nothing good. Usually they're also unable to appreciate it.
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Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
And there we have some voice of reason. Every Infinity game had "very easy" difficulty. Enemies with only a 50% of normal health or something. Not a bad idea, if it only make the casual mob shut up. Cheats are also an option. In the end that's what is's for, to make the game easier. But demanding some "special" mode to dumb down the combat, or "awesome" buttons to skip the combat entirely, that's some rubbish.
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Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
> A thread about an RPG, where combat is said to be a vital part of gameplay. Advice Obsidian Forum Community: > Remove combat! There are many cancers eating the video game industry from inside. People who don't like games and lack elementary skills, but want to play them anyway, are one of the worst.
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Just how Easy will Easy be?
The "casual" difficulty is alright, but I bet the name is too offensive. Better call it "awesome" or "special".
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Just how Easy will Easy be?
You don't? I mean hopefully we get situations like "You encountered a goblindirewolf!" and you get these choices: 1) Attack! 2) Parry. 3) Flee. 4) Romance. That way you don't have to combat. Actually Age of Decadence was as close as possible to this idea: You encountered a weak, pathetic thug! 1) die in unfair combat! 2) talk your way out
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Subduing Enemies: Alternative paths to Combat resolution
Would be nice to have a game where killing is not essential and don't happen so often. Maybe somehow related to the announced 'soul mechanics'. But I'd rather want it applied to entire world, not to just what only player can do. Bandits beating the hsit out of PC, and robbing him while he's unconscious. Bar brawls where the damage is not deadly, and edge weapons are used only in extreme cases. Enemies surrendering and begging for life after getting heavy wounds. Cities where weapons are prohibited and only military and aristocracy can own them. Harsh punishments for causing a death. Maybe you get it.
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States of being
Flying Magician replied to maggotheart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Kiddies saw in Skyrim their PC growing fangs and want to see it in every other game as well. Voted for no, of course.
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Romance in Project Eternity: How Important, How Much
Sometimes I feel an immersion between my legs too. I tend to deal with it in a way more healthy than watching pixels in RPG.
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Romance in Project Eternity: How Important, How Much
I see no point of awkward 'romances' in every cRPG. Romances are the domain of Bioware and should also perish with Bioware. Wouldn't oppose though, if it was similar to Planescape Torment. I mean, close to non- existant. The only cRPG which handled well the in- game relations with the opposite sex, was The Witcher. Because it was clear it's just a lulzy feature and it's all about casual sex. There wasn't a ****- ton of writing comparable to badly written fanfic for emotionally unstable teens and no resources were wasted for this.
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Dialog, best seen and not heard?
They can make it even without any voice acting and it won't concern me. At least if they make the rest of the game right. Behold how fcuking oldschool and hardcore I am.
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In-Game Tutorial
Flying Magician replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I fully agree. But I think a coloring book and a balloon on stick would be even better than an interactive tutorial and written manual together.
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Let's name this game.
Flying Magician replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What about "Retarded Thread: Awakening"?
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What do you want the other race(s) to be?
Flying Magician replied to eimatshya's topic in Pillars of Eternity: General Discussion (NO SPOILERS)so you've seen the whole world map and not just that tiny part they released so far? I happened to see a map, depicting most likely the entire game world. Maybe you've seen it too. It had few colors, mostly green and yellow. As long as it's their own setting, it doesn't matter what's outside of those boundaries. But hey, it's just a small part of the world! So maybe it's a part of flat earth, placed on the four elephants, standing on the giant space turtle! FFS
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Concrete (and reasoned) ideas for HOUSING.
Uhm. Cool. Now maybe you will go back to your Sims. Or to watching Leliana singing at the campfire.
- Mature themes you'd like to see in the game
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Melissa Disney
Flying Magician replied to draft1983's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Don't forget about Mark Meer voicing the main character. Preferably also with some background homosexual romance. GOTY 2013.
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What do you want the other race(s) to be?
Flying Magician replied to eimatshya's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Obsidian seems to go the Arcanum route. Generic fantasy with revisionism and modifications. The map is generic, the names are generic. So be it: a generic set of fantasy races, why not. There's not even a big differences of climate in the world, just generic temperate forests and things. It's idiotic to demand exotic things in those conditions. Lizards, insects, intelligent machines, whoa, really? Humans divided to several nations or tribes would be good, though. After seeing the artwork of a primitive dwarf hunter, I'd go even further: a dying race of pre- humans: neanderthals. As some less or more controversial RL researchers suggest, neanderthals had better intelectual and physical predispositions. Died out after being overpopulated by homo sapiens. There's also said they got titanium bones and golden nanobots. Bonuses to strength and intelligence stats, big penalties to charisma and so on. The point is to provide a slightly overpowered race, designed for solo playthrough (low CHA - no followers, etc).
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In-Game Tutorial
Flying Magician replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Mandatory tutorials are an offense for gamer's intelect.
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Translations
This. Localizations are the concern of regional distributor; most propably there won't be such thing. Maybe when you put the text into google translator. Otherwise you have no idea what are you writing about. Let's look at the polish localisation of Planescape Torment, made once by CD Project. A costly challenge for a professional team which took months, high price of end product. An optional amateur translation, made by dedicated fans, is often far better than a cheap 'official' translation.
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What do you want the other race(s) to be?
Flying Magician replied to eimatshya's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Playable race of overpowered insectoids who don't fit any setting? Bad joke indeed. I also hope they won't go with some cheap fanservice. Like lizards and goddamned furries, as others here suggested.
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
Good idea. But only if it will have a non- linear structure, unique loot and well- planned encounters. Otherwise it will end up as a failure comparable to DA Derp Roads or similar. I'm totally against the randomization, both in item placement and level generation.
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Free Concept Art and Model Previews to Wish you Luck
Leave those people in peace, Prosper! They don't know how to deal with creations of your insane mind.