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The (un)usefullness of mages
TrashMan replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just like high-level D&D mages.... * ZING * -
See, to me, this just sounds tedious. Resting was really only included when it served a functional purpose. A functional purpose that was ported from a different medium into CRPG's. There is nothing inherent in resting that enriches an RPG. Inns and such serve whatever purpose the devs want them to serve. They can still be places to gather and interact, but pressing a rest button has always struck me as a strange, artificial action. Do I have to press the "use the bathroom" button as well? Tedious? Dude, try traveling for the whole day and telling me resting is pointless. It has purpsoe. It has worth. Not only does it make the world more real, it also fulfils a logical purpose and gives towns and inns more character. And that "bathroom" bit is getting old. An argument that never worked because it can be extended to everything.
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The (un)usefullness of mages
TrashMan replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Is this directed at me? Because you and I practicly want the same thing. I DO want for mages to run out of spells and I DO want for their efficiency to plummet. However, I don't want their efficency to go so low that after that they can't contribute anything at all anymore. No one said to turn a mage into mele-monster (unless he uses spells..but in that case he's only a melle monster as long as he has spells). But if you BUILD him to cover his weakneses then he should be reasonably capable. With fatigue, it would play pretty much teh same as D&D, except that fighters too could grow tired. Not as fast as mages, so they would have plenty of "swings" and they would never really run out (they'd just have penalties). -
Gender Prejudice
TrashMan replied to DeDaL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
EDIT: Nevermind -
Generic fantasy setting?
TrashMan replied to Metabot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I personally love the "generic" races as they are. -
Gender Prejudice
TrashMan replied to DeDaL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So what if you're not as good as someone else at something? What does it matter? Are you as a great at math as that mathematical prodigy next door? Nope. Should you be insulted when someoen mentions it? -
Do you want well balanced companions?
TrashMan replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't see why "normal humans" would be any less interesting characters. Nor do I see anything superior in so bizzare characters and dillemas.- 47 replies
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However in most games you don't act this out. It's rare to have a game where you collect arrows from corpses or repair them. A lot of players would complain that this was too tedious. What makes you think it has to be tedious?
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The (un)usefullness of mages
TrashMan replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A rules laywer...great. Listen, I don't have the character sheet with me, so I'm pretty much talking from my memory - and it has been a few months. The point isn't if I got the name of the feat right (it was Weapon Focus, not Specilization) or not, the point is that you can make a mage that can take care of itself in battle. Also, who ever said using Braces of Armor and Mage Armor at the same time. I was saying that either is a possiblity. I know. But I didn't want that. The character concept was a sword mage and Irolled with it, even if it wasn't optimal. The question becomes "how useless". -
No. That's a common misconception right there. The Longbow didn't win the battle at Agincourt. The reason the english won was because the french general was a moron, the terrain was muddy (a very specific type of mud actually) and the stupid french charged all at once into a funnel. The mud had perfect sticking properties for metal, causign the french charge to come to a standstill, as the men from behind trampled the men in front to death. More french were killed by mud and their own than by the english that day. Also false. Even at 20 feet a bodkin arrow longbow had problem penetreting a good breastplate. Again, no. The katana isn't the "best sword". There is no historical fact about it. Only a stupid and widly perpetuated myth. Where do you people get all of this from?
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Do you want well balanced companions?
TrashMan replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
... I take it you never did scripting for BG or NWN, right? If you did, you'd know better. On another point is that the only reaction there will be? (unimportant) NPC fleeing? Surely that makes the companion tottaly balanced! Large creture cannot enter? How do you do quests taking palce indoors then? You'd have to switch companions constatnly. And I'm willing to bet that would case a lot of player rage.- 47 replies
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Gender Prejudice
TrashMan replied to DeDaL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Where the hell do you get this from? Rally?This is a bunch of nonsense. Women athletes can determine their own training regimen and diets. No one determines it for them. And you're now brining steriods into the discussion? -
Interestingly enough, I didn't find the holy cows some of you speak of (MotB, PST) so interesting...hard ot pin down exactly why. Maybe the whole philosophical/metaphysical concept didn't set well with me. Or the plot....meh. Either way, fatigue seem to me to be a very realistic system while also very powerfull adn flexible.
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The (un)usefullness of mages
TrashMan replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They don't HAVE to hide in the corner. YOU choose to hide in the corner. YOU choose to build them as glass cannon. I'll grant you that D&D does make it difficult for mages with thhe small HP, but it can be worked around. Jsut because you don't do 5d6 damage to 10 people every round doesn't make a mage worthless. Mages are powerhouses if palyed properly. Mages have things to do even wihotu spells. You might think that 1d4 - 1d10 damage to a single enemy (depending on weapon) is insignificant, but it adds up. It can change the tide of battle easily is applied properly. I don't get it why you are so opposed to mages runnign out of magic and having to use occasionly weapons? So what? What exactly do you gain by having a endlessly spammable single magic missile? Does that make your mage feel powerfull? Hell no! -
Overreaction theater!
