-
Posts
1516 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by TrashMan
-
I think one way to handle this is to make penalties when fighting multiple opponents steeper. The penalties can change with difficulty setting so defensive penalties for multiple opponents, flanking, and such could be relatively soft on "Easy" and downright brutal on "Hard". That way if you're playing on "Hard" even at high level being outnumbered 5 to 1 by goblins would be a fight you would go into sweating bullets, as it should be. If you just don't buff HP (and add bonuses for flanking) you basicly do the same thing. If you have 100HP at start and 150HP at end, then those two 100HP bandits attacking you will be a problem. You suddenly don't have the HP safey net anymore. And if weapons and items also don't scale redicolously, you also dont' have that bigh of an edge.
-
No, I think the way most RPGs handle power is very trite and stupid. Maybe a better word would be CRUDE. Just buffing all stats and inflating HP. It is a very shallow represenation of skill. Frankly, I'd rather the PC doesn't relaly improve that much from the begining. He gets more skills, becomes better and more flexible. But he still remain just a human that is still very vulnerable. In other words, those brigands at the start of hte game - by the end one-on-one you will domiante. But they wil lstill be very dangerous and if they outnumber you they can still MURDER you. As far as I'm concerned, if when you reach max level you can wade trough a sea of lower-lvl enemies blindfolded, the balance is all wrong.
-
Do not make the game isometric
TrashMan replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Project Eternity is pitched as an Isometric game. Guy suports game. Asks for it to not be isometric. ... I REPEAT: -
I want to see a obnoxiously overpowered SPEHHS MEHREEN class. Which can only be unlocked if you did a perfect 100% playtrough
- 117 replies
-
Do not make the game isometric
TrashMan replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How would you know? Unless you worked in the gaming industry and know the exact pros and cons of both that is.... HM...Of those I'd say Drakensang: RoT looked by far the best. It's pretty much one of my favorite RPG ever. -
Do not make the game isometric
TrashMan replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wut? ... I say agian - WUT? How can a perspective be outdated? -
Do not make the game isometric
TrashMan replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm kinda thinking they know what they want AND how much it costs and how fast it is to work with FAAAAAR better than you. If it looks like ToEE (but slightly enhanced) it will be a great game. -
The community spellbook
TrashMan replied to general_azure's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Give me a spell with this effect and I'll die happy: http://www.youtube.c...KQD4az3A#t=578s Some to think of it, Saint Seiya has some wicked attacks that would make cool-looking spells. Like Scarlet Needle (pain + poison, and a chance to kill you that increases with each strike) Lighting Plasma (I want to seea thief avoid this) and so on...- 42 replies
-
What he said. Plate has joints, but those joints are covered by something else, and there's of course the side armoring around joing specifcly to prevent you hitting the joint. Hitting the joint is very difficult - especially with enough force to do proper damage. And chaimail doesn't offer better protection in ay case. Absolutely none. Slashing? nope. It's great, but plate is better. Piercing? nope. Again great, but plate is better. Blunt? HELL no. Chain has got little protection agaisnt that. Most armors got little protection against blunt come to think of it.
-
How fast and accurate the news spreads should depend on a lot of factors. Like, who is spreading the news and in what way? I don't think there's cellphones and twitter in THEPES (the Project Eternity Setting).
- 51 replies
-
- 1
-
-
- Newspaper
- Town Crier
-
(and 2 more)
Tagged with:
-
My parties always have a mix of armour 'weights,' so I view it holistically; and I'll most likely play each class in PE anyway. Sounds like with the addition of the hand cannon, though, there will be more variety. I'm sure plate holds a special place in mediaeval fantasy stories because there's always some kind of knight... Plate holds a special place not only because it's associated with knights, but because it really was the BEST protection money could buy, period. Now games usually have to nerf it to make other, lighter armors seem less sucky in comparison.
-
Meh.....humans, elves, dwarves and orcs are fine by me. They are a staple, recongnizable, relatable..and make more sense than other races anyway. Originality? LOL. Like a <insteranimalhere>-human hybrid is original. Like picking parts of animals and gluing them on a human is original. Dranei? Pffft. Pandareans? Pffft. Quanri? Pffft. It's just an illusion that these "new" races are new at all, or any better than the standard ones. It just seems that way. Frankly mixing extreemly humanoid (human, elf, dwarf - they are basicly anatomicly the same) with some really weird stuff jsut comes across as weird.
-
What? Weapons and armor is real world does perform differently. They do have "stats" if you so will. Or do you really think a mastercrafted italian field plate performs the exact same as german gothic plate? Do you think they are equally thick or angled in all the places? Don't be absurd. The battles in a CRPG aren't decided by items alone. Stupid vanity and bad roleplaying combined into one.
-
CO-OP? Like with BG1 & 2? That could be fun. That's actually the only kind of multiplayer that makes sense for a CRPG and it wouldn't be that hard to implement.
- 283 replies
-
- 1
-
-
- co-op
- multiplayer
-
(and 1 more)
Tagged with:
-
Given how complex a singel debate this, I dont' see a satisfactory way of making this happen. A simple minigame would fel shallow. A proper debate would require TON and TONS of conversation options, since at every stage you have tons of options on how to proceed (strawman, ad hominem, logical fallacy, challenge point A, challenge point B, etc, etc..)
- 33 replies
-
- Debate
- Non combat
-
(and 3 more)
Tagged with:
-
Wrong. It's an option. You just don't want to take it because you don't like the consequences. Secondly, you are assumign the difference in armor will be so huge that the "normal" armors will be rendered useless. Plate and Plate +1. Not really a deal breaker, is it? So you can "not wear" the best armor in game. Did it in many games before. Beat the games. Thirdly, you assume there won't be any better armors that look "good".