Everything posted by TrashMan
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Should the player char be able to become more powerful than the most powerful NPCs?
No, I think the way most RPGs handle power is very trite and stupid. Maybe a better word would be CRUDE. Just buffing all stats and inflating HP. It is a very shallow represenation of skill. Frankly, I'd rather the PC doesn't relaly improve that much from the begining. He gets more skills, becomes better and more flexible. But he still remain just a human that is still very vulnerable. In other words, those brigands at the start of hte game - by the end one-on-one you will domiante. But they wil lstill be very dangerous and if they outnumber you they can still MURDER you. As far as I'm concerned, if when you reach max level you can wade trough a sea of lower-lvl enemies blindfolded, the balance is all wrong.
- Do not make the game isometric
- What classes would you like to see?
- What do you want the other race(s) to be?
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Project Eternity's longevity will be determined by its modability
TrashMan replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Modding is always good. Sure some say if you don't like the game iwhout mods then it's not good. That's the stupidest statemetn in the history of forever. Nothing is perfect, nor will anything satisfy everyone. No matter how good something is, mods cna make it BETTER.
- Do not make the game isometric
- Do not make the game isometric
- Do not make the game isometric
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The community spellbook
Give me a spell with this effect and I'll die happy: http://www.youtube.c...KQD4az3A#t=578s Some to think of it, Saint Seiya has some wicked attacks that would make cool-looking spells. Like Scarlet Needle (pain + poison, and a chance to kill you that increases with each strike) Lighting Plasma (I want to seea thief avoid this) and so on...
- Deities and Divine Intervention in Project Eternity
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Doing shields right in the game, bigger = better? No.
HAHAHAHAHHA.......nope
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
MOD tools are an infintely better idea. With them you cna make new campaigns, quests, items, NPCs..change mechanics...the works. These vanity requests deserve nothing but scorn.
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Armour and weapon designs - a plea.
What he said. Plate has joints, but those joints are covered by something else, and there's of course the side armoring around joing specifcly to prevent you hitting the joint. Hitting the joint is very difficult - especially with enough force to do proper damage. And chaimail doesn't offer better protection in ay case. Absolutely none. Slashing? nope. It's great, but plate is better. Piercing? nope. Again great, but plate is better. Blunt? HELL no. Chain has got little protection agaisnt that. Most armors got little protection against blunt come to think of it.
- Reactivity to PC's actions: News ala Arcanum/Fallout 3 style
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Armour and weapon designs - a plea.
My parties always have a mix of armour 'weights,' so I view it holistically; and I'll most likely play each class in PE anyway. Sounds like with the addition of the hand cannon, though, there will be more variety. I'm sure plate holds a special place in mediaeval fantasy stories because there's always some kind of knight... Plate holds a special place not only because it's associated with knights, but because it really was the BEST protection money could buy, period. Now games usually have to nerf it to make other, lighter armors seem less sucky in comparison.
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[Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
Meh.....humans, elves, dwarves and orcs are fine by me. They are a staple, recongnizable, relatable..and make more sense than other races anyway. Originality? LOL. Like a <insteranimalhere>-human hybrid is original. Like picking parts of animals and gluing them on a human is original. Dranei? Pffft. Pandareans? Pffft. Quanri? Pffft. It's just an illusion that these "new" races are new at all, or any better than the standard ones. It just seems that way. Frankly mixing extreemly humanoid (human, elf, dwarf - they are basicly anatomicly the same) with some really weird stuff jsut comes across as weird.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
What? Weapons and armor is real world does perform differently. They do have "stats" if you so will. Or do you really think a mastercrafted italian field plate performs the exact same as german gothic plate? Do you think they are equally thick or angled in all the places? Don't be absurd. The battles in a CRPG aren't decided by items alone. Stupid vanity and bad roleplaying combined into one.
- [Merged] Co-Op Multiplayer as some potential future stretchgoal?
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Debate/Discussion as a Combat System (Mages/Intellectual PC)
Given how complex a singel debate this, I dont' see a satisfactory way of making this happen. A simple minigame would fel shallow. A proper debate would require TON and TONS of conversation options, since at every stage you have tons of options on how to proceed (strawman, ad hominem, logical fallacy, challenge point A, challenge point B, etc, etc..)
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I'd up my pledge but... (opinions)
I already pledged for the physical copy... 80$ is nothing to sneeze at. Would something get me to pledge more? I dunno. I could, if some news really hit home with me...mechanics and the setting are the only things that really matter to me.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
- For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Wrong. It's an option. You just don't want to take it because you don't like the consequences. Secondly, you are assumign the difference in armor will be so huge that the "normal" armors will be rendered useless. Plate and Plate +1. Not really a deal breaker, is it? So you can "not wear" the best armor in game. Did it in many games before. Beat the games. Thirdly, you assume there won't be any better armors that look "good".- For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
I can tell with 100% certanity that 3 million is a peanut. You wouldn't believe how much goes for salaries and general expenses (taxes, space rent, mantainance, etc..) 3 million for a company of 30 poeple is pocket change.- For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
You are beign disrispectfull to the developers. THEN WEAR IT. Or drop it. Stop trying to avoid the obvious choice. Deal with it like man.- For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
There are tabbards for that. you know..rhose robe-like things that have insignia that are worn over the armor. - For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.