TrashMan replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But the PC is the party leader. It is the leaders job to do EXACTLY what you describe - to plan tactics and lead. And manage resources (technicly he could delegate that to someone else, but whatever). How is that NOT roleplaying? When you are planning your strategy, do you take into account factors like relations between PC and a character, if a character is good/bad, in other words - all the parts of character's design that are not associated with gameplay? If so, yes, this is roleplaying. But if you only look at how useful a character is in combat - not so. Except if your PC is so manipulative and cunning in every game you play. I like to believe my character takes his job seriously enough so that petty rivalry and things like that don't affect his combat decisions. After all, the goal of everyone is to survive the damn battle. As a leader, the PC would know how well everyone performs in combat, what are the trengths and weakneses. So I fail to see your point. -
Overreaction theater!
TrashMan replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I for one liked it. The pacing. If you ever watched a real sword duel, you'd notice that combatant don't spend the entire time hacking at eachother. They pace themslves. tehy pull back. Change stance. Wait. (a shocking concept for the action crowd, for whom everything must be in motion constantly, even tough any real human would drop dead from exhaustion fighting like that.) Of course, something closer to KOTOR with more comabt animations would be preferable to give it even more atmosphere and flair. If the fatigue system was in, this would make even more sense. Furthermore, it increases the survivabiltiy of mele-weak classes, since battles would last a bit longer. -
Generic fantasy setting?
TrashMan replied to Metabot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You have health in every game. GENERIC! You can die in every game! GENERIC! You have to press a bottun in every game! GENERIC! -
Do you want well balanced companions?
TrashMan replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actualyl you do. By your own example, pepel react differently around them. Which means you have to script different reaction for all NPC's.. For all areas. Anything that deviates too much from the standard and requires "unconventional balancing" (balancing not dependant on statistic, but events, quests, etc... liek for example the vampire thing you mentioned) also requires more man-hours- 47 replies
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Overreaction theater!
TrashMan replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But the PC is the party leader. It is the leaders job to do EXACTLY what you describe - to plan tactics and lead. And manage resources (technicly he could delegate that to someone else, but whatever). How is that NOT roleplaying? -
Gender Prejudice
TrashMan replied to DeDaL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty much, yes. Potential is there, and that doesn't change depending on social factors (which stem at least partially from it). Again, look at the top athletes or any sport there is. If a female PC is the top performer among woman, then the male PC is hte top performer among males, and should still physicly outperform the female PC...if you want to be realistic about it. -
This is how it worked in old D&D, but there is no reason why it should be like that in PE. What's stopping the devs from giving a LVL 1 mage 10 starting spell slots? Suddenly he isn't so uselss at start. Yes and no. I don't see action beign equalent. You're talking about a "perfect" balance that is unrealistic. Yes, fighters should grow tired over time, but tehre is absolutely NO reason why they should grow tired jsut as fast as mages. It would depend. What armor is he wearing? What is he doing? Waht spells is a mage casting? The rate at which characters tire should depend ONLY on what they are doing/weaporing and not have anything to do with class. Also mages aren't usless once out of spells. Repeat after me - THEY CAN STILL FIGHT. A mage can still fight. you got crossbows, you got wands, you got scrolls, you got staffs. Assuming the mage doesn't have 5 HP (there's no reason they should in PE) AND can wear armor, there's no reason why he should sit fights out.
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Bows: Limited ammo?
TrashMan replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
1) have a quiver contain 100 arrows and have it weightmore. Limit inventory. 2) have arrows be dealdier..and don't let archers fire bows like machinguns. Taking carefull aim - especially in melee - takes time (hence, you run out of them slower) 3) Dont' build a character that is super-specialzed, then complain when he can't do anything when his specilazation is no longer usable. Taht's not the games fault. It is the players. -
Do you want well balanced companions?
TrashMan replied to Jarmo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
To each his own. I presonally do not like such extreeme/unique companions, and prefer to have more "normal" parties. I hae a tendance to ditch companions that stand out like a sour tumb because they are a giant golem, or demon or whatever-super-special-snowflake they are. And while I guess you could balance them in some creative ways - it would require building the whole game around it - adding more programing and mechanics just for them. IMHO, waste of limited resources.- 47 replies
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The (un)usefullness of mages
TrashMan replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's not nerfing you <CENSORED>. You nuke a room full of baddies, wield powers beyond comprehension of most mortals.. and you call yourself nerfed because you can't spam them forever? Seriously? No it's not. You have a strange notion that a mage must do nothing but fling spells constantly and be compeltely incompetent and worthless in doing anything else, otherwise he's not a mage. You also have a notion that magic must be a super-special awesoem weapon that is unlimited. I beg to differ.